Difference between revisions of "Blog:3"

From Game Developer Research Institute
Jump to: navigation, search
(AGDAM Continues)
Line 1: Line 1:
 
Registered users can post comments UNDER the entries, but do not change the entries themselves, or you will be blocked.
 
Registered users can post comments UNDER the entries, but do not change the entries themselves, or you will be blocked.
 +
 +
<div align="right">[[Blog - 04/12/08-07/01/08|previous entries >>]]</div>
  
 
===AGDAM Continues===
 
===AGDAM Continues===

Revision as of 12:49, 10 July 2008

Registered users can post comments UNDER the entries, but do not change the entries themselves, or you will be blocked.

previous entries >>

AGDAM Continues

In my haste on Friday, I failed to mention it was the 4th of July. I hope all our American visitors had a good holiday. American Game Developer Appreciation Month rolls on just the same, though. We looked at Designer Software and WayForward Technologies over the three-day weekend. That turned out to be a bit of a mess. Hopefully, we'll at least have a WayForward entry soon.

I've tried to contact three Americans since last week. I'm still waiting for a reply to the first e-mail, the second one bounced back, and the last one I just sent this morning. In the same timeframe, I've received somewhat-substantive responses from two Japanese people.

On an unrelated note, I've started the Credits Dump, so plop your staff rolls and credits in there if you got 'em.

CRV 08:14, 7 July 2008 (CDT)

Behind the Scenes at Sega Midwest

I came across this last November when we were talking about Sega Midwest Studio at the Sega-16.com Forums. It's a public access-cum-Internet show called Rox. A young Jim Reichert, who programmed World Heroes for the Sega Genesis, appeared on several episodes including this one entitled "Head Jobz," which tackles the subject of jobs - as in the things people do for a living. One segment features Reichert at his job as a programmer at Sega Midwest. He mentions a 32X game called AfterShock, which was never released, and you'll get to see footage from it. However, it looks more like a proof of concept than actual gameplay. I don't know the exact time the segment starts, but it's early in the show.

CRV 07:59, 4 July 2008 (CDT)