http://gdri.smspower.org/wiki/index.php?title=Interview:Shouichi_Yoshikawa&feed=atom&action=history
Interview:Shouichi Yoshikawa - Revision history
2024-03-29T11:03:38Z
Revision history for this page on the wiki
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http://gdri.smspower.org/wiki/index.php?title=Interview:Shouichi_Yoshikawa&diff=4561&oldid=prev
CRV at 11:56, 5 May 2008
2008-05-05T11:56:44Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:56, 5 May 2008</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Yoshikawa-san's Japanese answers were translated into English by [[User:Dimitri|Dimitri]] and [[User:CRV|CRV]], with help from [[User:Idrougge|Idrougge]]. His English-only answers were rewritten by Dimitri and CRV for greater clarity.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Yoshikawa-san's Japanese answers were translated into English by [[User:Dimitri|Dimitri]] and [[User:CRV|CRV]], with help from [[User:Idrougge|Idrougge]]. His English-only answers were rewritten by Dimitri and CRV for greater clarity.''</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''BONUS CONTENT! Todd Ciolek ([http://www.kidfenris.com/ Kid Fenris]) asked Yoshikawa-san some additional questions about Wurm. If you have any interest in the game, you'll want to read his answers [http://gdri.smspower.org/ciolekqa_fix_beta_version.txt here] (we have opted not to rewrite them for clarity).'''</ins></div></td></tr>
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CRV
http://gdri.smspower.org/wiki/index.php?title=Interview:Shouichi_Yoshikawa&diff=4560&oldid=prev
CRV at 11:14, 5 May 2008
2008-05-05T11:14:15Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:14, 5 May 2008</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>< [[Interviews]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>< [[Interviews]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Are you Nao Kuramoto<del class="diffchange diffchange-inline">, </del>Shouichi Yoshikawa, or are Yoshikawa and Kuramoto the same person?'''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Are you Nao Kuramoto <ins class="diffchange diffchange-inline">or </ins>Shouichi Yoshikawa, or are Yoshikawa and Kuramoto the same person?'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>SY: 倉本奈緒というのは、私のペンネームです。このペンネームは、私が作詞とかシナリオなどを創作する場合に大昔から使っています。また、ANGELAというペンネームも私ですが、このペンネームは、倉本奈緒と吉川昇一を統括する総監督の役割で使っています。つまり、1人3役というわけです。</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>SY: 倉本奈緒というのは、私のペンネームです。このペンネームは、私が作詞とかシナリオなどを創作する場合に大昔から使っています。また、ANGELAというペンネームも私ですが、このペンネームは、倉本奈緒と吉川昇一を統括する総監督の役割で使っています。つまり、1人3役というわけです。</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L272" >Line 272:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Who were you working for when you worked on Hamster Paradise [GBC]? It doesn't look like an A.I game.'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Who were you working for when you worked on Hamster Paradise [GBC]? It doesn't look like an A.I game.'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>SY: <del class="diffchange diffchange-inline">「ハムスターパラダイス」は、アトラスから依頼され、シマダ企画という会社で制作されました。この制作時点で、私はエーアイにはいません。当時、エーアイ社内での思い出したくない様々な人間関係のトラブルがあり、私は「ボンバーマンHERO」のスタッフを降板しています。当時、精神崩壊して、ノイローゼになった過去があり、辛いので、ここについては触れたくないです。</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>SY: <ins class="diffchange diffchange-inline">「ハムスターパラダイス」は、アトラスから依頼され、シマダ企画という会社で制作されました。</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>「ハムスターパラダイス」は、ゲーム業界における私の最後の作品です。私は当時から猫を飼っていて、現在12歳になるのですが、猫とハムスターのイメージをだぶらせて作っていたのは確かです。誰の為というよりも、育成ゲームへの挑戦の為でしょうか?</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>「ハムスターパラダイス」は、ゲーム業界における私の最後の作品です。私は当時から猫を飼っていて、現在12歳になるのですが、猫とハムスターのイメージをだぶらせて作っていたのは確かです。誰の為というよりも、育成ゲームへの挑戦の為でしょうか?</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L278" >Line 278:</td>
<td colspan="2" class="diff-lineno">Line 278:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>だけど、アトラスのチーフディレクター(元タカラ社の社員)の強引なディレクションで、わけがわからないバカっぽい演出作品となりました。おまけに、メイン・プログラマーに才能と技術がなかった点が失敗作です。あの作品、運良くヒットして、第3作まで作られたみたいですが、「動物飼育」というテーマに対して、あまりにもふざけて歪められたので、私は個人的に納得していません。</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>だけど、アトラスのチーフディレクター(元タカラ社の社員)の強引なディレクションで、わけがわからないバカっぽい演出作品となりました。おまけに、メイン・プログラマーに才能と技術がなかった点が失敗作です。あの作品、運良くヒットして、第3作まで作られたみたいですが、「動物飼育」というテーマに対して、あまりにもふざけて歪められたので、私は個人的に納得していません。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hamster Paradise was commissioned by Atlus and produced by a company called [[Shimada Kikaku]]<del class="diffchange diffchange-inline">. At this point in time, I was no longer with A.I. There were various human relations issues at the A.I office that I don't want to remember, and I left the staff of "Bomberman Hero" during that. Those days were fostering breakdown, and it was a very harsh environment. This is something I will not touch</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hamster Paradise was commissioned by Atlus and produced by a company called [[Shimada Kikaku]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hamster Paradise was my last work in the game industry. I have been raising [http://www.interq.or.jp/mars/lucky3/cat/ a cat] since then, and it is now 12 years old. It is true that the image of the hamster was inspired by my dearest cat.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hamster Paradise was my last work in the game industry. I have been raising [http://www.interq.or.jp/mars/lucky3/cat/ a cat] since then, and it is now 12 years old. It is true that the image of the hamster was inspired by my dearest cat.</div></td></tr>
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CRV
http://gdri.smspower.org/wiki/index.php?title=Interview:Shouichi_Yoshikawa&diff=4540&oldid=prev
CRV at 12:51, 29 April 2008
