http://gdri.smspower.org/wiki/index.php?title=Blog:Deep_Blue_Something&feed=atom&action=historyBlog:Deep Blue Something - Revision history2024-03-28T21:33:17ZRevision history for this page on the wikiMediaWiki 1.25.2http://gdri.smspower.org/wiki/index.php?title=Blog:Deep_Blue_Something&diff=24398&oldid=prevCRV at 22:09, 11 May 20212021-05-11T22:09:24Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A writer who once worked for ''Hi-Score'' magazine [https://twitter.com/OGUmondo/status/1390943982776033280 tweeted the following in 2021]:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A writer who once worked for ''Hi-Score'' magazine [https://twitter.com/OGUmondo/status/1390943982776033280 tweeted the following in 2021]:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>"When I was working at Hi-Score, I remember K-san was working on the program in the development room next door. I often saw him being rushed by his superiors, as the development seemed to be lagging behind. By the way, the editorial department was not involved in the development of the game, and I remember that we only played it briefly. (We were not asked to debug anything.)"</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><blockquote style="margin-left: 10px; padding-left:10px; border-left: 5px solid #D3D3D3"></ins>"When I was working at Hi-Score, I remember K-san was working on the program in the development room next door. I often saw him being rushed by his superiors, as the development seemed to be lagging behind. By the way, the editorial department was not involved in the development of the game, and I remember that we only played it briefly. (We were not asked to debug anything.)"<ins class="diffchange diffchange-inline"></blockquote></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>He [https://twitter.com/OGUmondo/status/1249290388667580417 also said in 2020] that "K-san had little knowledge of STG [shooting games]."</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>He [https://twitter.com/OGUmondo/status/1249290388667580417 also said in 2020] that "K-san had little knowledge of STG [shooting games]."</div></td></tr>
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</table>CRVhttp://gdri.smspower.org/wiki/index.php?title=Blog:Deep_Blue_Something&diff=24396&oldid=prevCRV at 21:35, 10 May 20212021-05-10T21:35:12Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:35, 10 May 2021</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><small>[[User:CRV|CRV]] ([[User talk:CRV|talk]]) <del class="diffchange diffchange-inline">04:29, 1 </del>April 2019 <del class="diffchange diffchange-inline">(UTC)</del></small></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><noinclude>==Deep Blue Something==</noinclude></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><small><ins class="diffchange diffchange-inline">by </ins>[[User:CRV|CRV]] ([[User talk:CRV|talk]]) <ins class="diffchange diffchange-inline">| Originally posted </ins>April <ins class="diffchange diffchange-inline">1, </ins>2019</small></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This is what I would call one of the quintessential TurboGrafx-16 games, as far as the US market is concerned, because it makes me question the judgment of those who decided to release it over other, better games.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This is what I would call one of the quintessential TurboGrafx-16 games, as far as the US market is concerned, because it makes me question the judgment of those who decided to release it over other, better games.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' is the saga of a "Fish Attack Sub" that takes on evil aliens and the aquatic life that have been mutated in their wake. It's like ''Darius''<del class="diffchange diffchange-inline">, but crappier</del>. <del class="diffchange diffchange-inline">(And I'm not talking about [https://en</del>.<del class="diffchange diffchange-inline">wikipedia</del>.<del class="diffchange diffchange-inline">org/wiki/Crappie the fish]</del>.<del class="diffchange diffchange-inline">)</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' is the saga of a "Fish Attack Sub" that takes on evil aliens and the aquatic life that have been mutated in their wake. It's like ''Darius''...<ins class="diffchange diffchange-inline">kinda</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As soon as you turn the game on, you're immediately struck by the ostentatious presentation. <del class="diffchange diffchange-inline">Large, detailed graphics are accompanied by music </del>worthy of any undersea epic<del class="diffchange diffchange-inline">. The </del>screenshots on the back of the box <del class="diffchange diffchange-inline">look good, too; it becomes </del>clear why NEC decided to bring this one to the States.