Difference between revisions of "Blog:3"
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+ | ===Behind the Scenes at Sega Midwest=== | ||
+ | I came across this last November when we were talking about [[Sega Midwest Studio]] at [http://www.sega-16.com/forum/showthread.php?t=3435 the Sega-16.com Forums]. It's a public access-cum-Internet show called Rox. A young Jim Reichert, who programmed World Heroes for the Sega Genesis, appeared on several episodes including [http://rox.com/media/head-jobz/ this one] entitled "Head Jobz," which tackles the subject of jobs - as in the things people do for a living. One segment features Reichert at his job as a programmer at Sega Midwest. He mentions a 32X game called AfterShock, which was never released, and you'll get to see footage from it. However, it looks more like a proof of concept than actual gameplay. I don't know the exact time the segment starts, but it's early in the show. | ||
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+ | <div align="right">[[User:CRV|CRV]] 07:59, 4 July 2008 (CDT)</div> |
Revision as of 12:59, 4 July 2008
Registered users can post comments UNDER the entries, but do not change the entries themselves, or you will be blocked.
Behind the Scenes at Sega Midwest
I came across this last November when we were talking about Sega Midwest Studio at the Sega-16.com Forums. It's a public access-cum-Internet show called Rox. A young Jim Reichert, who programmed World Heroes for the Sega Genesis, appeared on several episodes including this one entitled "Head Jobz," which tackles the subject of jobs - as in the things people do for a living. One segment features Reichert at his job as a programmer at Sega Midwest. He mentions a 32X game called AfterShock, which was never released, and you'll get to see footage from it. However, it looks more like a proof of concept than actual gameplay. I don't know the exact time the segment starts, but it's early in the show.