2008-04-29T12:51:41Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:51, 29 April 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L178" >Line 178:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>「クイズ まるごと THE ワールド」もエーアイ制作です。発売はアトラスです。この作品は、私にとって、ちょっと数週間のタイトル作画&演出のお手伝いにすぎません。</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>「クイズ まるごと THE ワールド」もエーアイ制作です。発売はアトラスです。この作品は、私にとって、ちょっと数週間のタイトル作画&演出のお手伝いにすぎません。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Quiz Dragon Knight was an arcade game produced by A.I at the request of Atlus. The graphics were remade from the famous H-game company Elf. As usual for an arcade game, we did a public income test. After it was completed, the game was installed at several large game centers for a few weeks to gague interest. However, the general reaction from players was that it was too explicit and it never saw a general release. (laughs)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Quiz Dragon Knight was an arcade game produced by A.I at the request of Atlus. The graphics were remade from <ins class="diffchange diffchange-inline">originals by </ins>the famous H-game company Elf. As usual for an arcade game, we did a public income test. After it was completed, the game was installed at several large game centers for a few weeks to gague interest. However, the general reaction from players was that it was too explicit and it never saw a general release. (laughs)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Kabuki Ittou Ryoudan was done by a request from Hudson. Naturally, this request went to A.I. I was tasked with doing the graphics for the character Okuni, but I was also working on Super Genjin [Super Bonk, SFC/SNES]. With such a heavy work load, my drawing work did not meet my own standards.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Kabuki Ittou Ryoudan was done by a request from Hudson. Naturally, this request went to A.I. I was tasked with doing the graphics for the character Okuni, but I was also working on Super Genjin [Super Bonk, SFC/SNES]. With such a heavy work load, my drawing work did not meet my own standards.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L337" >Line 337:</td>
<td colspan="2" class="diff-lineno">Line 337:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>形は異なるけど、ある意味で、私はまだ、ゲーム業界に莫大な貢献をする仕事をし続けているつもりです。</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>形は異なるけど、ある意味で、私はまだ、ゲーム業界に莫大な貢献をする仕事をし続けているつもりです。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Because I am already an old man, I don't think I would have the physical strength to return to the game industry. In the old days, games were made by a small number of core staff, <del class="diffchange diffchange-inline">and </del>the <del class="diffchange diffchange-inline">characteristics of the makers came through strongly</del>. But today's games are the product of strong teamwork from a large staff. <del class="diffchange diffchange-inline">As for me, my strength is as a creator rather </del>than <del class="diffchange diffchange-inline">with </del>teamwork, <del class="diffchange diffchange-inline">and </del>I <del class="diffchange diffchange-inline">could not survive </del>in <del class="diffchange diffchange-inline">the current game production </del>environment.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Because I am already an old man, I don't think I would have the physical strength to return to the game industry. In the old days, games were made by a small number of core staff, <ins class="diffchange diffchange-inline">which gave </ins>the <ins class="diffchange diffchange-inline">games a strong "auteur" feeling</ins>. But today's games are the product of strong teamwork from a large staff. <ins class="diffchange diffchange-inline">I'm more of an auteur </ins>than <ins class="diffchange diffchange-inline">a </ins>teamwork <ins class="diffchange diffchange-inline">person myself</ins>, <ins class="diffchange diffchange-inline">so </ins>I <ins class="diffchange diffchange-inline">don't think I would last long </ins>in <ins class="diffchange diffchange-inline">today's development </ins>environment.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>By chance, I became a lecturer at a vocational school in 2000 with the "game plan lecture," as that was my selected profession. My students plan out a game, though they do not actually produce it. With this method, I teach them to become the next generation of game creators.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>By chance, I became a lecturer at a vocational school in 2000 with the "game plan lecture," as that was my selected profession. My students plan out a game, though they do not actually produce it. With this method, I teach them to become the next generation of game creators.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">There was some </del>trouble with the first lecture, but the lecture text has now become a manual, and this year will be my eighth year teaching. I condense my 12 years of experience in the industry into 30 lectures and training sessions, <del class="diffchange diffchange-inline">and teach </del>how to create a usable design plan. I think because of the detailed timetable and direction of my "game <del class="diffchange diffchange-inline">design </del>lecture scenario," it probably feels more like a "planning simulation game" to my students.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">I had </ins>trouble with the first lecture, but the lecture text has now become a manual, and this year will be my eighth year teaching. I condense my 12 years of experience in the industry into 30 lectures and training sessions, <ins class="diffchange diffchange-inline">teaching </ins>how to create a usable design plan. I think because of the detailed timetable and direction of my "game <ins class="diffchange diffchange-inline">plan </ins>lecture scenario," it probably feels more like a "planning simulation game" to my students.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Though it may be in a different form, I intend to continue contributing to the game industry.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Though it may be in a different form, I intend to continue contributing to the game industry.</div></td></tr>
