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Revision as of 13:28, 2 September 2009

Welcome to GDRI (Game Developer Research Institute)!

GDRI is a website dedicated to finding out more about the companies and people involved with video game development. For more information, please read our About section. All are invited to contribute!

CONTACT US: smsgenny at vgrebirth dot org (e-mail); popn.cjb.net #project2612 (IRC)

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How'd They Test Power Pad Games?

Controller01.jpg

I'm not sure what's going to happen with my informative interview with Beyond Interactive CEO Hitoshi Akashi. I haven't heard from him in about two months now. In lieu of said interview, I bring you this mockup he sent me of the debugging interface used while developing Famicom/NES Family Trainer/Power Pad/Family Fun Fitness games at Sonata (or SoNaTa, which may or may not be the proper way of writing the name). Instead of running on a Family Trainer and tiring yourself out while working, you just let your fingers do the walking. An actual Family Trainer was used during the final stage of development. Sonata was the resulting company of a 1987 merger between TRY (pronounced alphabetically) Corporation and Communicate, Inc. that later became Human. Yes, that Human. Sonata (and likely its predecessor TRY) was responsible for most of the Power Pad games.

CRV 12:18, 2 September 2009 (UTC)


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Technical Issues

The ConfirmEdit extension has been re-installed. As before, you will be asked to solve a simple math problem if you are not logged in and try to edit, create an account, etc. I also noticed that some tabs were not appearing for users who are not logged in. This has been fixed.

CRV 13:17, 1 September 2009 (UTC)


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<randomArea > ...Atlus developed games for LJN? ...Sega had a development studio in the midwestern United States? ...Zippo Games developed both NES Wizards & Warriors sequels? </randomArea >

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