Interactive Designs
From Game Developer Research Institute
Revision as of 19:31, 17 April 2021 by Doommaster1994 (Talk | contribs)
ATTENTION: This entry is a WORK IN PROGRESS
This entry is not finished. Please use with caution.
This entry is not finished. Please use with caution.
Started in 1984 by Rod Nakamoto with his wife Nancy. Acquired by Sega of America in 1993 and became Sega Interactive. [1]
Research Methods: Actual mentions, shared credits
Apple II
- Commando (programming?) (US Publisher: Data East)
- Robocop (programming) (US Publisher: Data East)
Commodore 64
- Cabal (US Publisher: Capcom)
DOS
- Cabal (US Publisher: Capcom)
- Seven Cities of Gold: Commemorative Edition (US Publisher: Electronic Arts)
- Sinbad and the Throne of the Falcon (US Publisher: Cinemaware)
- Super Hang-On (programming?) (US Publisher: Data East)
Famicom/NES
- California Raisins, The: The Grape Escape (unreleased) (under Radiance Software) (Capcom)
Game Gear
- Disney's TaleSpin (US/EU Publisher: Sega; BR Publisher: Tec Toy)
Mega Drive/Genesis
- Disney's TaleSpin (US/EU/AS Publisher: Sega; BR Publisher: Tec Toy)
- Greendog: The Beached Surfer Dude! (US/CA/EU/AS Publisher: Sega; BR Publisher: Tec Toy)
PC Engine/TurboGrafx-16
- Darkwing Duck, Disney's (under Radiance Software) (US Publisher: NEC Home Electronics)
- TaleSpin, Disney's (under Radiance Software) (US Publisher: NEC Home Electronics)
As Sega Interactive
32X
- Ratchet & Bolt (unreleased)
- Star Wars Arcade (US/EU/JP/AS Publisher: Sega; BR Publisher: Tec Toy)
Mega CD/Sega CD
- Cool World (unreleased) (Sega) [2]