Category:Sega

From Game Developer Research Institute
Revision as of 00:49, 10 January 2008 by Dimitri (Talk | contribs) (Sega of America)

Jump to: navigation, search

Sega is a very big and old company. It has a lot of divisions, and some, such as AM2, are known in their own right. This page is an attempt to sort out what part of Sega did what.

Sega Enterprises Ltd.

Currently Sega Corporation. What games can be said to have been developed directly by the main entity? When were the first AM and CS divisions set up?

AM1

Renamed into Wow Entertainment in the 2000 restructuring. In the 2004 Sammy merger, AM1 merged with AM7 to form Sega Wow.

AM2

Yu Suzuki's team. Responsible for Out Run, etc. Merged with CRI at one point during Sega's nineties restructuring.

  • Virtua Fighter series, Virtua Cop series, Daytona USA, Out Run series, Shenmue series, Space Harrier, After Burner, Ferrari F355 Challenge, Fighting Vipers...

AM3

Now known as Hitmaker.

AM4

Now known as Amusement Vision.

  • Super Monkey Ball series, Virtua Striker series, F-Zero GX/AX, Daytona USA...
  • Sukeban deka (Master System): Produced by 4th R&D
Is 4th R&D the same thing as AM4?

AM5

Now known as Sega Rosso.

AM6

Now known as Smilebit.

  • Jet Set Radio series, Panzer Dragoon Orta...

AM7

Known as Overworks after 2000, merged in 2004 with AM1 to form Sega Wow.

AM8

Now known as Sonic Team, or 3rd GE R&D division (第三GE研究開発部). Founded in 1988 according to Wikipedia.

  • Sonic the Hedgehog, NiGHTS Into Dreams, Burning Rangers, Chu Chu Rocket, Phantasy Star Online, Puyo Pop, Billy Hatcher, Samba de Amigo, Phantasy Star Universe...
Is AM8 the original developer of Phantasy Star? Even though they're founded in 1988? Even though Wikipedia also claims it's developed by AM7?

AM9

Also known as United Game Artists. A small team originally created as AM Annex. Effecitvely merged with Sonic Team in 2003, now officially known as Global Entertainment Software Dept. #2. Headed by Tetsuya Mizuguchi until he left to start his own company Q Entertainment in 2003, now run by Takashi "Thomas" Yuda.

As AM9/AM Annex

  • Sega Rally Championship (development assistance)
  • Sega Rally 2 (development assistance)

As United Game Artists

  • Rez (DC/PS2)
  • Space Channel 5 (DC/PS2)
  • Space Channel 5 Part 2 (DC/PS2)

As Global Entertainment Software Dept. #2

  • Astro Boy (PS2)
  • Feel the Magic XX/XY / Kimi no Tame Nara Shineru / Project Rub (NDS)
  • Sonic Riders (production, developed by Now Production)
  • The Rub Rabbits / Akachan wa Doko Kara Kuru no? (NDS)

Deep Water

Sega of America's "mature" label. Only used for two releases, MCD Eternal Champions and MD X-Perts, before being depreciated.

Wavemaster

Formerly known as Sega Digital Media, sometimes referred to as AM10. Specializes in music tools and sound design, and only did game development for a short time. Unlike the former AM divisions, Wavemaster remains as its own company even after the 2004 Sega-Sammy merger.

  • New Roommania: Porori Seishun (PS2)
  • Roomania #203 (DC/PS2)
  • SWITCH (PS2)

Interactive Designs/Sega interActive

US studio based in Los Angeles. Acquired by Sega in 1993, becoming Sega interActive, and closed down sometime around 1995.

  • Disney's Bonkers (MD)
  • Disney's Darkwing Duck (PCE)
  • Disney's TaleSpin (MD/GG/PCE)
  • Eternal Champions (MD)
  • Eternal Champions: Challenge From the Dark Side (MCD)
  • Garfield: Caught in the Act (MD)
  • Greendog: The Beached Surfer Dude! (MD/GG)
  • Home Alone 2: Lost in New York (MD)
  • NBA Action Starring David Robinson (GG)
  • Seven Cities of Gold: Commemorative Edition (DOS)
  • Sonic Spinball (SMS/GG)
  • Star Wars Arcade (32X)
  • Tom Mason's Dinosaurs for Hire (MD)

CRI

CSK Research Institute, part of the CSK group which used to own Sega. Apart from research and middleware for Sega's newer consoles, CRI have done some home console ports. The parts which didn't merge with AM2 are now CRI Middleware, concentrating solely on multi-platform middleware.

  • AeroWings (DC), AeroWings 2 (DC), Surf Rocket Racers (DC), TNN Motorsports Hardcore Heat (DC), Zaxxon's Motherbase 2000 (32X), After Burner III (MCD), Galaxy Force II (MD), Virtual On: Cyber Troopers (SS), Virtual-On: Oratorio Tangram (DC), Wing Commander (MCD) (partial development), Mega-lo-mania (MD) (new graphics, localisation)...
  • CRI@Mobygames

Nextech

Formed in 1992 as Gau Entertainment by former Wolf Team employees. In 1997, it was bought out by Sega and became a wholly-owned subsidiary. In 1998, it merged with Sonic Team. After a management buy-out in 2003, it regained its independence. In 2005, it changed its name to Nex Entertainment.

Sega Enterprises, Inc.

American subsidiary in the early eighties. Published and supervised the ports of Sega games to home computers and consoles. Did they have any in-house programmers? Did they make any arcade games of their own?

Sega Electronics, Inc.

Operated alongside Enterprises, Inc. Was this the American arcade division with Enterprises forming the home division?

Sega of America

Established at least since mid-eighties. The main Sega entity in North America since then. Ran a number of studios in the '90s.

  • Sega interActive (1993-1995)
  • Sega Midwest Studio (1994-1995)
  • Sega Multimedia Studio (1993-1995)
  • Sega Technical Institute (1991-1997)
  • SegaSoft (1995-2000)
  • maybe more...?

Sega Wow

Result of merger between Wow Entertainment and Overworks.

Sonic Team USA

Founded by Sonic Team, now known as Sega Studios USA.

SegaSoft

Joint venture between Sega and CSK, founded in 1995 in America. Did PC ports of Sega games. Closed in 2000.

Micronet

Cooperator since a long time, their status as a developer of their own is disputed.

Sega Technical Institute

Main developers of Sonic 2, disbanded after the cancellation of Sonic Extreme.

  • Sonic 2 (MD)
Together with #AM8
  • Sonic Spinball (MD)
  • Comix Zone (MD)
  • Kid Chameleon (MD)
  • Die Hard Arcade (arcade)
Together with #AM1

3D-AGES

Formed in October 2002 together with D3 Publisher. Concentrating on budget games.

RED Entertainment

Founded in 1976 as Red Company. Bought by Sega in 2002, left the Sega sphere again in November 2005 in a management buy-out.

  • Sakura taisen, Tengaimakyô, Gungrave, Kita e...

Yonezawa PR21

Partyroom 21 was the game development office of toy maker Yonezawa. Published a range of software for Famicom before Yonezawa was bought by Sega in 1994. After the buyout, the company changed name to Sega Yonezawa, which it was known as until it was merged into Sega Toys in 1998.

To be continued...

Pages in category "Sega"

The following 7 pages are in this category, out of 7 total.