Difference between revisions of "Blog:The EX Stands for Savings"

From Game Developer Research Institute
Jump to: navigation, search
m (Protected "Blog:The EX Stands for Savings" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
 
<small>by [[User:CRV|CRV]] ([[User talk:CRV|talk]]) | Originally posted February 19, 2022</small>
 
<small>by [[User:CRV|CRV]] ([[User talk:CRV|talk]]) | Originally posted February 19, 2022</small>
  
You can say what you want about Konami today, but the ''Contra'' franchise has been mistreated for years. After successful outings on the 8- and 16-bit systems, the series was largely hit-or-miss. There has been no equivalent of ''Metal Gear Solid'' or ''Symphony of the Night''.
+
You can say what you want about Konami today, but the ''Contra'' franchise has been mistreated for years. After successful outings on the 8- and 16-bit systems, the games were largely hit-or-miss. There was no equivalent of ''Metal Gear Solid'' or ''Symphony of the Night'' to take the series to the next level.
  
 
While it is a decent game, ''Contra Advance: The Alien Wars EX'' (''Contra: Hard Spirits'' in Japan) definitely falls into the "miss" category. I'm not sure why this happened, but the Game Boy Advance became a sort of dumping ground for Super NES ports. I don't ever recall anybody claiming these were better than the original versions, but ''Contra Advance'' seems particularly lacking.
 
While it is a decent game, ''Contra Advance: The Alien Wars EX'' (''Contra: Hard Spirits'' in Japan) definitely falls into the "miss" category. I'm not sure why this happened, but the Game Boy Advance became a sort of dumping ground for Super NES ports. I don't ever recall anybody claiming these were better than the original versions, but ''Contra Advance'' seems particularly lacking.
Line 9: Line 9:
 
The graphics have taken a hit — they look very washed out — as has the sound. You can only carry one weapon, and you have no bombs. The overhead stages from ''Contra III'' are gone, too, replaced with stages from ''Contra: Hard Corps''. I would think the GBA could handle those, but I guess not.
 
The graphics have taken a hit — they look very washed out — as has the sound. You can only carry one weapon, and you have no bombs. The overhead stages from ''Contra III'' are gone, too, replaced with stages from ''Contra: Hard Corps''. I would think the GBA could handle those, but I guess not.
  
Some Japanese sites will tell you the prolific [[Tose]] was the developer of ''Contra Advance'', but an examination of the credits will reveal a more complicated situation. The director and one of the assistant directors appear to be from Tose, but the other assistant director was the president and CEO of Cing, the company behind cult favorites like ''Hotel Dusk: Room 215''. One of the programmers was on Cing's board of directors. A few of the staff members previously worked at Riverhillsoft (where Cing's founding members came from), and the game came out three years after Cing was started.
+
Some Japanese sites will tell you the prolific [[Tose]] was the developer of ''Contra Advance'', but an examination of the credits reveals a more complicated situation. The director and one of the assistant directors appear to be from Tose, but the other assistant director/game designer was the president and CEO of Cing, the company behind cult favorites like ''Hotel Dusk: Room 215''. One of the programmers was on Cing's board of directors. At least four of the staff members (including the aforementioned assistant director and programmer) previously worked at Riverhillsoft, where Cing's founders came from. Finally, the game came out in 2002, three years after Cing was started; I think that's enough to firmly establish Cing's involvement.
  
Few people realize ''Contra Advance'' is technically a Cing game (their earliest known game), but even fewer realize that Cing was once a subsidiary of Tose, which would explain their involvement. As Cing was a "nonconsolidated" subsidiary, there was little acknowledgment of the company in official Tose documents. However, [https://web.archive.org/web/20131029053051/http://www.tose.co.jp/jp/ir/pdf/report_2009_jp.pdf Tose's 2009 annual report] noted the end of the relationship: "CING, INC. is no longer considered a subsidiary, since the Company no longer maintains a management relationship in terms of determining CING, INC. corporate policies." (Tose's Tadashi Nishi had served as Cing's chairman.) Cing went bankrupt in 2010.
+
Then what's the connection between Tose and Cing? It's simple, but little known: Cing was once a subsidiary of Tose. Mind you, the earliest mention of this I could find in a Tose annual corporate report is from [https://web.archive.org/web/20071026211455/http://www.tose.co.jp/jp/ir/pdf/report_2006_en.pdf 2006].
 +
 
 +
[https://web.archive.org/web/20131029053051/http://www.tose.co.jp/jp/ir/pdf/report_2009_jp.pdf Tose's 2009 annual report] notes when this all came to an end: "CING, INC. is no longer considered a subsidiary, since the Company no longer maintains a management relationship in terms of determining CING, INC. corporate policies." (Tose's Tadashi Nishi had served as Cing's chairman.) Cing went bankrupt in 2010.
  
 
{{#ev:youtube|LqUqh6eTKLs}}
 
{{#ev:youtube|LqUqh6eTKLs}}
 +
 +
<small>Post updated March 1, 2022</small>

Latest revision as of 05:08, 1 March 2022

The EX Stands for Savings

by CRV (talk) | Originally posted February 19, 2022

You can say what you want about Konami today, but the Contra franchise has been mistreated for years. After successful outings on the 8- and 16-bit systems, the games were largely hit-or-miss. There was no equivalent of Metal Gear Solid or Symphony of the Night to take the series to the next level.

While it is a decent game, Contra Advance: The Alien Wars EX (Contra: Hard Spirits in Japan) definitely falls into the "miss" category. I'm not sure why this happened, but the Game Boy Advance became a sort of dumping ground for Super NES ports. I don't ever recall anybody claiming these were better than the original versions, but Contra Advance seems particularly lacking.

The graphics have taken a hit — they look very washed out — as has the sound. You can only carry one weapon, and you have no bombs. The overhead stages from Contra III are gone, too, replaced with stages from Contra: Hard Corps. I would think the GBA could handle those, but I guess not.

Some Japanese sites will tell you the prolific Tose was the developer of Contra Advance, but an examination of the credits reveals a more complicated situation. The director and one of the assistant directors appear to be from Tose, but the other assistant director/game designer was the president and CEO of Cing, the company behind cult favorites like Hotel Dusk: Room 215. One of the programmers was on Cing's board of directors. At least four of the staff members (including the aforementioned assistant director and programmer) previously worked at Riverhillsoft, where Cing's founders came from. Finally, the game came out in 2002, three years after Cing was started; I think that's enough to firmly establish Cing's involvement.

Then what's the connection between Tose and Cing? It's simple, but little known: Cing was once a subsidiary of Tose. Mind you, the earliest mention of this I could find in a Tose annual corporate report is from 2006.

Tose's 2009 annual report notes when this all came to an end: "CING, INC. is no longer considered a subsidiary, since the Company no longer maintains a management relationship in terms of determining CING, INC. corporate policies." (Tose's Tadashi Nishi had served as Cing's chairman.) Cing went bankrupt in 2010.

Post updated March 1, 2022