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As soon as you turn the game on, you're immediately struck by the ostentatious presentation. <ins class="diffchange diffchange-inline">Music </ins>worthy of any undersea epic <ins class="diffchange diffchange-inline">accompanies large, detailed graphics that make for great </ins>screenshots on <ins class="diffchange diffchange-inline">[https://gamefaqs.gamespot.com/tg16/588941-deep-blue/images/188236 </ins>the back of the box<ins class="diffchange diffchange-inline">]. It's </ins>clear why NEC decided to bring this one to the States.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Unfortunately, all that 16-bit, next generation flair is undermined by the game design, which consists almost entirely of shooting at wave after wave of enemy fish that move in repetitive patterns. They don't shoot; they just ram into you. If you're not careful, it's easy to get overwhelmed.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Unfortunately, all that 16-bit, next generation flair is undermined by the game design, which consists almost entirely of shooting at wave after wave of enemy fish that move in repetitive patterns. They don't shoot; they just ram into you. If you're not careful, it's easy to get overwhelmed.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L13" >Line 13:</td>
<td colspan="2" class="diff-lineno">Line 15:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' was originally released in Japan by Pack-In-Video. The developer has been harder to pinpoint because there are no credits, but it was a company called Hi-Score Media Work, publisher of the game magazine ''Hi-Score''. (You can read more about Hi-Score Media Work in [http://gdri.smspower.org/wiki/index.php/Blog:Zombie_Hunter_(Famicom) my ''Zombie Hunter'' post].)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' was originally released in Japan by Pack-In-Video. The developer has been harder to pinpoint because there are no credits, but it was a company called Hi-Score Media Work, publisher of the game magazine ''Hi-Score''. (You can read more about Hi-Score Media Work in [http://gdri.smspower.org/wiki/index.php/Blog:Zombie_Hunter_(Famicom) my ''Zombie Hunter'' post].)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A <del class="diffchange diffchange-inline">freelance </del>writer who once worked for ''Hi-Score'' magazine [https://twitter.com/OGUmondo/status/1390943982776033280 tweeted<del class="diffchange diffchange-inline">] </del>the following:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A writer who once worked for ''Hi-Score'' magazine [https://twitter.com/OGUmondo/status/1390943982776033280 tweeted the following <ins class="diffchange diffchange-inline">in 2021]</ins>:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>"When I was working at Hi-Score, I remember K-san was working on the program in the development room next door. I often saw him being rushed by his superiors, as the development seemed to be lagging behind. By the way, the editorial department was not involved in the development of the game, and I remember that we only played it briefly. (We were not asked to debug anything.)"</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>"When I was working at Hi-Score, I remember K-san was working on the program in the development room next door. I often saw him being rushed by his superiors, as the development seemed to be lagging behind. By the way, the editorial department was not involved in the development of the game, and I remember that we only played it briefly. (We were not asked to debug anything.)"</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Animator </del>Itsuki Imazaki posted sketches and a design proposal (written by the aforementioned K-san? [https://twitter.com/ProgramTales/status/1205548796265918464]) on Twitter. [https://twitter.com/itsuki_imazaki/status/899843167070986241] [https://twitter.com/itsuki_imazaki/status/900220047972552706] [https://twitter.com/itsuki_imazaki/status/921014696756441088] According to the replies [https://twitter.com/itsuki_imazaki/status/899858485361360897 here], he was working in the Hi-Score editorial department at the time.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">He [https://twitter.com/OGUmondo/status/1249290388667580417 also said in 2020] that "K-san had little knowledge of STG [shooting games]."</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">In 2017, animator </ins>Itsuki Imazaki posted sketches and a design proposal (written by the aforementioned K-san? [https://twitter.com/ProgramTales/status/1205548796265918464]) on Twitter. [https://twitter.com/itsuki_imazaki/status/899843167070986241] [https://twitter.com/itsuki_imazaki/status/900220047972552706] [https://twitter.com/itsuki_imazaki/status/921014696756441088] According to the replies [https://twitter.com/itsuki_imazaki/status/899858485361360897 here], he was working in the Hi-Score editorial department at the time.