Difference between revisions of "Aisystem Tokyo"
From Game Developer Research Institute
Line 6: | Line 6: | ||
===Arcade=== | ===Arcade=== | ||
− | *''Change Air Blade'' ( | + | *''Change Air Blade'' (Sammy) |
− | *''Go Go Cowboy'' ( | + | *''Go Go Cowboy'' (Sammy) |
− | *''Kingyo Sukui'' | + | *''Kingyo Sukui'' (?) |
*"Under Development" | *"Under Development" | ||
Line 16: | Line 16: | ||
===Game Boy=== | ===Game Boy=== | ||
− | * | + | *"Insect Picture Book" (''Konchuu Hakase''?) (CG development) |
*''Pachi Slot Kids 2'' (JP Publisher: Coconuts Japan) | *''Pachi Slot Kids 2'' (JP Publisher: Coconuts Japan) | ||
*''Pachi Slot Kids 3'' (JP Publisher: Coconuts Japan) | *''Pachi Slot Kids 3'' (JP Publisher: Coconuts Japan) | ||
Line 22: | Line 22: | ||
===Game Boy Color=== | ===Game Boy Color=== | ||
− | *'' | + | *''Kanzume Monster Parfait'' (JP Publisher: Starfish) |
*''Macross 7: Ginga no Heart o Furuwa Sero!!'' (JP Publisher: Epoch) | *''Macross 7: Ginga no Heart o Furuwa Sero!!'' (JP Publisher: Epoch) | ||
:<small>???: Gamates</small> | :<small>???: Gamates</small> | ||
Line 28: | Line 28: | ||
===Mark III/Master System=== | ===Mark III/Master System=== | ||
− | *''Solomon no Kagi: Oujo Rihita no Namida'' (JP Publisher: Salio) | + | *''Solomon no Kagi: Oujo Rihita no Namida'' (programming only?) (JP Publisher: Salio) |
===Mega Drive/Genesis=== | ===Mega Drive/Genesis=== | ||
Line 34: | Line 34: | ||
*''Hit the Ice'' (US Publisher: Taito) | *''Hit the Ice'' (US Publisher: Taito) | ||
*''Nakajima Satoru Kanshuu F1 Hero MD / Ferrari Grand Prix Challenge'' (JP Publisher: Varie; US/EU Publisher: Flying Edge) | *''Nakajima Satoru Kanshuu F1 Hero MD / Ferrari Grand Prix Challenge'' (JP Publisher: Varie; US/EU Publisher: Flying Edge) | ||
− | *''Rainbow Islands Extra'' (JP Publisher: Taito) | + | *''Rainbow Islands Extra'' (programming only?) (JP Publisher: Taito) |
*''Thunder Fox'' (JP/US Publisher: Taito) | *''Thunder Fox'' (JP/US Publisher: Taito) | ||
*''Uchuu Senkan Gomora'' (JP Publisher: UPL) | *''Uchuu Senkan Gomora'' (JP Publisher: UPL) | ||
Line 75: | Line 75: | ||
*''Honkakuha Igo: Gosei'' (JP Publisher: Taito) | *''Honkakuha Igo: Gosei'' (JP Publisher: Taito) | ||
*''Honke Hanafuda'' (JP Publisher: Imagineer) | *''Honke Hanafuda'' (JP Publisher: Imagineer) | ||
− | *''Jissen Kyoutei'' | + | *''Jissen Kyoutei'' (JP Publisher: Imagineer) |
:<small>Sound: Pure Sound</small> | :<small>Sound: Pure Sound</small> | ||
*''Operation Thunderbolt'' (US Publisher: Taito) | *''Operation Thunderbolt'' (US Publisher: Taito) |
Revision as of 13:41, 8 August 2010
Established on May 2, 1989, Aisystem Tokyo (or Ai System Tokyo) (株式会社アイシステム東京) was a group company/development studio of Ai System. [1]
The following list came from a company overview. We have attempted to corroborate it by running code comparisons and looking at game credits. Mobile games have been left off for the time being.