</table>
CRV
http://gdri.smspower.org/wiki/index.php?title=Interview:Shouichi_Yoshikawa&diff=4466&oldid=prev
CRV at 12:31, 12 April 2008
2008-04-12T12:31:06Z
<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:31, 12 April 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L301" >Line 301:</td>
<td colspan="2" class="diff-lineno">Line 301:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>SY: Shimada, Arai, and Innai worked at Sanritsu. After leaving, they started their own companies. Shimada started Shimada Kikaku. Arai and Innai started A.I, with Kumatori and Norio Ookubo as staffers.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>SY: Shimada, Arai, and Innai worked at Sanritsu. After leaving, they started their own companies. Shimada started Shimada Kikaku. Arai and Innai started A.I, with Kumatori and Norio Ookubo as staffers.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>That list is Shimada's planning works while at Sanritsu. [GDRI has yet to confirm if the FC/NES games were really by Sanritsu]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>That list is Shimada's planning works while <ins class="diffchange diffchange-inline">he was </ins>at Sanritsu. [GDRI has yet to confirm if the FC/NES games were really by Sanritsu]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A former Sanritsu graphics staffer helped on Wurm.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A former Sanritsu graphics staffer helped on Wurm.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L339" >Line 339:</td>
<td colspan="2" class="diff-lineno">Line 339:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Because I am already an old man, I don't think I would have the physical strength to return to the game industry. In the old days, games were made by a small number of core staff, and the characteristics of the makers came through strongly. But today's games are the product of strong teamwork from a large staff. As for me, my strength is as a creator rather than with teamwork, and I could not survive in the current game production environment.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Because I am already an old man, I don't think I would have the physical strength to return to the game industry. In the old days, games were made by a small number of core staff, and the characteristics of the makers came through strongly. But today's games are the product of strong teamwork from a large staff. As for me, my strength is as a creator rather than with teamwork, and I could not survive in the current game production environment.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By chance, I became a lecturer at a vocational school in 2000 with <del class="diffchange diffchange-inline">"</del>the game plan lecture," as that was my selected profession. My students plan out a game, though they do not actually produce it. <del class="diffchange diffchange-inline">By </del>this method, I teach them to become the next generation of game creators.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By chance, I became a lecturer at a vocational school in 2000 with the <ins class="diffchange diffchange-inline">"</ins>game plan lecture," as that was my selected profession. My students plan out a game, though they do not actually produce it. <ins class="diffchange diffchange-inline">With </ins>this method, I teach them to become the next generation of game creators.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>There was some trouble with the first lecture, but the lecture text has now become a manual, and this year will be my eighth year teaching. I condense my 12 years of experience in the industry into 30 lectures and training sessions, and teach how to create a usable design plan. I think because of the detailed timetable and direction of my "game design lecture scenario," it probably feels more like a "planning simulation game" to my students.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>There was some trouble with the first lecture, but the lecture text has now become a manual, and this year will be my eighth year teaching. I condense my 12 years of experience in the industry into 30 lectures and training sessions, and teach how to create a usable design plan. I think because of the detailed timetable and direction of my "game design lecture scenario," it probably feels more like a "planning simulation game" to my students.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L347" >Line 347:</td>
<td colspan="2" class="diff-lineno">Line 347:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Learn even more about Yoshikawa-san by visiting [http://www.interq.or.jp/mars/lucky3/ his website].''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Learn even more about Yoshikawa-san by visiting [http://www.interq.or.jp/mars/lucky3/ his website].''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''English <del class="diffchange diffchange-inline">translation </del>by [[User:Dimitri|Dimitri]] and [[User:CRV|CRV]].''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''<ins class="diffchange diffchange-inline">Yoshikawa-san's Japanese answers were translated into </ins>English by [[User:Dimitri|Dimitri]] and [[User:CRV|CRV]]<ins class="diffchange diffchange-inline">, with help from [[User:Idrougge|Idrougge]]. His English-only answers were rewritten by Dimitri and CRV for greater clarity</ins>.''</div></td></tr>
</table>
CRV
http://gdri.smspower.org/wiki/index.php?title=Interview:Shouichi_Yoshikawa&diff=4465&oldid=prev
CRV at 12:08, 12 April 2008
2008-04-12T12:08:06Z
<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:08, 12 April 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L26" >Line 26:</td>