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[http://www.triumph.jpn.org/try_work.html Yasuo Torai] did the original package illustration for ''Deep Blue'', as well as the original source character design, logo design, and manual cover illustration for ''Zombie Hunter'', and illustrations for ''Hi-Score'' magazine.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[http://www.triumph.jpn.org/try_work.html Yasuo Torai] did the original package illustration for ''Deep Blue'', as well as the original source character design, logo design, and manual cover illustration for ''Zombie Hunter'', and illustrations for ''Hi-Score'' magazine.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|ZSPPKfjwmto}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|ZSPPKfjwmto}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><small>Post updated May <del class="diffchange diffchange-inline">9</del>, 2021</small></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><small>Post updated May <ins class="diffchange diffchange-inline">10</ins>, 2021</small></div></td></tr>
</table>CRVhttp://gdri.smspower.org/wiki/index.php?title=Blog:Deep_Blue_Something&diff=24393&oldid=prevCRV at 22:23, 9 May 20212021-05-09T22:23:17Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 22:23, 9 May 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L1" >Line 1:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><small>[[User:CRV|CRV]] ([[User talk:CRV|talk]]) 04:29, 1 April 2019 (UTC)</small></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><small>[[User:CRV|CRV]] ([[User talk:CRV|talk]]) 04:29, 1 April 2019 (UTC)</small></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">It's the 30th anniversary </del>of the quintessential TurboGrafx-16 <del class="diffchange diffchange-inline">game. No</del>, <del class="diffchange diffchange-inline">not PC Engine. I said "TurboGrafx-16</del>,<del class="diffchange diffchange-inline">" </del>because <del class="diffchange diffchange-inline">this is a clear example </del>of <del class="diffchange diffchange-inline">NEC having no idea what they were doing in the US. Who knows what games they turned down </del>to <del class="diffchange diffchange-inline">bring this </del>over.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This is what I would call one </ins>of the quintessential TurboGrafx-16 <ins class="diffchange diffchange-inline">games</ins>, <ins class="diffchange diffchange-inline">as far as the US market is concerned</ins>, because <ins class="diffchange diffchange-inline">it makes me question the judgment </ins>of <ins class="diffchange diffchange-inline">those who decided </ins>to <ins class="diffchange diffchange-inline">release it </ins>over <ins class="diffchange diffchange-inline">other, better games</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' is the <del class="diffchange diffchange-inline">tale </del>of a "Fish Attack Sub" <del class="diffchange diffchange-inline">taking </del>on evil aliens and the aquatic life that have been mutated in their wake. It's like ''Darius'', but <del class="diffchange diffchange-inline">less fun</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' is the <ins class="diffchange diffchange-inline">saga </ins>of a "Fish Attack Sub" <ins class="diffchange diffchange-inline">that takes </ins>on evil aliens and the aquatic life that have been mutated in their wake. It's like ''Darius'', but <ins class="diffchange diffchange-inline">crappier. (And I'm not talking about [https://en.wikipedia.org/wiki/Crappie the fish]</ins>.<ins class="diffchange diffchange-inline">)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As soon as you turn the game on, you're immediately struck by the ostentatious presentation. Large, detailed graphics are accompanied by music worthy of any undersea epic. The screenshots on the back of the box look <del class="diffchange diffchange-inline">great</del>, <del class="diffchange diffchange-inline">which is certainly </del>the <del class="diffchange diffchange-inline">main reason ''Deep Blue'' crossed the Pacific</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As soon as you turn the game on, you're immediately struck by the ostentatious presentation. Large, detailed graphics are accompanied by music worthy of any undersea epic. The screenshots on the back of the box look <ins class="diffchange diffchange-inline">good</ins>, <ins class="diffchange diffchange-inline">too; it becomes clear why NEC decided to bring this one to </ins>the <ins class="diffchange diffchange-inline">States</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Unfortunately, all that 16-bit, next generation flair is undermined by the game design, which consists almost entirely of shooting at wave after wave of enemy fish <del class="diffchange diffchange-inline">moving </del>in repetitive patterns. They don't shoot; they just ram into you. If you're not careful, it's easy to get overwhelmed.