Difference between revisions of "Blog:Sega on Nintendo: Sega Arcade Games on the Famicom/NES"

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<small>[[User:CRV|CRV]] ([[User talk:CRV|talk]]) 04:26, 29 January 2015 (CET) [[Blog:Sega on Nintendo: Sega Arcade Games on the Famicom/NES|[permalink]]]</small>
 
<small>[[User:CRV|CRV]] ([[User talk:CRV|talk]]) 04:26, 29 January 2015 (CET) [[Blog:Sega on Nintendo: Sega Arcade Games on the Famicom/NES|[permalink]]]</small>
  
'''After Burner & After Burner II''' Tengen released ''After Burner'' in the US, and Sunsoft released ''After Burner II'' in Japan. Neither are as good as the arcade versions, but they're not bad, and they're both arguably better than the Master System version. As for the Nintendo releases, some places suggest one is a modified version of the other, but I'm not sure.
+
'''After Burner & After Burner II''' Tengen released ''After Burner'' in the US, and Sunsoft released ''After Burner II'' in Japan. Neither live up to their arcade counterparts, but they're both arguably better than the Master System game. As for the Nintendo releases, some places suggest one is a modified version of the other, but I'm not sure.
  
 
{{#ev:youtube|hK3q69oYSQA}}
 
{{#ev:youtube|hK3q69oYSQA}}
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'''Fantasy Zone''' Once again, Tengen and Sunsoft each released different versions in the US and Japan respectively. Tengen's (developed by [[Pixel]]) has better music (by Masaharu Iwata), while Sunsoft's has better graphics. If only there was some way we could combine the best of both...
+
'''Fantasy Zone''' Once again, Tengen and Sunsoft each released different versions in the US and Japan respectively. Tengen's (developed by [[Pixel]]) has better music (by Masaharu Iwata), while Sunsoft's has better gameplay and graphics. If only there was some way we could combine the best of both...
  
 
{{#ev:youtube|8RTY9HeRn5s}}
 
{{#ev:youtube|8RTY9HeRn5s}}
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'''Fantasy Zone II''' The debate is over: The Master System has multiple [https://www.youtube.com/watch?v=H2RUody7rNM Tears of Opa-Opa]; the Famicom only has one teardrop. I talked to Hiroki Koyama, a former programmer at a company called [[Jastec]] who now has his own company called [http://www.hyrock.co.jp/ Hyrock]. He confirmed that Famicom FZII was developed by Jastec, under subcontract with [[Sanritsu]].
+
'''Fantasy Zone II''' I talked to Hiroki Koyama, a former programmer at a company called [[Jastec]] who now has his own company called [http://www.hyrock.co.jp/ Hyrock]. He confirmed that Famicom FZII was developed by Jastec, under subcontract with [[Sanritsu]]. It's not as polished as Sunsoft's port of the first game, but everything seems to be there.
  
 
{{#ev:youtube|oXEztJ1qkjs}}
 
{{#ev:youtube|oXEztJ1qkjs}}
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'''Alien Syndrome''' It's like ''Aliens: The Video Game'', but totally not. The Famicom/NES iteration was developed by Sanritsu, which also did the Master System port. This version, however, keeps the scrolling of the arcade original. (The Japanese release below has an intro not in the Tengen version.)
+
'''Alien Syndrome''' The Famicom/NES iteration of the alien shooting/hostage rescuing classic was developed by Sanritsu, which also did the Master System port. This version, however, keeps the scrolling of the arcade original. The Japanese release (below) has an intro not seen in the US Tengen version.
  
 
{{#ev:youtube|hx7fayIR9Ag}}
 
{{#ev:youtube|hx7fayIR9Ag}}
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'''Shinobi''' Shinobi action. Shinobi adventure. ''Shinobi'' for the NES...was clearly based on Master System ''Shinobi'', but at least you get a picture and "The End" for an ending instead of just "Game Over." A [[Blog:Atlus_Shrugged|code comparison]] ties this with the similar ''Wrath of the Black Manta'' and several other games likely programmed, at least in part, by Hiroyuki Arai, who worked for Sanritsu and co-founded [[A.I]]. Whether this was done at Sanritsu is unknown, but it wouldn't be surprising.
+
'''Shinobi''' This is clearly based on the Master System version, but at least you get a picture and "The End" for an ending instead of just "Game Over." It was also never released in Japan. A [[Blog:Atlus_Shrugged|code comparison]] ties this with the similar ''Wrath of the Black Manta'' and several other games likely programmed, at least in part, by Hiroyuki Arai, who worked for Sanritsu and co-founded [[A.I]]. Whether this was done at Sanritsu is unknown, but it wouldn't be surprising.
  
 
{{#ev:youtube|8GaOqsl1gEk}}
 
{{#ev:youtube|8GaOqsl1gEk}}
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'''Juuouki (Altered Beast)''' A lot of people don't like this one, but I do. I think we can at least agree that it's smoother than the Master System version, plus there's three new levels. The Famicom version was done by [[Interlink]], with Kenji Eno and [[Michiya Hirasawa]] working on the sound.
+
'''Juuouki (Altered Beast)''' Some people don't like this one; maybe the small sprites put them off. I think we can all agree that it's smoother than the Master System version, plus there's three new levels. The Famicom version was done by [[Interlink]], with Kenji Eno and [[Michiya Hirasawa]] (both of whom have since passed away) working on the sound.
  
