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Revision as of 13:15, 7 July 2008 by CRV (Talk | contribs) (AGDAM Continues)

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AGDAM Continues

In my haste on Friday, I failed to mention it was the 4th of July. I hope all our American visitors had a good holiday. American Game Developer Appreciation Month rolls on just the same, though. We looked at Designer Software and WayForward Technologies over the three-day weekend. That turned out to be a bit of a mess. Hopefully, we'll at least have a WayForward entry soon.

I've tried to contact three Americans since last week. I'm still waiting for a reply to the first e-mail, the second one bounced back, and the last one I just sent this morning. In the same timeframe, I've received somewhat-substantive responses from two Japanese people.

On an unrelated note, I've started the Credits Dump, so plop your staff rolls and credits in there if you got 'em.

CRV 08:14, 7 July 2008 (CDT)

Behind the Scenes at Sega Midwest

I came across this last November when we were talking about Sega Midwest Studio at the Sega-16.com Forums. It's a public access-cum-Internet show called Rox. A young Jim Reichert, who programmed World Heroes for the Sega Genesis, appeared on several episodes including this one entitled "Head Jobz," which tackles the subject of jobs - as in the things people do for a living. One segment features Reichert at his job as a programmer at Sega Midwest. He mentions a 32X game called AfterShock, which was never released, and you'll get to see footage from it. However, it looks more like a proof of concept than actual gameplay. I don't know the exact time the segment starts, but it's early in the show.

CRV 07:59, 4 July 2008 (CDT)