<td colspan="2" class="diff-lineno">Line 26:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>SY: VIC東海と西部リースの関係はFC以前からずっと繋がっています。「VIC東海」ブランド名を使ったのは「アイギーナの予言」(FC)からだと思います。それ以前は「グラフィック・テクノ EW」だったと当時聞いています。「グラフィック・テクノ EW」ブランドでは、SEGAから「カロリーくん」とかを出していたと思います。</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>SY: VIC東海と西部リースの関係はFC以前からずっと繋がっています。「VIC東海」ブランド名を使ったのは「アイギーナの予言」(FC)からだと思います。それ以前は「グラフィック・テクノ EW」だったと当時聞いています。「グラフィック・テクノ EW」ブランドでは、SEGAから「カロリーくん」とかを出していたと思います。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>VIC Tokai and Seibu Lease worked together since the days of the Famicom. I think it was Aigiina no Yogen [FC] where the VIC Tokai name was first used. Before that, Graphic Techno EW was used. I believe that Sega's Calorie-kun [AC] was released with the Graphic Techno EW name.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>VIC Tokai and Seibu Lease worked together since the days of the Famicom. I think it was Aigiina no Yogen [FC] where the VIC Tokai name was first used. Before that, Graphic Techno EW was used. I believe that Sega's Calorie-kun [<ins class="diffchange diffchange-inline">vs. Moguranian, </ins>AC] was released with the Graphic Techno EW name.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Here's another Graphic Techno EW game [The X, AC]. [http://www.arcadeflyers.com/?page=flyer&db=videodb&id=4901&image=2] So VIC Tokai and Seibu Lease would have worked together on that?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Here's another Graphic Techno EW game [The X, AC]. [http://www.arcadeflyers.com/?page=flyer&db=videodb&id=4901&image=2] So VIC Tokai and Seibu Lease would have worked together on that?'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>SY: Yes. <del class="diffchange diffchange-inline">I'll explain </del>the <del class="diffchange diffchange-inline">meaning </del>of <del class="diffchange diffchange-inline">EW in Graphic Techno EW</del>. E is East (東), and W is West (西)<del class="diffchange diffchange-inline">. "東" is in the name of VIC Tokai (VIC東海), and "西" is in the name of Seibu Lease (西部リース). In short, EW means VIC Tokai + Seibu Lease</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>SY: Yes. <ins class="diffchange diffchange-inline">The EW comes from </ins>the <ins class="diffchange diffchange-inline">names </ins>of <ins class="diffchange diffchange-inline">VIC Tokai (VIC東海) and Seibu Lease (西部リース)</ins>. E is East (東), and W is West (西).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Was sound on VIC/Seibu games outsourced?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Was sound on VIC/Seibu games outsourced?'''</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L128" >Line 128:</td>
<td colspan="2" class="diff-lineno">Line 128:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: What was SMS? [http://www.interq.or.jp/mars/lucky3/subhtm/work/vzr/scenario/vzr_staffroll.htm]'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: What was SMS? [http://www.interq.or.jp/mars/lucky3/subhtm/work/vzr/scenario/vzr_staffroll.htm]'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>SY: SMS was <del class="diffchange diffchange-inline">a </del>company that <del class="diffchange diffchange-inline">dealt with Cyclone System and </del>Wurm<del class="diffchange diffchange-inline">'s publisher. When </del>Cyclone System <del class="diffchange diffchange-inline">was making Wurm, its </del>production costs <del class="diffchange diffchange-inline">were paid by SMS. But </del>because <del class="diffchange diffchange-inline">SMS had no </del>license from Nintendo, <del class="diffchange diffchange-inline">SMS </del>had to sell <del class="diffchange diffchange-inline">Wurm </del>to another <del class="diffchange diffchange-inline">game maker</del>. <del class="diffchange diffchange-inline">The final publisher </del>was <del class="diffchange diffchange-inline">changed from </del>Atlus to Asmik and SOFEL.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>SY: SMS was <ins class="diffchange diffchange-inline">the </ins>company that <ins class="diffchange diffchange-inline">produced </ins>Wurm <ins class="diffchange diffchange-inline">for </ins>Cyclone System<ins class="diffchange diffchange-inline">. They took care of the </ins>production costs<ins class="diffchange diffchange-inline">, but </ins>because <ins class="diffchange diffchange-inline">they didn't have a </ins>license from Nintendo, <ins class="diffchange diffchange-inline">they </ins>had to sell <ins class="diffchange diffchange-inline">the game </ins>to another <ins class="diffchange diffchange-inline">publisher</ins>. <ins class="diffchange diffchange-inline">It </ins>was <ins class="diffchange diffchange-inline">originally supposed to be published by </ins>Atlus<ins class="diffchange diffchange-inline">, but later went </ins>to Asmik and SOFEL<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''GDRI: Was Kayo Abe with Cyclone System [http://www.interq.or.jp/mars/lucky3/subhtm/work/vzr/scenario/vzr_staffroll.htm]'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">SY: Abe worked on Wurm at Cyclone System. She was a newcomer to the game industry and didn't have much skill yet. I had to redraw all her graphics. Unfortunately, there was nobody that could take the time to train her. She left the company after just the one game</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Do you remember anything about Black Manta 2? Was it turned into Time Diver: Eon Man [NES] (it looks like you might have worked on that)? [http://www.errormacro.com/2007/03/time_diver_eon_man.php]'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Do you remember anything about Black Manta 2? Was it turned into Time Diver: Eon Man [NES] (it looks like you might have worked on that)? [http://www.errormacro.com/2007/03/time_diver_eon_man.php]'''</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L152" >Line 152:</td>
