Atlus

From Game Developer Research Institute
Revision as of 10:02, 7 October 2010 by CRV (Talk | contribs) (PC Engine/TurboGrafx-16)

Jump to: navigation, search

< Companies

Atlus logo

Started April 7, 1986 [1] by some one-time Tehkan (later Tecmo) employees.

Research Methods: Interviews, online resources (see Links), shared staff

Famicom Disk System

  • Cosmic System (unreleased) (WaveJack) [2]
  • Ginga Denshou (JP Publisher: WaveJack)
At one point called Uchuu Kaizoku no Takara [3]

Famicom/NES

  • Battle Fleet (JP Publisher: Namco)
Programming probably done at another company
  • Bikkuriman World: Gekitou Sei Senshi (JP Publisher: Hudson)
  • Bio Senshi Dan: Increaser tono Tatakai (JP Publisher: Jaleco)
  • Dota-kun no Bouken Roman (unreleased) (WaveJack Jr.)
Programming done at another company
  • Erika to Satoru no Yume Bouken (JP Publisher: Namco)
  • Kame no Ongaeshi: Urashima Densetsu / Xexyz (JP/US Publisher: Hudson)
Programming probably done at another company
  • Karate Kid, The (US Publisher: LJN)
  • King of Kings (JP Publisher: Namco)
  • Labyrinth (JP Publisher: Tokuma Shoten)
Programming probably done at another company
  • Major League Baseball (US Publisher: LJN)
  • Megami Tensei II: Digital Devil Story (JP Publisher: Namco)
  • Megami Tensei: Digital Devil Story (JP Publisher: Namco)


  • Friday the 13th (US Publisher: LJN)
  • NFL (US Publisher: LJN)
Programming (all development?) probably done at another company

PC Engine/TurboGrafx-16

  • Dungeon Explorer (JP Publisher: Hudson; US Publisher: NEC Home Electronics)
  • Maniac Pro-Wres: Ashita e no Tatakai (JP Publisher: Hudson)
Programming: A.I
  • Nekketsu Koukou Dodgeball-bu: PC Bangai-hen (JP Publisher: Naxat)
Programming: A.I

Links