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Would You Like a Hertz Donut?
I am currently talking to someone who worked at Hertz (not the person linked to on that page). I think I have permission to post most of what this person has said, but it needs to be translated into English, so it'll probably be on hold for a little while like the Mikito Ichikawa interview. It may be a tall order to fill, but I would like to have more than one person aboard who can translate Japanese so as to speed up the process. If you understand the words that are coming out of my mouth and would like to help, please contact us ASAP.
Tales from Home Shopping
Maboshi's Coming to America
Mindware's Maboshi's Arcade (WiiWare) is set for a North American release today, so go check it out!
That brings us to the subject of our much-delayed interview with Mindware president Mikito Ichikawa. For various reasons (on our end), it has pretty much stalled. It's become a rather unorganized mess (again, our fault), so I have no idea when we will have the rest up. My sincerest apologies to all of you and to all the people at Mindware for our egregious unprofessionalism. We would like to thank Ichikawa-san and Rumiko Hoshino for their time and patience.
Have a Very SIMS-y Christmas
I came across a most fascinating (Japanese) blog post early this Christmas morning. Apparently, the magazine Beep! Mega Drive included a special supplement with its April 1993 issue called "SIMS Eight," covering some of the latest titles from the GDRI favorite. The poster took pictures of the front and back covers and the inside pages. Among the titles featured are Out Run 2019 (MD), Shin Megami Tensei (MCD), and Vay (MCD). The most interesting game, however, is the Megami Tensei-inspired Devil Buster for the Mega Drive, which was never released. There are lots of screenshots to ogle. It looks like it was pretty far along in development, if not mostly finished. You will also see single screenshots of Polygon Golf (which I had not heard of before) and Ookami Hei (Wolf Soldier) for the Mega CD, both of which were also not released, and an interview with then-SIMS president Mamoru Shigeta.
Anyways, happy holidays and have a happy new year. I can only hope 2009 will be an even better year for game developer researching.
Talkin' Aicom and NowPro
- I recently found a man who worked at Aicom (sub programmer on A.B. Cop [AC], planner/sub programmer on Viewpoint [NG]). I asked him a bunch of questions, but he opted to not really answer them. He may write about some of what I asked him on his website (which has a lot of interesting stuff; he seems to be a bit of a retro game fan) in the future. I will be waiting anxiously until then.
- Travis Fahs (aka Frogacuda) recently wrote an article for IGN Retro about Now Production. Since much of the information was obviously derived from GDRI, it was nice to see a small mention and link at the end. Now what we need to see is some sort of exposé like what we've seen with Tose.