Difference between revisions of "Crux"

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'''Crux''' (クラックス) was started by Orca's software team after that company went bankrupt and was thrown out of its building. After doing ''Gyrodine'', Crux ran into financial difficulties and would eventually go bankrupt as well. With such uncertainty, the chief programmer on ''Gyrodine'' and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over but did not leave until after he finished working on ''Repulse''. [http://magicseed.co.jp/prof/game2.html]
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'''Crux''' (クラックス) was started from the ashes of Orca after that company went bankrupt and was thrown out of its building. Crux would eventually go bankrupt as well due to management difficulties. The chief programmer on ''Gyrodine'' and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on ''Repulse''. [http://web.archive.org/web/20140828205243/http://magicseed.co.jp/prof/game2.html]
  
Crux was headed by Takeshi Tozu (戸津猛), who previously ran Orca and later ran [[Whiteboard]]/[[Santos]]. [https://twitter.com/Area51_zek/status/525992587824353280] [https://ja.wikipedia.org/wiki/%E3%82%AA%E3%83%AB%E3%82%AB_(%E3%82%B2%E3%83%BC%E3%83%A0%E4%BC%9A%E7%A4%BE)]
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Crux was headed by Takeshi Tozu (戸津猛), who previously ran Orca and later ran [[Whiteboard]]/[[Santos]]. [https://twitter.com/Area51_zek/status/525992587824353280] (''Game Machine'' 1983/8/15, pg. 6)
  
 
'''[[About:Research Methods|Research Methods]]:''' Online resources
 
'''[[About:Research Methods|Research Methods]]:''' Online resources
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*''Repulse'' (Sega)
 
*''Repulse'' (Sega)
 
*''Taichi'' (unreleased)
 
*''Taichi'' (unreleased)
:<small>Development started at Orca but continued at Crux. There was a location test. [http://shmuplations.com/toaplan-uemura1/]</small>
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:<small>Development started at Orca, but continued at Crux. There was a location test. [http://shmuplations.com/toaplan-uemura1/]</small>
 
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According to Tatsuya Uemura, Crux went bankrupt during the development of ''Repulse''. [http://shmuplations.com/toaplan-uemura1/] However, we noticed some Crux staff worked on the following games (see also [http://gdri.smspower.org/wiki/index.php/Image:Crux.jpg this image]). Were these late Crux games? Were these early Whiteboard games? Did Takeshi Tozu have a company between Crux and Whiteboard? Were they in fact developed internally by Kyugo (a company that didn't seem to develop any games internally after this)?
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*<div style="color:red">''Flashgal'' (Sega)</div>
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*<div style="color:red">''Legend'' (Sega)</div>
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*<div style="color:red">''S.R.D. Mission'' (Taito)</div>
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:<small>The names not circled on ''Legend'' in the above linked image turn up in the SG-1000 ''Wonder Boy'' ROM. Kamei, Maruyama, and Nakayama turn up as sound staff on various Whiteboard/Santos games.</small>
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[[Category:Companies]]
 
[[Category:Companies]]

Revision as of 21:19, 23 December 2019

Crux (クラックス) was started from the ashes of Orca after that company went bankrupt and was thrown out of its building. Crux would eventually go bankrupt as well due to management difficulties. The chief programmer on Gyrodine and two others left for Toa Kikaku and started a software division which became Toaplan. Tatsuya Uemura (上村建也) was invited over, but did not leave until after he finished working on Repulse. [1]

Crux was headed by Takeshi Tozu (戸津猛), who previously ran Orca and later ran Whiteboard/Santos. [2] (Game Machine 1983/8/15, pg. 6)

Research Methods: Online resources

Arcade

  • Gyrodine (Taito)
  • Repulse (Sega)
  • Taichi (unreleased)
Development started at Orca, but continued at Crux. There was a location test. [3]