Difference between revisions of "Ivy-Arts"

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[[Image:Ivyarts.png|right|Ivy Arts logo]]
 
'''Ivy-Arts Corp.''' (株式会社アイビー・アーツ) is headed by Masaharu Inoue (井上雅晴), formerly of [[System Sacom]]. It was originally established on October 9, 1998 [http://web.archive.org/web/20030805000722/http://www.ivy-arts.com/info/info.htm], as '''Media Jungle'''. It was renamed '''Jungle''' (株式会社ジャングル) in October 1999 and then its current name in April 2003. [http://review-site.net/dt/index.php/%E3%81%97#.E3.82.B8.E3.83.A3.E3.83.B3.E3.82.B0.E3.83.AB] The company is involved in game planning and production, computer graphics production, audio and video production, web content production, and motion capturing. [http://www.ivy-arts.com/eng/about.html]
 
'''Ivy-Arts Corp.''' (株式会社アイビー・アーツ) is headed by Masaharu Inoue (井上雅晴), formerly of [[System Sacom]]. It was originally established on October 9, 1998 [http://web.archive.org/web/20030805000722/http://www.ivy-arts.com/info/info.htm], as '''Media Jungle'''. It was renamed '''Jungle''' (株式会社ジャングル) in October 1999 and then its current name in April 2003. [http://review-site.net/dt/index.php/%E3%81%97#.E3.82.B8.E3.83.A3.E3.83.B3.E3.82.B0.E3.83.AB] The company is involved in game planning and production, computer graphics production, audio and video production, web content production, and motion capturing. [http://www.ivy-arts.com/eng/about.html]
  

Revision as of 20:27, 30 January 2019

Ivy Arts logo

Ivy-Arts Corp. (株式会社アイビー・アーツ) is headed by Masaharu Inoue (井上雅晴), formerly of System Sacom. It was originally established on October 9, 1998 [1], as Media Jungle. It was renamed Jungle (株式会社ジャングル) in October 1999 and then its current name in April 2003. [2] The company is involved in game planning and production, computer graphics production, audio and video production, web content production, and motion capturing. [3]

Dreamcast

  • Biohazard: Code: Veronica / Resident Evil: Code: Veronica (some motion?) (JP/US Publisher: Capcom; EU Publisher: Eidos)
  • Shenmue (production cooperation) (JP/US/EU Publisher: Sega; BR Publisher: Tec Toy)
  • Shenmue II (production cooperation) (JP/EU Publisher: Sega)

Neo Geo Pocket Color

  • Shinkisekai Evolution: Hateshinai Dungeon / Evolution: Eternal Dungeons (EU Publisher: SNK)
Production: ESP

PlayStation

  • Garou Densetsu: Wild Ambition / Fatal Fury: Wild Ambition (JP/AS/US Publisher: SNK)

PlayStation 2

  • Black Cat: Kikai Shikake no Tenshi (JP Publisher: Capcom) [4]
  • Bloody Roar 4 (some motion capture) (US/EU/JP Publisher: Hudson)
  • Bobobo-bo Bo-bobo: Hajike Matsuri (JP Publisher: Hudson)
  • Ichigeki Sacchuu!! HoiHoi-san (JP Publisher: Konami)
  • Sakura Wars: So Long, My Love (some localization) (US Publisher: NIS America)
  • Toro to Kyuujitsu (co-developer) (JP Publisher: Sony Computer Entertainment)

PlayStation 3

  • Chou Jigen Game Neptune mk2 / Hyperdimension Neptunia mk2 (development support) (JP/AS Publisher: Compile Heart; EU/US Publisher: NIS America; KR Publisher: Idea Factory)
  • Star Ocean 4: The Last Hope International (cutscene visual effects) (JP/AS/US/EU/AU/KR Publisher: Square Enix)

PlayStation Portable

  • Gekka Ryouran Romance (programming) (JP Publisher: Idea Factory)
Story, Planning: Rejet; Scenario: Run & Gun; Debugging, Some Scripting: Dreams; ?: Conet Works

PlayStation Vita

Xbox

  • Blinx 2: Masters of Time & Space / Blinx 2: Battle of Time and Space (programming) (US/JP/EU Publisher: Microsoft Game Studios)

Xbox 360

  • Infinite Undiscovery (some visual effects) (US/AU/EU/JP/AS/KR Publisher: Square Enix)
  • Lips: Number One Hits (3D animation) (US/EU/AU Publisher: Microsoft Game Studios)
  • Lips: Party Classics (3D animation) (EU/US/AU Publisher: Microsoft Game Studios)