Difference between revisions of "HanbitSoft"

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'''HanbitSoft Inc.''' (한빛소프트주식회사) is a Korean publisher and developer established in January 1999 [https://www.hanbitsoft.co.kr/Company/History.aspx] by Kim Young-man, a manager at LG LCD's (formerly LG Soft) software publishing business unit. [https://www.koreatimes.co.kr/www/tech/2022/03/419_24557.html?KK] In December 1998, LG LCD was reorganized to focus on its LCD and system integration businesses; the decision was made to get out of the content business, which was losing profitability. LG LCD's content business was subsequently sold to Kim. [https://magazine.hankyung.com/business/article/202103086634b]
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'''HanbitSoft Inc.''' (한빛소프트주식회사) is a Korean publisher and developer established in January 1999 [https://www.hanbitsoft.co.kr/Company/History.aspx] by Kim Young-man, formerly a manager at LG LCD's (formerly LG Soft) software publishing unit. [https://www.koreatimes.co.kr/www/tech/2022/03/419_24557.html?KK] In December 1998, LG LCD was reorganized to focus on its LCD and system integration businesses; the decision was made to get out of the content business, which was becoming less profitable. Kim proposed spinning it off; LG agreed and sold it to Kim for ₩300,000,000. [https://magazine.hankyung.com/business/article/202103086634b]
  
'''hanbit inc''' is a mid-sized digital entertainment publishing firm active since 1999. Themselves origin was accomplished by  LG corporate groups through the representative of LG display with LG Electronics, one of the giant supporters of a dynamic and very economically environment for modern Korea together Samsung, Doosan, Hanwha, Hyundai, SK, Daelim.[https://www.edaily.co.kr/news/read?newsId=01607206622453496&mediaCodeNo=257][http://m.aproshop.com/goods/view_contents?no=10] But, They weren't accepting the small task at LG and decided to fund a small firm to focus on digital entertainment.[http://www.newsworker.co.kr/news/articleView.html?idxno=65487] Right away, their entrepreneurship headed to concluding an international outsourcing contract with Activision Blizzard and Rebellion Development for empire earth and starcraft.[https://www.inews24.com/view/49394][https://www.gamemeca.com/view.php?gid=2172][https://www.hankyung.com/finance/article/2002072323716]These decisions were able to contribute to further financial fundamentals. And Bill Roper, who was the former contractor of these games. And described himself as a former contracted Veteran of starcraft and warcraft from Them, But This contract was uncertain and highly risky. His firm hasn't been able to accomplish the contract until the termination of their lifetime.[https://www.gamemeca.com/view.php?gid=49381][https://www.gamemeca.com/view.php?gid=49266] Meanwhile, They have turned concerned to M&A and the takeover of T3 soft in 2008.[http://www.t3.co.kr/Company/History.aspx] Simultaneously, Hitachi arranged to establish another international outsourcing firm in japan via a contract with them.[https://www.hanbitsoft.co.kr/Company/History.aspx][http://kr.aving.net/news/view.php?articleId=2970][http://www.sateconomy.co.kr/news/articleView.html?idxno=1004953]These are known as 'hanbit Ubiquitous entertainment'(株式会社ハンビットユビキタスエンターテインメント) [https://ja.wikipedia.org/wiki/%E3%83%8F%E3%83%B3%E3%83%93%E3%83%83%E3%83%88%E3%83%A6%E3%83%93%E3%82%AD%E3%82%BF%E3%82%B9%E3%82%A8%E3%83%B3%E3%82%BF%E3%83%BC%E3%83%86%E3%82%A4%E3%83%B3%E3%83%A1%E3%83%B3%E3%83%88]
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HanbitSoft initially found great success as the Korean publisher of ''StarCraft'', which would go on to sell six million copies there. [https://www.koreatimes.co.kr/www/tech/2022/03/419_24557.html?KK] The company later focused on online games; developer JoyImpact was acquired in 2003 [https://www.hanbitsoft.co.kr/Company/History.aspx], a joint venture with Hitachi called Hanbit Ubiquitous Entertainment was established in 2004 to provide services in Japan [https://www.hitachi.co.jp/New/cnews/month/2004/11/1119.html], and a game portal called "Hanbit ON!!" opened in 2005. [https://www.hanbitsoft.co.kr/Company/History.aspx]
== list of contract ==
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===Microsft windows (XP~11)===
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In 2008, Kim sold two-thirds of his shares in HanbitSoft to T3 Entertainment. [https://www.koreatimes.co.kr/www/tech/2022/03/419_24557.html?KK]
*''Empire earth''
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:<small>outsourcing approved by:Rebellion Development</small>
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'''[[About:Research Methods|Research Methods]]:''' Actual mentions
*''Starcraft Original''
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:<small>outsourcing approved by:Activision Blizzard</small>
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===self-Devlopment===
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* ''Thal''(탈)[https://www.etnews.com/news/article.html?id=199904220051]
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:<small>Be supposed to self-develop and publish to PlayStation, but it wasn't able to amount accomplished.</small>
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[[category:WIP]]
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===PlayStation===
 