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Unfortunately, all that 16-bit, next generation flair is undermined by the game design, which consists almost entirely of shooting at wave after wave of enemy fish <ins class="diffchange diffchange-inline">that move </ins>in repetitive patterns. They don't shoot; they just ram into you. If you're not careful, it's easy to get overwhelmed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>On the plus side, you have a power gauge and can take multiple hits. You also heal automatically over time. If you can get the hang of things, this is a playable game, but it's understandable why most people don't like it<del class="diffchange diffchange-inline">. There's worse ([[Blog:D-Force (Super NES) & Verytex (Mega Drive)|''D-Force'']]), but there's also so much better</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On the plus side, you have a power gauge and can take multiple hits. You also heal automatically over time. If you can get the hang of things, this is a playable game, but it's understandable why most people don't like it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' was released in Japan by Pack-In-Video <del class="diffchange diffchange-inline">on March 31, 1989, and came out in the States in 1990</del>. The <del class="diffchange diffchange-inline">development history is murky since </del>there are no credits<del class="diffchange diffchange-inline">. However</del>, <del class="diffchange diffchange-inline">animator </del>[<del class="diffchange diffchange-inline">https</del>://<del class="diffchange diffchange-inline">www</del>.<del class="diffchange diffchange-inline">animenewsnetwork</del>.<del class="diffchange diffchange-inline">com</del>/<del class="diffchange diffchange-inline">encyclopedia</del>/<del class="diffchange diffchange-inline">people</del>.php<del class="diffchange diffchange-inline">?id=18002 </del>Itsuki Imazaki<del class="diffchange diffchange-inline">] </del>posted sketches and a design proposal on Twitter <del class="diffchange diffchange-inline">in 2017</del>. [https://twitter.com/itsuki_imazaki/status/899843167070986241] [https://twitter.com/itsuki_imazaki/status/900220047972552706] [https://twitter.com/itsuki_imazaki/status/921014696756441088] According to the replies [https://twitter.com/itsuki_imazaki/status/<del class="diffchange diffchange-inline">899843167070986241 </del>here], he was working <del class="diffchange diffchange-inline">at </del>Hi-Score <del class="diffchange diffchange-inline">Media Work (''Zombie Hunter'') </del>at the time. [http://www.triumph.jpn.org/try_work.html Yasuo Torai] did the <del class="diffchange diffchange-inline">Japanese </del>package illustration for ''Deep Blue'', the manual cover illustration <del class="diffchange diffchange-inline">and logo design </del>for ''Zombie Hunter'', and illustrations for Hi-Score <del class="diffchange diffchange-inline">magazine. You can read more about Hi-Score in [http://gdri.smspower.org/wiki/index.php/Blog:Zombie_Hunter_(Famicom) the </del>''<del class="diffchange diffchange-inline">Zombie Hunter'' post]</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' was <ins class="diffchange diffchange-inline">originally </ins>released in Japan by Pack-In-Video. The <ins class="diffchange diffchange-inline">developer has been harder to pinpoint because </ins>there are no credits, <ins class="diffchange diffchange-inline">but it was a company called Hi-Score Media Work, publisher of the game magazine ''Hi-Score''. (You can read more about Hi-Score Media Work in </ins>[<ins class="diffchange diffchange-inline">http</ins>://<ins class="diffchange diffchange-inline">gdri</ins>.<ins class="diffchange diffchange-inline">smspower</ins>.<ins class="diffchange diffchange-inline">org</ins>/<ins class="diffchange diffchange-inline">wiki</ins>/<ins class="diffchange diffchange-inline">index</ins>.php<ins class="diffchange diffchange-inline">/Blog:Zombie_Hunter_(Famicom) my ''Zombie Hunter'' post].)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">A freelance writer who once worked for ''Hi-Score'' magazine [https://twitter.com/OGUmondo/status/1390943982776033280 tweeted] the following:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">"When I was working at Hi-Score, I remember K-san was working on the program in the development room next door. I often saw him being rushed by his superiors, as the development seemed to be lagging behind. By the way, the editorial department was not involved in the development of the game, and I remember that we only played it briefly. (We were not asked to debug anything.)"