<td colspan="2" class="diff-lineno">Line 156:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>SY: やはり、販売はされてませんでしたか?今度、見てみたいですね。懐かしい。。。マップやトラップに関するゲーム性は、企画者が頼りなかったので、私が全面的に演出&アレンジしています。</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>SY: やはり、販売はされてませんでしたか?今度、見てみたいですね。懐かしい。。。マップやトラップに関するゲーム性は、企画者が頼りなかったので、私が全面的に演出&アレンジしています。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>After all this, it was never sold? I would like to look this time. I feel nostalgic...<del class="diffchange diffchange-inline">Naturally, the </del>maps and <del class="diffchange diffchange-inline">the </del>traps <del class="diffchange diffchange-inline">are related, and if </del>the planner <del class="diffchange diffchange-inline">was unreliable</del>, I <del class="diffchange diffchange-inline">had to </del>extensively <del class="diffchange diffchange-inline">rework the design</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>After all this, it was never sold? I would like to look this time. I feel nostalgic...<ins class="diffchange diffchange-inline">The "</ins>maps and traps<ins class="diffchange diffchange-inline">" gameplay didn't seem good enough to </ins>the planner, <ins class="diffchange diffchange-inline">so </ins>I <ins class="diffchange diffchange-inline">rearranged it </ins>extensively.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Are you aware of any other games A.I developed before you joined the company?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Are you aware of any other games A.I developed before you joined the company?'''</div></td></tr>
</table>
CRV
http://gdri.smspower.org/wiki/index.php?title=Interview:Shouichi_Yoshikawa&diff=4463&oldid=prev
CRV at 12:54, 11 April 2008
2008-04-11T12:54:50Z
<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:54, 11 April 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L104" >Line 104:</td>
<td colspan="2" class="diff-lineno">Line 104:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Do you know who Jun'ichi Sueishi is? [http://www.mobygames.com/game/genesis/cadash/credits]'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Do you know who Jun'ichi Sueishi is? [http://www.mobygames.com/game/genesis/cadash/credits]'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>He was a main programmer who made Macress, Shiten Myouou, and so on at Cyclone System.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">SY: </ins>He was a main programmer who made Macress, Shiten Myouou, and so on at Cyclone System.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: How does our entry on Cyclone System look to you?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: How does our entry on Cyclone System look to you?'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>微妙に間違っています。風間浩さんは、ラフな企画を作りましたが、その企画&ストーリー&グラフィック&仕様を煮詰めたのは私ですから。彼が制作当時行っていたのは、営業的なプロデューサーに近い立場です。あえて言えば、彼は、1ドットのグラフィックさえ描いていません。サブ・プログラムも作っていません。</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">SY: </ins>微妙に間違っています。風間浩さんは、ラフな企画を作りましたが、その企画&ストーリー&グラフィック&仕様を煮詰めたのは私ですから。彼が制作当時行っていたのは、営業的なプロデューサーに近い立場です。あえて言えば、彼は、1ドットのグラフィックさえ描いていません。サブ・プログラムも作っていません。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>「アストロ・ラビー」も彼のラフな企画で制作開始しましたが、本編ゲーム仕様は、私が企画&監督として大幅にいじっています。彼はこの作品にも営業的なプロデューサーでしか関わっていません。この作品は、途中からタイトー出身の藪崎さんというI.G.S.のディレクターが参加して、キャラクターデザインを修正させられた経緯があります。</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>「アストロ・ラビー」も彼のラフな企画で制作開始しましたが、本編ゲーム仕様は、私が企画&監督として大幅にいじっています。彼はこの作品にも営業的なプロデューサーでしか関わっていません。この作品は、途中からタイトー出身の藪崎さんというI.G.S.のディレクターが参加して、キャラクターデザインを修正させられた経緯があります。</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L125" >Line 125:</td>
<td colspan="2" class="diff-lineno">Line 125:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Would there be? There weren't any changes made to the graphics. I personally checked the English scenario, so the nuance of the original Japanese script was retained. I think that the English translation turned out very well.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Would there be? There weren't any changes made to the graphics. I personally checked the English scenario, so the nuance of the original Japanese script was retained. I think that the English translation turned out very well.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''GDRI: What was SMS? [http://www.interq.or.jp/mars/lucky3/subhtm/work/vzr/scenario/vzr_staffroll.htm]'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">SY: SMS was a company that dealt with Cyclone System and Wurm's publisher. When Cyclone System was making Wurm, its production costs were paid by SMS. But because SMS had no license from Nintendo, SMS had to sell Wurm to another game maker. The final publisher was changed from Atlus to Asmik and SOFEL.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Do you remember anything about Black Manta 2? Was it turned into Time Diver: Eon Man [NES] (it looks like you might have worked on that)? [http://www.errormacro.com/2007/03/time_diver_eon_man.php]'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Do you remember anything about Black Manta 2? Was it turned into Time Diver: Eon Man [NES] (it looks like you might have worked on that)? [http://www.errormacro.com/2007/03/time_diver_eon_man.php]'''</div></td></tr>
</table>
CRV
http://gdri.smspower.org/wiki/index.php?title=Interview:Shouichi_Yoshikawa&diff=4461&oldid=prev
CRV at 12:56, 10 April 2008
2008-04-10T12:56:41Z
<p></p>
<table class='diff diff-contentalign-left'>
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<col class='diff-marker' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:56, 10 April 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>__NOTOC__</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>__NOTOC__</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>< [[Interviews]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>< [[Interviews]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L44" >Line 44:</td>
