Difference between revisions of "Blog:W Ring (PC Engine)"

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<small>[[User:CRV|CRV]] ([[User talk:CRV|talk]]) 09:00, 4 February 2013 (CST) [[Blog:W Ring (PC Engine)|[permalink]]] [[Blog:W Ring (PC Engine)#Comments|[comments]]]</small>
 
<small>[[User:CRV|CRV]] ([[User talk:CRV|talk]]) 09:00, 4 February 2013 (CST) [[Blog:W Ring (PC Engine)|[permalink]]] [[Blog:W Ring (PC Engine)#Comments|[comments]]]</small>
  
''W Ring'' (or ''Double Ring'' in Japanese) is a decent, overlooked, somewhat easy shooter for the PC Engine published by [[Naxat]]. As is so often the case here, I really just want to talk about the story behind the game.
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''W Ring'' (or ''Double Ring'' in Japanese [ダブルリング]) from [[Naxat]] is one of many decent, but overlooked shooters for the PC Engine. The main thing that separates this game from all (most of?) the others are the extra stages that are found hidden in the regular stages.
  
According to anonymous comments on Japanese sites, ''W Ring'' was developed by Flight-Plan, better known for the ''Black/Matrix'' and ''Summon Knight'' series. Development was slow, and the staff went to Naxat after it was finished, where they got to work on games like ''Coryoon'' and ''Air Zonk''.
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According to anonymous comments on Japanese sites, ''W Ring'' was actually developed by [[Flight-Plan]], better known for the ''Black/Matrix'' and ''Summon Knight'' series. Development was slow, and the staff went to Naxat after it was finished, where they got to work on games like ''Coryoon'' and ''Air Zonk''.
  
 
If true, this might explain the large gap between Flight-Plan's 1989 founding and the earliest game [http://web.archive.org/web/20040908173525/http://www.flight-plan.jp/product/product.html listed on their website], ''Metamor Jupiter'' from 1993.
 
If true, this might explain the large gap between Flight-Plan's 1989 founding and the earliest game [http://web.archive.org/web/20040908173525/http://www.flight-plan.jp/product/product.html listed on their website], ''Metamor Jupiter'' from 1993.
  
The story checks out in my judgment. [http://eir.eol.co.jp/EIR/View.aspx?cat=yuho_pdf&sid=807036 Financial documents pertaining to Eighting] reveal that Yuichi Ochiai, main programmer on ''W Ring'', joined Flight-Plan in November 1989, then Naxat in June 1990, three months before ''W Ring'' was released in Japan. He currently serves on Eighting's board of directors.
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[http://web.archive.org/web/20140828200500/http://eir.eol.co.jp/EIR/View.aspx?cat=yuho_pdf&sid=807036 A document pertaining to Eighting] contains a rundown of the company's officers at the time including Yuichi Ochiai, main programmer on ''W Ring''. It says he joined Flight-Plan in November 1989, then Naxat in June 1990 (three months before ''W Ring'' was released in Japan).
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Okay, but is the story true? Fortunately, in March 2020, programmer Yoshiharu Takaoka confirmed on Twitter that it is. [https://twitter.com/freeman_HAL/status/1238267176944955393] [https://twitter.com/freeman_HAL/status/1238268364230766592] According to him, the team left to join Naxat after completing the project.
  
 
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{{#ev:youtube|RZeTy8yLIRg}}
  
<noinclude>==Comments==
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<small>Post updated March 18, 2021</small>
{{:Talk:{{PAGENAME}}}}</noinclude>
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Revision as of 20:43, 18 March 2021

CRV (talk) 09:00, 4 February 2013 (CST) [permalink] [comments]

W Ring (or Double Ring in Japanese [ダブルリング]) from Naxat is one of many decent, but overlooked shooters for the PC Engine. The main thing that separates this game from all (most of?) the others are the extra stages that are found hidden in the regular stages.

According to anonymous comments on Japanese sites, W Ring was actually developed by Flight-Plan, better known for the Black/Matrix and Summon Knight series. Development was slow, and the staff went to Naxat after it was finished, where they got to work on games like Coryoon and Air Zonk.

If true, this might explain the large gap between Flight-Plan's 1989 founding and the earliest game listed on their website, Metamor Jupiter from 1993.

A document pertaining to Eighting contains a rundown of the company's officers at the time including Yuichi Ochiai, main programmer on W Ring. It says he joined Flight-Plan in November 1989, then Naxat in June 1990 (three months before W Ring was released in Japan).

Okay, but is the story true? Fortunately, in March 2020, programmer Yoshiharu Takaoka confirmed on Twitter that it is. [1] [2] According to him, the team left to join Naxat after completing the project.

Post updated March 18, 2021