</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Animator </ins>Itsuki Imazaki posted sketches and a design proposal <ins class="diffchange diffchange-inline">(written by the aforementioned K-san? [https://twitter.com/ProgramTales/status/1205548796265918464]) </ins>on Twitter. [https://twitter.com/itsuki_imazaki/status/899843167070986241] [https://twitter.com/itsuki_imazaki/status/900220047972552706] [https://twitter.com/itsuki_imazaki/status/921014696756441088] According to the replies [https://twitter.com/itsuki_imazaki/status/<ins class="diffchange diffchange-inline">899858485361360897 </ins>here], he was working <ins class="diffchange diffchange-inline">in the </ins>Hi-Score <ins class="diffchange diffchange-inline">editorial department </ins>at the time.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[http://www.triumph.jpn.org/try_work.html Yasuo Torai] did the <ins class="diffchange diffchange-inline">original </ins>package illustration for ''Deep Blue'', <ins class="diffchange diffchange-inline">as well as </ins>the <ins class="diffchange diffchange-inline">original source character design, logo design, and </ins>manual cover illustration for ''Zombie Hunter'', and illustrations for <ins class="diffchange diffchange-inline">''</ins>Hi-Score'' <ins class="diffchange diffchange-inline">magazine</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|ZSPPKfjwmto}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|ZSPPKfjwmto}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><small>Post updated May 9, 2021</small></ins></div></td></tr>
</table>CRVhttp://gdri.smspower.org/wiki/index.php?title=Blog:Deep_Blue_Something&diff=22742&oldid=prevCRV at 19:30, 1 April 20192019-04-01T19:30:49Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 19:30, 1 April 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L11" >Line 11:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On the plus side, you have a power gauge and can take multiple hits. You also heal automatically over time. If you can get the hang of things, this is a playable game, but it's understandable why most people don't like it. There's worse ([[Blog:D-Force (Super NES) & Verytex (Mega Drive)|''D-Force'']]), but there's also so much better.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On the plus side, you have a power gauge and can take multiple hits. You also heal automatically over time. If you can get the hang of things, this is a playable game, but it's understandable why most people don't like it. There's worse ([[Blog:D-Force (Super NES) & Verytex (Mega Drive)|''D-Force'']]), but there's also so much better.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' was released in Japan by Pack-In-Video on March 31, 1989, and came out in the States in 1990. The development history is murky since there are no credits. However, animator [https://www.animenewsnetwork.com/encyclopedia/people.php?id=18002 Itsuki Imazaki] posted sketches and a design proposal on Twitter in 2017. [https://twitter.com/itsuki_imazaki/status/899843167070986241] [https://twitter.com/itsuki_imazaki/status/900220047972552706] [https://twitter.com/itsuki_imazaki/status/921014696756441088] According to the replies [https://twitter.com/itsuki_imazaki/status/899843167070986241 here], he was working at Hi-Score Media Work at the time. You can read more about <del class="diffchange diffchange-inline">them </del>in [http://gdri.smspower.org/wiki/index.php/Blog:Zombie_Hunter_(Famicom) the Zombie Hunter post].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' was released in Japan by Pack-In-Video on March 31, 1989, and came out in the States in 1990. The development history is murky since there are no credits. However, animator [https://www.animenewsnetwork.com/encyclopedia/people.php?id=18002 Itsuki Imazaki] posted sketches and a design proposal on Twitter in 2017. [https://twitter.com/itsuki_imazaki/status/899843167070986241] [https://twitter.com/itsuki_imazaki/status/900220047972552706] [https://twitter.com/itsuki_imazaki/status/921014696756441088] According to the replies [https://twitter.com/itsuki_imazaki/status/899843167070986241 here], he was working at Hi-Score Media Work <ins class="diffchange diffchange-inline">(''Zombie Hunter'') </ins>at the time<ins class="diffchange diffchange-inline">. [http://www.triumph.jpn.org/try_work.html Yasuo Torai] did the Japanese package illustration for ''Deep Blue'', the manual cover illustration and logo design for ''Zombie Hunter'', and illustrations for Hi-Score magazine</ins>. You can read more about <ins class="diffchange diffchange-inline">Hi-Score </ins>in [http://gdri.smspower.org/wiki/index.php/Blog:Zombie_Hunter_(Famicom) the <ins class="diffchange diffchange-inline">''</ins>Zombie Hunter<ins class="diffchange diffchange-inline">'' </ins>post].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|ZSPPKfjwmto}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|ZSPPKfjwmto}}</div></td></tr>