<td colspan="2" class="diff-lineno">Line 43:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I don't know who "Sary Chan Papa" is, but "Abunai-kun" ["Mr. Dangerous"] is a pen name I gave to the program director. The reason behind this was that for the commercial version of Block Gal, the gals wore panties because of Sega's ethical regulations. But during production, they were pantsless, their private parts completely visible. (laughs)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I don't know who "Sary Chan Papa" is, but "Abunai-kun" ["Mr. Dangerous"] is a pen name I gave to the program director. The reason behind this was that for the commercial version of Block Gal, the gals wore panties because of Sega's ethical regulations. But during production, they were pantsless, their private parts completely visible. (laughs)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''GDRI: Were Kakefu-kun no Jump Tengoku: Speed Jigoku [Kid Kool, FC/NES], Dengeki: Big Bang! [Clash at Demonhead, FC/NES], and Chester Field [FC] co-developed by VIC Tokai and Seibu Lease?'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Yes. Kakefu-kun was planned, designed, and directed by "Professor Toshi." Big Bang! was planned, designed, and directed by Haru-san. Chester Field was planned, designed, and directed by Ume-chan. And I planned, designed, and directed Golgo 13. In short, there were four main planning staffers at Seibu Lease in those days.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: What games were developed by [[Cyclone System]]?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: What games were developed by [[Cyclone System]]?'''</div></td></tr>
</table>
CRV
http://gdri.smspower.org/wiki/index.php?title=Interview:Shouichi_Yoshikawa&diff=4460&oldid=prev
CRV at 12:58, 8 April 2008
2008-04-08T12:58:00Z
<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:58, 8 April 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L29" >Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>VIC Tokai and Seibu Lease worked together since the days of the Famicom. I think it was Aigiina no Yogen [FC] where the VIC Tokai name was first used. Before that, Graphic Techno EW was used. I believe that Sega's Calorie-kun [AC] was released with the Graphic Techno EW name.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>VIC Tokai and Seibu Lease worked together since the days of the Famicom. I think it was Aigiina no Yogen [FC] where the VIC Tokai name was first used. Before that, Graphic Techno EW was used. I believe that Sega's Calorie-kun [AC] was released with the Graphic Techno EW name.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Here's another Graphic Techno EW game [The X]. [http://www.arcadeflyers.com/?page=flyer&db=videodb&id=4901&image=2] So VIC Tokai and Seibu Lease would have worked together on that?'''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Here's another Graphic Techno EW game [The X<ins class="diffchange diffchange-inline">, AC</ins>]. [http://www.arcadeflyers.com/?page=flyer&db=videodb&id=4901&image=2] So VIC Tokai and Seibu Lease would have worked together on that?'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>SY: Yes. I'll explain the meaning of EW in Graphic Techno EW. E is East (東), and W is West (西). "東" is in the name of VIC Tokai (VIC東海), and "西" is in the name of Seibu Lease (西部リース). In short, EW means VIC Tokai + Seibu Lease.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>SY: Yes. I'll explain the meaning of EW in Graphic Techno EW. E is East (東), and W is West (西). "東" is in the name of VIC Tokai (VIC東海), and "西" is in the name of Seibu Lease (西部リース). In short, EW means VIC Tokai + Seibu Lease.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L47" >Line 47:</td>
<td colspan="2" class="diff-lineno">Line 47:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: What games were developed by [[Cyclone System]]?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: What games were developed by [[Cyclone System]]?'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>SY: 私がメインスタッフで関わったのは、「地底戦空バゾルダー」と「アストロラビー」の2作品です。サイクロン・システムの開発作品には、この他に「ズーム!<del class="diffchange diffchange-inline">」「セイントソード」「四天明王」「アスミっくん」などがあります。</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>SY: 私がメインスタッフで関わったのは、「地底戦空バゾルダー」と「アストロラビー」の2作品です。サイクロン・システムの開発作品には、この他に「ズーム!<ins class="diffchange diffchange-inline">」「MACRESS」「四天明王」「アスミっくん」などがあります。</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>I was involved with the main staffs of Chitei Senkuu Vazorudaa [Wurm, FC/NES] and Astro Rabby [GB]. Additionally, Cyclone System developed Zoom! [MD/GEN], Saint Sword <del class="diffchange diffchange-inline">[originally called Macress</del>, MD/GEN], Shiten Myouou [Shadow Blasters, MD/GEN], and Asmik-kun [World 2, GB].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I was involved with the main staffs of Chitei Senkuu Vazorudaa [Wurm, FC/NES] and Astro Rabby [GB]. Additionally, Cyclone System developed Zoom! [MD/GEN], <ins class="diffchange diffchange-inline">Macress [later became </ins>Saint Sword, MD/GEN], Shiten Myouou [Shadow Blasters, MD/GEN], and Asmik-kun [World 2, GB].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Did Cyclone System have internal programmers? According to the Zoom! credits, the programmers are from Sigma Pro-Tech. [http://www.vgmuseum.com/end/genesis/b/zoom.htm] These programmers also worked on Shiten Myouou.'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Did Cyclone System have internal programmers? According to the Zoom! credits, the programmers are from Sigma Pro-Tech. [http://www.vgmuseum.com/end/genesis/b/zoom.htm] These programmers also worked on Shiten Myouou.'''</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L73" >Line 73:</td>
