Difference between revisions of "Blog:Gale Racer (Saturn)"

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The object, like the arcade game, is to drive from Los Angeles to New York and claw your way to first place. But does this Saturn version perfectly replicate the arcade experience? Not quite.
 
The object, like the arcade game, is to drive from Los Angeles to New York and claw your way to first place. But does this Saturn version perfectly replicate the arcade experience? Not quite.
  
[[File:Moon.png|thumb|The moon from Sega CD ''Mansion of Hidden Souls'' (left) appears as an emblem in ''Gale Racer'' (right). That's probably because both games were developed by System Sacom.]]
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[[File:Moon.png|thumb|The moon from Sega CD ''Mansion of Hidden Souls'' (left) appears as an emblem in ''Gale Racer'' (right). Both games were developed by System Sacom.]]
  
While ''Rad Mobile'' moves seamlessly from locale to locale ala ''Out Run'', ''Gale Racer'' pauses the game between stages to show you your time and load the next section. This really changes — some might say even ruins — the flow of the game.
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While ''Rad Mobile'' moves seamlessly from locale to locale ala ''Out Run'', ''Gale Racer'' pauses between stages to show you your time and load the next section. This really changes — some might even say ruins — the flow of the game.
  
 
Other vehicles on the road are made of polygons instead of sprites, which looks a little janky. The draw distance is lower, and the frame rate is not as smooth. The whole game seems a little buggy and a little glitchy.
 
Other vehicles on the road are made of polygons instead of sprites, which looks a little janky. The draw distance is lower, and the frame rate is not as smooth. The whole game seems a little buggy and a little glitchy.
  
''Gale Racer'' was handed off to a company called [[System Sacom]], which was known mostly for adventure games. Former Sacom programmer Hiroshi Ogino wrote [https://hipparchus.booth.pm/items/874445 an e-book about his time there], and he devoted a chapter to his experience porting the game. Not surprisingly, it was quite difficult; the arcade cabinet and image/stage data were made available, but not the source code.
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Development of ''Gale Racer'' was handed off to [[System Sacom]], which was known mostly for adventure games. Main programmer Hiroshi Ogino wrote [https://hipparchus.booth.pm/items/874445 an e-book about his time at the company], and he devoted an entire chapter to this game. Not surprisingly, porting it was quite difficult; the arcade cabinet and image/stage data were made available, but not the source code.
  
Sega of America was at one time planning a US release, as it was mentioned in [https://segaretro.org/Press_release:_1995-05-11:_Consumer_demand_drives_early_release_of_Sega_Saturn a press release announcing the Saturn's early launch]. [https://archive.org/stream/Gamefan_Vol_3_Issue_02#page/n71/mode/2up ''GameFan''] reported that the US version would "be completely repaired to mimic the arcade game perfectly." I asked Ogino about it, but he seemed to have no recollection. [https://twitter.com/honda_ken/status/1148267809161351168]
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Sega of America was at one time planning a US version, as it was mentioned in [https://segaretro.org/Press_release:_1995-05-11:_Consumer_demand_drives_early_release_of_Sega_Saturn a press release announcing the Saturn's early launch]. [https://archive.org/stream/Gamefan_Vol_3_Issue_02#page/n71/mode/2up ''GameFan''] reported that it would "be completely repaired to mimic the arcade game perfectly." When asked about it, Ogino seemed to have no recollection. [https://twitter.com/honda_ken/status/1148267809161351168]
  
  
 
{{#ev:youtube|Q1Db7NotLbs}}
 
{{#ev:youtube|Q1Db7NotLbs}}
  
<small>Post updated October 27, 2019</small>
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<small>Post updated September 4, 2020</small>

Latest revision as of 16:05, 4 September 2020

CRV (talk) 05:33, 3 August 2016 (CEST) [permalink]

Seen here: Chicago's world-famous palm trees

The first game released for Sega's System 32 arcade hardware, Rad Mobile was impressive when it came out back in 1991. Three years would pass before there was a home system powerful enough to contain it. Enter Gale Racer for the Saturn.

The object, like the arcade game, is to drive from Los Angeles to New York and claw your way to first place. But does this Saturn version perfectly replicate the arcade experience? Not quite.

The moon from Sega CD Mansion of Hidden Souls (left) appears as an emblem in Gale Racer (right). Both games were developed by System Sacom.

While Rad Mobile moves seamlessly from locale to locale ala Out Run, Gale Racer pauses between stages to show you your time and load the next section. This really changes — some might even say ruins — the flow of the game.

Other vehicles on the road are made of polygons instead of sprites, which looks a little janky. The draw distance is lower, and the frame rate is not as smooth. The whole game seems a little buggy and a little glitchy.

Development of Gale Racer was handed off to System Sacom, which was known mostly for adventure games. Main programmer Hiroshi Ogino wrote an e-book about his time at the company, and he devoted an entire chapter to this game. Not surprisingly, porting it was quite difficult; the arcade cabinet and image/stage data were made available, but not the source code.

Sega of America was at one time planning a US version, as it was mentioned in a press release announcing the Saturn's early launch. GameFan reported that it would "be completely repaired to mimic the arcade game perfectly." When asked about it, Ogino seemed to have no recollection. [1]


{{#ev:youtube|Q1Db7NotLbs}}

Post updated September 4, 2020