</table>CRVhttp://gdri.smspower.org/wiki/index.php?title=Blog:Deep_Blue_Something&diff=22741&oldid=prevCRV at 04:44, 1 April 20192019-04-01T04:44:32Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:44, 1 April 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L11" >Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On the plus side, you have a power gauge and can take multiple hits. You also heal automatically over time. If you can get the hang of things, this is a playable game, but it's understandable why most people don't like it. There's worse ([[Blog:D-Force (Super NES) & Verytex (Mega Drive)|''D-Force'']]), but there's also so much better.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On the plus side, you have a power gauge and can take multiple hits. You also heal automatically over time. If you can get the hang of things, this is a playable game, but it's understandable why most people don't like it. There's worse ([[Blog:D-Force (Super NES) & Verytex (Mega Drive)|''D-Force'']]), but there's also so much better.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' was released in Japan by Pack-In-Video on March 31, 1989, and came out in the States in 1990. The development history is murky since there are no credits. However, animator [https://<del class="diffchange diffchange-inline">t</del>.<del class="diffchange diffchange-inline">co</del>/<del class="diffchange diffchange-inline">AAnS1vkESE </del>Itsuki Imazaki] posted sketches and a design proposal on Twitter in 2017. [https://twitter.com/itsuki_imazaki/status/899843167070986241] [https://twitter.com/itsuki_imazaki/status/900220047972552706] [https://twitter.com/itsuki_imazaki/status/921014696756441088] According to the replies [https://twitter.com/itsuki_imazaki/status/899843167070986241 here], he was working at Hi-Score Media Work at the time. You can read more about them in [http://gdri.smspower.org/wiki/index.php/Blog:Zombie_Hunter_(Famicom) the Zombie Hunter post].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' was released in Japan by Pack-In-Video on March 31, 1989, and came out in the States in 1990. The development history is murky since there are no credits. However, animator [https://<ins class="diffchange diffchange-inline">www</ins>.<ins class="diffchange diffchange-inline">animenewsnetwork.com</ins>/<ins class="diffchange diffchange-inline">encyclopedia/people.php?id=18002 </ins>Itsuki Imazaki] posted sketches and a design proposal on Twitter in 2017. [https://twitter.com/itsuki_imazaki/status/899843167070986241] [https://twitter.com/itsuki_imazaki/status/900220047972552706] [https://twitter.com/itsuki_imazaki/status/921014696756441088] According to the replies [https://twitter.com/itsuki_imazaki/status/899843167070986241 here], he was working at Hi-Score Media Work at the time. You can read more about them in [http://gdri.smspower.org/wiki/index.php/Blog:Zombie_Hunter_(Famicom) the Zombie Hunter post].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|ZSPPKfjwmto}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|ZSPPKfjwmto}}</div></td></tr>
</table>CRVhttp://gdri.smspower.org/wiki/index.php?title=Blog:Deep_Blue_Something&diff=22740&oldid=prevCRV at 04:43, 1 April 20192019-04-01T04:43:46Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:43, 1 April 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L11" >Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On the plus side, you have a power gauge and can take multiple hits. You also heal automatically over time. If you can get the hang of things, this is a playable game, but it's understandable why most people don't like it. There's worse ([[Blog:D-Force (Super NES) & Verytex (Mega Drive)|''D-Force'']]), but there's also so much better.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On the plus side, you have a power gauge and can take multiple hits. You also heal automatically over time. If you can get the hang of things, this is a playable game, but it's understandable why most people don't like it. There's worse ([[Blog:D-Force (Super NES) & Verytex (Mega Drive)|''D-Force'']]), but there's also so much better.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' was released in Japan by Pack-In-Video on March 31, 1989, and came out in the States in 1990. The development history is murky since there are no credits. However, animator Itsuki Imazaki posted sketches and a design proposal on Twitter in 2017. [https://twitter.com/itsuki_imazaki/status/899843167070986241] [https://twitter.com/itsuki_imazaki/status/900220047972552706] [https://twitter.com/itsuki_imazaki/status/921014696756441088] According to the replies [https://twitter.com/itsuki_imazaki/status/899843167070986241 here], he was working at Hi-Score Media Work at the time. You can read more about them in [http://gdri.smspower.org/wiki/index.php/Blog:Zombie_Hunter_(Famicom) the Zombie Hunter post].