<td colspan="2" class="diff-lineno">Line 73:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: [http://game13.2ch.net/test/read.cgi/gsaloon/1163933211/374 Someone on 2ch] said Cyclone System was Douta Andou's company. Was Andou-san involved?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: [http://game13.2ch.net/test/read.cgi/gsaloon/1163933211/374 Someone on 2ch] said Cyclone System was Douta Andou's company. Was Andou-san involved?'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>SY: <del class="diffchange diffchange-inline">サイクロンシステムは、石川佳幸さんと風間浩さんによって設立され、社長は、石川佳幸さんです。安藤堂太さんは、当時、フリーランスの音楽家だったと思います。この3人は、「ZOOM」制作前は、エイコムという会社の社員でした。エイコムというのは、VIC東海の外注会社で、「突然!マッチョマン」(企画:風間浩)とか「ゴルゴ13/PART2」を作っています。</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>SY: <ins class="diffchange diffchange-inline">サイクロンシステムは、石川佳幸さんと風間浩さんによって設立され、社長は、石川佳幸さんです。安藤堂太さんは、当時、フリーランスの音楽家だったと思います。この3人は、「ズーム!」制作前は、エイコムという会社の社員でした。エイコムというのは、VIC東海の外注会社で、「突然!マッチョマン」(企画:風間浩)とか「ゴルゴ13/PART2」を作っています。</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>ちなみに、私は「ゴルゴ13/PART2」の企画&監督でしたが、スタッフを降板し、VIC東海を辞めて、サイクロンシステムのスタッフとともに「WURM」を制作しています。</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>ちなみに、私は「ゴルゴ13/PART2」の企画&監督でしたが、スタッフを降板し、VIC東海を辞めて、サイクロンシステムのスタッフとともに「WURM」を制作しています。</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L101" >Line 101:</td>
<td colspan="2" class="diff-lineno">Line 101:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Do you know who Jun'ichi Sueishi is? [http://www.mobygames.com/game/genesis/cadash/credits]'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Do you know who Jun'ichi Sueishi is? [http://www.mobygames.com/game/genesis/cadash/credits]'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>He was a main programmer who made <del class="diffchange diffchange-inline">Saint Sword</del>, Shiten Myouou, and so on at Cyclone System.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>He was a main programmer who made <ins class="diffchange diffchange-inline">Macress</ins>, Shiten Myouou, and so on at Cyclone System.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: How does our entry on Cyclone System look to you?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: How does our entry on Cyclone System look to you?'''</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L296" >Line 296:</td>
<td colspan="2" class="diff-lineno">Line 296:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Would that have been Tetsushi Nakamura?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Would that have been Tetsushi Nakamura?'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>He was a friend of mine. He helped with the backgrounds on Wurm, <del class="diffchange diffchange-inline">Saint Sword</del>, and Shiten Myouou.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>He was a friend of mine. He helped with the backgrounds on Wurm, <ins class="diffchange diffchange-inline">Macress</ins>, and Shiten Myouou.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: I noticed some of the games you worked on (Wurm, Astro Rabby) use the same font/typeface. Would you have been responsible for that? Was that tedious or repetitive creating each letter?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: I noticed some of the games you worked on (Wurm, Astro Rabby) use the same font/typeface. Would you have been responsible for that? Was that tedious or repetitive creating each letter?'''</div></td></tr>
</table>
CRV
http://gdri.smspower.org/wiki/index.php?title=Interview:Shouichi_Yoshikawa&diff=4458&oldid=prev
CRV at 13:16, 6 April 2008
2008-04-06T13:16:42Z
<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:16, 6 April 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L217" >Line 217:</td>
<td colspan="2" class="diff-lineno">Line 217:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Observation: It looks like Hiroyuki Arai, Noriyoshi Innai, and "Tsurumoku" turn up on the original PC Genjin [Bonk's Adventure, PCE/TG-16]. [http://www7.tok2.com/home/bgr/pce/pcgenjin/pcgenjin.html]'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Observation: It looks like Hiroyuki Arai, Noriyoshi Innai, and "Tsurumoku" turn up on the original PC Genjin [Bonk's Adventure, PCE/TG-16]. [http://www7.tok2.com/home/bgr/pce/pcgenjin/pcgenjin.html]'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>「PC原人1」という作品は、ハドソン+レッド・カンパニー+アトラス+エーアイの共同制作なのです。</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">SY: </ins>「PC原人1」という作品は、ハドソン+レッド・カンパニー+アトラス+エーアイの共同制作なのです。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>スタッフロール内にある「あべべ こんぶ」というのは、2人のメインスタッフで、レッド・カンパニーの「あべべ(阿部K助)」「こんぶ(青木コブ太)」さんです。あと、「まっこ」というのは、たぶん、アトラス出身だと思いますが、音楽担当の「益子」さんでしょう。</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>スタッフロール内にある「あべべ こんぶ」というのは、2人のメインスタッフで、レッド・カンパニーの「あべべ(阿部K助)」「こんぶ(青木コブ太)」さんです。あと、「まっこ」というのは、たぶん、アトラス出身だと思いますが、音楽担当の「益子」さんでしょう。</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L227" >Line 227:</td>
<td colspan="2" class="diff-lineno">Line 227:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Of the companies you mentioned, would you say A.I was the developer of PC Genjin?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Of the companies you mentioned, would you say A.I was the developer of PC Genjin?'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>かなり難しい質問ですが、私が企画&監督した「PC原人3」の成功によって、エーアイがその後の作品を連続的に開発したことは否定できません。ただし、「PC原人」シリーズには、以下の会社スタッフで成立っていたことは、時系列的に考えた方が良いでしょう。</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">SY: </ins>かなり難しい質問ですが、私が企画&監督した「PC原人3」の成功によって、エーアイがその後の作品を連続的に開発したことは否定できません。ただし、「PC原人」シリーズには、以下の会社スタッフで成立っていたことは、時系列的に考えた方が良いでしょう。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*「PC原人1」(ハドソン+レッド・カンパニー+アトラス+エーアイ)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*「PC原人1」(ハドソン+レッド・カンパニー+アトラス+エーアイ)</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L255" >Line 255:</td>
