Difference between revisions of "GTE Interactive Media"
From Game Developer Research Institute
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
[[Image:Gtiglogo.gif|right|244px|GTE Entertainment logo]] | [[Image:Gtiglogo.gif|right|244px|GTE Entertainment logo]] | ||
− | Started in January 1990 [http://adage.com/article/news/gte-delves-market-cd-rom/86651/], '''GTE Interactive Media''' (GTE-IM) was a Carlsbad, California-based division of GTE Vantage, a wholly-owned subsidiary of the telecom GTE Corporation. Products were published under the GTE Entertainment label. [http://web.archive.org/web/19970626193531/http://www.im.gte.com/gtec/gthhist.html] Prior to being renamed in 1994, GTE-IM was known as '''GTE ImagiTrek'''. [http://adage.com/article/news/gte-delves-market-cd-rom/86651/] With a downturn in the CD-ROM market and an inability to find a buyer for the division, the announcement was made in January 1997 to shut it down on March 14 of that year. [http://articles.latimes.com/1997-01-27/business/fi-22642_1_interactive-multimedia] | + | Started in January 1990 [http://adage.com/article/news/gte-delves-market-cd-rom/86651/], '''GTE Interactive Media''' (GTE-IM) was a Carlsbad, California-based division of GTE Vantage, a wholly-owned subsidiary of the telecom GTE Corporation. Products were published under the GTE Entertainment label. [http://web.archive.org/web/19970626193531/http://www.im.gte.com/gtec/gthhist.html] Prior to being renamed in 1994 [https://www.nytimes.com/1994/06/21/business/company-news-gte-introduces-an-interactive-video-unit.html], GTE-IM was known as '''GTE ImagiTrek'''. [http://adage.com/article/news/gte-delves-market-cd-rom/86651/] With a downturn in the CD-ROM market and an inability to find a buyer for the division, the announcement was made in January 1997 to shut it down on March 14 of that year. [http://articles.latimes.com/1997-01-27/business/fi-22642_1_interactive-multimedia] |
In addition to the games listed below, GTE-IM developed and published educational software and other interactive multimedia products. | In addition to the games listed below, GTE-IM developed and published educational software and other interactive multimedia products. |
Latest revision as of 14:32, 24 August 2020
Started in January 1990 [1], GTE Interactive Media (GTE-IM) was a Carlsbad, California-based division of GTE Vantage, a wholly-owned subsidiary of the telecom GTE Corporation. Products were published under the GTE Entertainment label. [2] Prior to being renamed in 1994 [3], GTE-IM was known as GTE ImagiTrek. [4] With a downturn in the CD-ROM market and an inability to find a buyer for the division, the announcement was made in January 1997 to shut it down on March 14 of that year. [5]
In addition to the games listed below, GTE-IM developed and published educational software and other interactive multimedia products.
Research Methods: Actual mentions, online resources, shared staff
3DO
- Jammit (US Publisher: GTE Entertainment)
- Programming: BC Computing, Visual Integration
Arcade
- Time Traveler (Sega) [6]
DOS
- Jammit (US Publisher: GTE Entertainment)
- NCAA Championship Basketball (US Publisher: GTE Entertainment)
- Online Programming Conversion: Junglevision Software [7]
Macintosh
- Timelapse (US Publisher: Hammerhead Entertainment)
- Additional Development ("helped complete" [8]): Cyberflix
Mega CD/Sega CD
- Hammer vs. Evil D. in Soulfire (unreleased) (Sega) [9]
Mega Drive/Genesis
- Jammit (US Publisher: Virgin)
Super Famicom/Super NES
- Jammit (US Publisher: GTE Entertainment)
- Sound Driver: Chip Level Designs
- Street Hockey '95 (US Publisher: GTE Entertainment)
- Sound Driver: Chip Level Designs
Windows
- Timelapse (US Publisher: GTE Entertainment; DE Publisher: Philips Interactive Media)
- Additional Development ("helped complete" [10]): Cyberflix