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Deep Blue'' was released in Japan by Pack-In-Video on March 31, 1989, and came out in the States in 1990. The development history is murky since there are no credits. However, animator <ins class="diffchange diffchange-inline">[https://t.co/AAnS1vkESE </ins>Itsuki Imazaki<ins class="diffchange diffchange-inline">] </ins>posted sketches and a design proposal on Twitter in 2017. [https://twitter.com/itsuki_imazaki/status/899843167070986241] [https://twitter.com/itsuki_imazaki/status/900220047972552706] [https://twitter.com/itsuki_imazaki/status/921014696756441088] According to the replies [https://twitter.com/itsuki_imazaki/status/899843167070986241 here], he was working at Hi-Score Media Work at the time. You can read more about them in [http://gdri.smspower.org/wiki/index.php/Blog:Zombie_Hunter_(Famicom) the Zombie Hunter post].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|ZSPPKfjwmto}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|ZSPPKfjwmto}}</div></td></tr>
</table>CRVhttp://gdri.smspower.org/wiki/index.php?title=Blog:Deep_Blue_Something&diff=22738&oldid=prevCRV: Protected "Blog:Deep Blue Something" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))2019-04-01T04:29:15Z<p>Protected "<a href="/wiki/index.php/Blog:Deep_Blue_Something" title="Blog:Deep Blue Something">Blog:Deep Blue Something</a>" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</p>
<table class='diff diff-contentalign-left'>
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<td colspan='1' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='1' style="background-color: white; color:black; text-align: center;">Revision as of 04:29, 1 April 2019</td>
</tr><tr><td colspan='2' style='text-align: center;'><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>CRVhttp://gdri.smspower.org/wiki/index.php?title=Blog:Deep_Blue_Something&diff=22737&oldid=prevCRV: Created page with "<small>~~~~</small> It's the 30th anniversary of the quintessential TurboGrafx-16 game. No, not PC Engine. I said "TurboGrafx-16," because this is a clear example of NEC havi..."2019-04-01T04:29:04Z<p>Created page with "<small>~~~~</small> It's the 30th anniversary of the quintessential TurboGrafx-16 game. No, not PC Engine. I said "TurboGrafx-16," because this is a clear example of NEC havi..."</p>
<p><b>New page</b></p><div><small>[[User:CRV|CRV]] ([[User talk:CRV|talk]]) 04:29, 1 April 2019 (UTC)</small><br />
<br />
It's the 30th anniversary of the quintessential TurboGrafx-16 game. No, not PC Engine. I said "TurboGrafx-16," because this is a clear example of NEC having no idea what they were doing in the US. Who knows what games they turned down to bring this over.<br />
<br />
''Deep Blue'' is the tale of a "Fish Attack Sub" taking on evil aliens and the aquatic life that have been mutated in their wake. It's like ''Darius'', but less fun.<br />
<br />
As soon as you turn the game on, you're immediately struck by the ostentatious presentation. Large, detailed graphics are accompanied by music worthy of any undersea epic. The screenshots on the back of the box look great, which is certainly the main reason ''Deep Blue'' crossed the Pacific.<br />
<br />
Unfortunately, all that 16-bit, next generation flair is undermined by the game design, which consists almost entirely of shooting at wave after wave of enemy fish moving in repetitive patterns. They don't shoot; they just ram into you. If you're not careful, it's easy to get overwhelmed.<br />
<br />
On the plus side, you have a power gauge and can take multiple hits. You also heal automatically over time. If you can get the hang of things, this is a playable game, but it's understandable why most people don't like it. There's worse ([[Blog:D-Force (Super NES) & Verytex (Mega Drive)|''D-Force'']]), but there's also so much better.<br />
<br />
''Deep Blue'' was released in Japan by Pack-In-Video on March 31, 1989, and came out in the States in 1990. The development history is murky since there are no credits. However, animator Itsuki Imazaki posted sketches and a design proposal on Twitter in 2017. [https://twitter.com/itsuki_imazaki/status/899843167070986241] [https://twitter.com/itsuki_imazaki/status/900220047972552706] [https://twitter.com/itsuki_imazaki/status/921014696756441088] According to the replies [https://twitter.com/itsuki_imazaki/status/899843167070986241 here], he was working at Hi-Score Media Work at the time. You can read more about them in [http://gdri.smspower.org/wiki/index.php/Blog:Zombie_Hunter_(Famicom) the Zombie Hunter post].<br />
<br />
{{#ev:youtube|ZSPPKfjwmto}}</div>CRV