Difference between revisions of "Blog:Sega on Nintendo: Sega Arcade Games on the Famicom/NES"

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Revision as of 03:32, 29 January 2015

CRV (talk) 04:26, 29 January 2015 (CET) [permalink]

After Burner & After Burner II Tengen released After Burner in the US, and Sunsoft released After Burner II in Japan. Neither are as good as the arcade versions, but they're not bad, and they're both arguably better than the Master System version. As for the Nintendo releases, some places suggest one is a modified version of the other, but I'm not sure.

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Fantasy Zone Once again, Tengen and Sunsoft each released different versions in the US and Japan respectively. Tengen's (developed by Pixel) has better music (by Masaharu Iwata), while Sunsoft's has better graphics. If only there was some way we could combine the best of both...

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Fantasy Zone II The debate is over: The Master System has multiple Tears of Opa-Opa; the Famicom only has one teardrop. I talked to Hiroki Koyama, a former programmer at a company called Jastec who now has his own company called Hyrock. He confirmed that Famicom FZII was developed by Jastec, under subcontract with Sanritsu.

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The TV commercial:

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Alien Syndrome It's like Aliens: The Video Game, but totally not. The Famicom/NES iteration was developed by Sanritsu, which also did the Master System port. This version, however, keeps the scrolling of the arcade original. (The Japanese release below has an intro not in the Tengen version.)

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Shinobi Shinobi action. Shinobi adventure. Shinobi for the NES...was clearly based on Master System Shinobi, but at least you get a picture and "The End" instead of just "Game Over." A code comparison ties this with the similar Wrath of the Black Manta and several other games likely programmed, at least in part, by Hiroyuki Arai, who worked for Sanritsu and co-founded A.I. Whether this was done at Sanritsu is unknown, but it wouldn't be surprising.

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Juuouki (Altered Beast) A lot of people don't like this one, but I do. I think we can at least agree that it's smoother than the Master System version, plus there's three new levels. The Famicom version was done by Interlink, with Kenji Eno and Michiya Hirasawa working on the sound.

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Space Harrier Not a particularly offensive port and again, not as choppy as the Master System version. Sōtarō Suzuki (鈴木宗太郎), a former programmer with Whiteboard, came on Japanese webcast OBSLive as a guest. He and host Onitama discussed the games he worked on, including Famicom Space Harrier. One would assume it was done at Whiteboard. It originally started as a game based on Licca-chan, Takara's popular Barbie-esque doll. The port was done without documentation.

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Credit to the creators of the above videos