<td colspan="2" class="diff-lineno">Line 255:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Was "Ethiopian Taro" from A.I?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: Was "Ethiopian Taro" from A.I?'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>「エチオピ(省略ネーム)/エチオピアン太郎」は、「PC原人1」当時は、アトラスの社員で、ある時期から、エーアイに転職しました。「エチオピ(語源は不明ですが、英語表記だと「H.O.P(エイチオーピー)」です)」さんとは、1~2作か関わったような気がします。「クイズ・ドラゴンナイト」は、エチオピさん企画&監督です。</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">SY: </ins>「エチオピ(省略ネーム)/エチオピアン太郎」は、「PC原人1」当時は、アトラスの社員で、ある時期から、エーアイに転職しました。「エチオピ(語源は不明ですが、英語表記だと「H.O.P(エイチオーピー)」です)」さんとは、1~2作か関わったような気がします。「クイズ・ドラゴンナイト」は、エチオピさん企画&監督です。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>During the production of PC Genjin, Ethiopian Taro was an Atlus employee, but he later moved to A.I. Ethiopi (H.O.P) only worked on one or two projects there. He was the planner and director on Quiz Dragon Knight.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>During the production of PC Genjin, Ethiopian Taro was an Atlus employee, but he later moved to A.I. Ethiopi (H.O.P) only worked on one or two projects there. He was the planner and director on Quiz Dragon Knight.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L328" >Line 328:</td>
<td colspan="2" class="diff-lineno">Line 328:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Because I am already an old man, I don't think I would have the physical strength to return to the game industry. In the old days, games were made by a small number of core staff, and the characteristics of the makers came through strongly. But today's games are the product of strong teamwork from a large staff. As for me, my strength is as a creator rather than with teamwork, and I could not survive in the current game production environment.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Because I am already an old man, I don't think I would have the physical strength to return to the game industry. In the old days, games were made by a small number of core staff, and the characteristics of the makers came through strongly. But today's games are the product of strong teamwork from a large staff. As for me, my strength is as a creator rather than with teamwork, and I could not survive in the current game production environment.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By chance, I became a lecturer at a vocational school with "the game plan lecture," as that was my selected profession. <del class="diffchange diffchange-inline">They </del>plan out a game, though they do not actually produce it. By this method, I teach <del class="diffchange diffchange-inline">my students </del>to become the next generation of game creators.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By chance, I became a lecturer at a vocational school <ins class="diffchange diffchange-inline">in 2000 </ins>with "the game plan lecture," as that was my selected profession. <ins class="diffchange diffchange-inline">My students </ins>plan out a game, though they do not actually produce it. By this method, I teach <ins class="diffchange diffchange-inline">them </ins>to become the next generation of game creators.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>There was some trouble with the first lecture, but the lecture text has now become a manual, and this year will be my eighth year teaching. I condense my 12 years of experience in the industry into 30 lectures and training sessions, and teach how to create a usable design plan. I think because of the detailed timetable and direction of my "game design lecture scenario," it probably feels more like a "planning simulation game" to my students.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>There was some trouble with the first lecture, but the lecture text has now become a manual, and this year will be my eighth year teaching. I condense my 12 years of experience in the industry into 30 lectures and training sessions, and teach how to create a usable design plan. I think because of the detailed timetable and direction of my "game design lecture scenario," it probably feels more like a "planning simulation game" to my students.</div></td></tr>
</table>
CRV
http://gdri.smspower.org/wiki/index.php?title=Interview:Shouichi_Yoshikawa&diff=4457&oldid=prev
CRV at 13:14, 6 April 2008
2008-04-06T13:14:16Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:14, 6 April 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L237" >Line 237:</td>
<td colspan="2" class="diff-lineno">Line 237:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This is a difficult question. As PC Genjin 3 (which I was the planner and supervisor on) was a success, from that point on, A.I was entrusted with development of the series. Perhaps the list below would be better.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This is a difficult question. As PC Genjin 3 (which I was the planner and supervisor on) was a success, from that point on, A.I was entrusted with development of the series. Perhaps the list below would be better.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>PC Genjin 1 (Hudson + Red Company + Atlus + A.I)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>PC Genjin 1 (Hudson + Red Company + Atlus + A.I)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>PC Genjin 2 (Hudson + Red Company + ???)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>PC Genjin 2 (Hudson + Red Company + ???)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>PC Genjin 3 (Hudson + Red Company + A.I)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>PC Genjin 3 (Hudson + Red Company + A.I)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Super Genjin 1 (Hudson + Red Company + A.I + Amble)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>Super Genjin 1 (Hudson + Red Company + A.I + Amble)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Super Genjin 2 (Hudson + Red Company + A.I + Amble)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>Super Genjin 2 (Hudson + Red Company + A.I + Amble)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: To clarify, was Amble responsible for only the programming on the Super Genjin games?'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''GDRI: To clarify, was Amble responsible for only the programming on the Super Genjin games?'''</div></td></tr>
</table>
CRV