 
{{#ev:youtube|PDL83PtYOxw}}
 
{{#ev:youtube|PDL83PtYOxw}}
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'''Space Harrier''' Not a particularly offensive port and again, not as choppy as the Master System version. Sōtarō Suzuki (鈴木宗太郎), a former programmer with [[Whiteboard]], came on [http://www.ustream.tv/recorded/54457224 Japanese webcast OBSLive] as a guest. He and host Onitama discussed the games he worked on, including Famicom ''Space Harrier''. One would assume it was done at Whiteboard. It originally started as a game based on Licca-chan, Takara's popular Barbie-esque doll. The port was done without documentation.
+
'''Space Harrier''' Not a particularly offensive port and again, not as choppy as the Master System version. Sōtarō Suzuki (鈴木宗太郎), a former programmer with [[Whiteboard]], came on [http://www.ustream.tv/recorded/54457224 Japanese webcast OBSLive] as a guest. He and host Onitama discussed the games he worked on there, including Famicom ''Space Harrier''. Would you believe it originally started as a game based on Licca-chan, Takara's popular Barbie-esque doll? Also, the port was done without documentation.
  
 
{{#ev:youtube|MRDqeBen-kc}}
 
{{#ev:youtube|MRDqeBen-kc}}
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'''Dump Matsumoto''' Sega's arcade wrestler was headed to the Famicom, but ultimately it never came out. Sanritsu was set to be the publisher. It's been claimed on Japanese sites that Sanritsu was the developer of the arcade game, but I remain unconvinced.
+
'''Dump Matsumoto''' Sega's arcade wrestler was headed to the Famicom, though it certainly could have been based the Master System game (released overseas with changes as ''Pro Wrestling''). Sanritsu was set to be the publisher, but it ultimately never came out. It's been claimed on Japanese sites that Sanritsu was the developer of the arcade game, but I remain unconvinced.
  
 
The arcade game:
 
The arcade game:

Revision as of 03:28, 25 June 2016

CRV (talk) 04:26, 29 January 2015 (CET) [permalink]

After Burner & After Burner II Tengen released After Burner in the US, and Sunsoft released After Burner II in Japan. Neither live up to their arcade counterparts, but they're both arguably better than the Master System game. As for the Nintendo releases, some places suggest one is a modified version of the other, but I'm not sure.

{{#ev:youtube|hK3q69oYSQA}}


{{#ev:youtube|MqVZ6gViatQ}}





Fantasy Zone Once again, Tengen and Sunsoft each released different versions in the US and Japan respectively. Tengen's (developed by Pixel) has better music (by Masaharu Iwata), while Sunsoft's has better gameplay and graphics. If only there was some way we could combine the best of both...

{{#ev:youtube|8RTY9HeRn5s}}


{{#ev:youtube|fZZoBKaVICk}}




Fantasy Zone II I talked to Hiroki Koyama, a former programmer at a company called Jastec who now has his own company called Hyrock. He confirmed that Famicom FZII was developed by Jastec, under subcontract with Sanritsu. It's not as polished as Sunsoft's port of the first game, but everything seems to be there.

{{#ev:youtube|oXEztJ1qkjs}}

The TV commercial:

{{#ev:youtube|E9hZSpAHTIk}}




Alien Syndrome The Famicom/NES iteration of the alien shooting/hostage rescuing classic was developed by Sanritsu, which also did the Master System port. This version, however, keeps the scrolling of the arcade original. The Japanese release (below) has an intro not seen in the US Tengen version.

{{#ev:youtube|hx7fayIR9Ag}}




Shinobi This is clearly based on the Master System version, but at least you get a picture and "The End" for an ending instead of just "Game Over." It was also never released in Japan. A code comparison ties this with the similar Wrath of the Black Manta and several other games likely programmed, at least in part, by Hiroyuki Arai, who worked for Sanritsu and co-founded A.I. Whether this was done at Sanritsu is unknown, but it wouldn't be surprising.

{{#ev:youtube|8GaOqsl1gEk}}




Juuouki (Altered Beast) Some people don't like this one; maybe the small sprites put them off. I think we can all agree that it's smoother than the Master System version, plus there's three new levels. The Famicom version was done by Interlink, with Kenji Eno and Michiya Hirasawa (both of whom have since passed away) working on the sound.

{{#ev:youtube|PDL83PtYOxw}}




Space Harrier Not a particularly offensive port and again, not as choppy as the Master System version. Sōtarō Suzuki (鈴木宗太郎), a former programmer with Whiteboard, came on Japanese webcast OBSLive as a guest. He and host Onitama discussed the games he worked on there, including Famicom Space Harrier. Would you believe it originally started as a game based on Licca-chan, Takara's popular Barbie-esque doll? Also, the port was done without documentation.

{{#ev:youtube|MRDqeBen-kc}}




Dump Matsumoto Sega's arcade wrestler was headed to the Famicom, though it certainly could have been based the Master System game (released overseas with changes as Pro Wrestling). Sanritsu was set to be the publisher, but it ultimately never came out. It's been claimed on Japanese sites that Sanritsu was the developer of the arcade game, but I remain unconvinced.

The arcade game:

{{#ev:youtube|EM20E2E8yjQ}}

Credit to the creators/uploaders of the above videos