===PlayStation===
 
*''Tahl'' (탈) (unreleased)
 
*''Tahl'' (탈) (unreleased)
:<small>A Japanese development team was supposed to come to Korea to work on the conversion with HanbitSoft. The Japanese company (apparently Urban Plant [http://www.hardcoregaming101.net/korea/part2/company-lg.htm]) would handle marketing outside of Korea. [https://www.etnews.com/news/article.html?id=199904220051]</small>
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:<small>A Japanese development team was supposed to come to Korea to work on this conversion with HanbitSoft. The Japanese company (apparently Urban Plant [http://www.hardcoregaming101.net/korea/part2/company-lg.htm]) would handle marketing outside of Korea. [https://www.etnews.com/news/article.html?id=199904220051]</small>
  
 
HanbitSoft also planned to convert ''Stone Axe: Search for Elysium'' to home consoles. [https://www.etnews.com/news/article.html?id=199904220051]
 
HanbitSoft also planned to convert ''Stone Axe: Search for Elysium'' to home consoles. [https://www.etnews.com/news/article.html?id=199904220051]
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===Windows===
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*''Tahl'' (KR Publisher: HanbitSoft)
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==Links==
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*[http://www.hardcoregaming101.net/korea/part2/company-lg.htm Hardcore Gaming 101: A History of Korean Gaming - Goldstar / LG / Hanbit]
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[[Category:Companies]]

Revision as of 04:00, 26 June 2022

HanbitSoft Inc. (한빛소프트주식회사) is a Korean publisher and developer established in January 1999 [1] by Kim Young-man, formerly a manager at LG LCD's (formerly LG Soft) software publishing unit. [2] In December 1998, LG LCD was reorganized to focus on its LCD and system integration businesses; the decision was made to get out of the content business, which was becoming less profitable. Kim proposed spinning it off; LG agreed and sold it to Kim for ₩300,000,000. [3]

HanbitSoft initially found great success as the Korean publisher of StarCraft, which would go on to sell six million copies there. [4] The company later focused on online games; developer JoyImpact was acquired in 2003 [5], a joint venture with Hitachi called Hanbit Ubiquitous Entertainment was established in 2004 to provide services in Japan [6], and a game portal called "Hanbit ON!!" opened in 2005. [7]

In 2008, Kim sold two-thirds of his shares in HanbitSoft to T3 Entertainment. [8]

Research Methods: Actual mentions

PlayStation

  • Tahl (탈) (unreleased)
A Japanese development team was supposed to come to Korea to work on this conversion with HanbitSoft. The Japanese company (apparently Urban Plant [9]) would handle marketing outside of Korea. [10]

HanbitSoft also planned to convert Stone Axe: Search for Elysium to home consoles. [11]

Windows

  • Tahl (KR Publisher: HanbitSoft)

Links