Arcade
- Change Air Blade (Sammy)
- Go Go Cowboy (Sammy)
- Kingyo Sukui (?)
- "Under Development"
Famicom/NES
- Pachi Slot Adventure 3: Bitaoshii 7 Kenzan! (JP Publisher: Coconuts Japan)
- Perfect Bowling (JP Publisher: Tonkin House)
Game Boy
- "Insect Picture Book" (Konchuu Hakase?) (CG development)
- Pachi Slot Kids 2 (JP Publisher: Coconuts Japan)
- Pachi Slot Kids 3 (JP Publisher: Coconuts Japan)
- Pachio-kun 2 (JP Publisher: Coconuts Japan)
Game Boy Color
- Kanzume Monster Parfait (JP Publisher: Starfish)
- Macross 7: Ginga no Heart o Furuwa Sero!! (JP Publisher: Epoch)
- ???: Gamates
- "Under Development"
Mark III/Master System
- Solomon no Kagi: Oujo Rihita no Namida (programming only?) (JP Publisher: Salio)
Mega Drive/Genesis
- Bad Omen / Devilish (JP Publisher: Hot-B; US Publisher: Sage's Creation)
- Hit the Ice (US Publisher: Taito)
- Nakajima Satoru Kanshuu F1 Hero MD / Ferrari Grand Prix Challenge (JP Publisher: Varie; US/EU Publisher: Flying Edge)
- Rainbow Islands Extra (programming only?) (JP Publisher: Taito)
- Thunder Fox (JP/US Publisher: Taito)
- Uchuu Senkan Gomora (JP Publisher: UPL)
Mega CD/Sega CD
- Genei Toshi: Illusion City (JP Publisher: Micro Cabin)
- Planning, Production: Arrow Soft
- Night Striker (JP Publisher: Taito)
- Ninja Warriors, The (JP Publisher: Taito)
MSX2
- Daisenryaku II: Campaign Version (JP Publisher: Micro Cabin)
- Super Shanghai: Dragon's Eye (JP Publisher: Hot-B)
Nintendo 64
- Nushi Tsuri 64 (CG development) (JP Publisher: Pack-In-Video)
- Developer: DDL
PC Engine/TurboGrafx-16
- Final Blaster (programming) (JP Publisher: Namco)
- New Zealand Story, The (JP Publisher: Taito)
PC Engine CD/TurboGrafx-CD
- "Karaoke Game"
PlayStation
- G Darius (US Publisher: THQ; CN Publisher: Sony Computer Entertainment; JP Publisher: Taito)
- King of Bowling (JP Publisher: Coconuts Japan)
- Kochira Katsushikaku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Kan (JP Publisher: Bandai)
- Nishijin Pachinko Tengoku EX (CG development) (JP Publisher: KSS)
- "Pachinko Simulation"
- Puzzle Bobble 3 DX / Bust-A-Move 3 DX / Bust-A-Move '99 (JP Publisher: Taito; EU/US Publisher: Acclaim)
Saturn
- Darius Gaiden (JP Publisher: Taito, US Publisher: Acclaim)
- Skull Fang: Kuuga Gaiden (JP Publisher: Data East)
Super Famicom/Super NES
- Honkaku Shougi: Fuuunji Ryuuou (CG development) (JP Publisher: Virgin)
- Honkakuha Igo: Gosei (JP Publisher: Taito)
- Honke Hanafuda (JP Publisher: Imagineer)
- Jissen Kyoutei (JP Publisher: Imagineer)
- Sound: Pure Sound
- Operation Thunderbolt (US Publisher: Taito)
- Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo! (some programming?) (JP Publisher: Bandai)
Virtual Boy
- "Sports"
Windows
- "Common Adventure Development System"
- "Under Development"
WonderSwan
- Lode Runner for WonderSwan (JP Publisher: Banpresto)
- Nice On (JP Publisher: Sammy)
- "Under Development"
X68000
- Super Shanghai: Dragon's Eye (JP Publisher: Hot-B)