Difference between revisions of "Exa Planning"

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The following games (except those in red) mention Exa Planning. It is possible other games listed in the Aicom entry were also done by Exa Planning. (Was Exa Planning set up just for arcade games?)
 
The following games (except those in red) mention Exa Planning. It is possible other games listed in the Aicom entry were also done by Exa Planning. (Was Exa Planning set up just for arcade games?)
  
==Game list==
 
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, [[Exa Planning (credits)|shared staff]]
 
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, [[Exa Planning (credits)|shared staff]]
  

Latest revision as of 04:56, 30 December 2022

Exa Planning (株式会社エクサープランニング) was established on July 15, 1986, and headed by Akio Inoue (井上昭男) of Aicom. [1] [2] Evidence suggests it was a separate entity that existed alongside Aicom [3], but there appears to have been significant staff overlap between the two companies.

The following games (except those in red) mention Exa Planning. It is possible other games listed in the Aicom entry were also done by Exa Planning. (Was Exa Planning set up just for arcade games?)

Research Methods: Actual mentions, shared staff

Arcade

  • Angel Kids (Sega)
Programming: Eleca
  • Android (unreleased) (Nasco)
  • Block Buster / Bombs Away (unreleased) (Jaleco)
  • Megumi Rescue (unreleased) (Sega)
Programming: Eleca
  • Pythagoras no Nazo (Sega)
Programming: Eleca
  • Toki no Senshi (Sega)