Difference between revisions of "Aisystem Tokyo"

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__NOTOC__
 
__NOTOC__
 
[[Image:Ast.gif|right|Aisystem Tokyo logo]]
 
[[Image:Ast.gif|right|Aisystem Tokyo logo]]
'''Aisystem Tokyo''' (株式会社アイシステム東京) was a group company of Aisystem established on May 2, 1989. Its head office was located near its parent company's in Matsudo, Chiba, while the development division was located in Chiyoda, Tokyo (hence the name of the company?). [http://web.archive.org/web/20050828121929/http://www.go-net.ne.jp/jhomepage/kaisya.html] [http://web.archive.org/web/20051004070943/http://www.yo.rim.or.jp/~hiramatu/kaisya.html]
+
'''Aisystem Tokyo''' (株式会社アイシステム東京) was a group company of Aisystem [https://web.archive.org/web/20050828121929/http://www.go-net.ne.jp/jhomepage/kaisya.html] [https://web.archive.org/web/20051004070943/http://www.yo.rim.or.jp/~hiramatu/kaisya.html] established on May 2, 1989. [https://web.archive.org/web/19970726183042/http://www.qqq.or.jp/tenant/aisystem/gaiyou.html] Its head office was located near its parent company's in Matsudo, Chiba, while the development division was located in Chiyoda, Tokyo (hence the name of the company?). [https://web.archive.org/web/20041214094838/http://www.ai-town.co.jp/aisystem/company.html]
  
Aisystem Tokyo allegedly went bankrupt around 2005 [https://jp.linkedin.com/in/%E5%92%8C%E4%B9%9F-%E6%B4%A5%E5%B1%B1-706954116], but Aisystem still exists and continues to operate [http://www.go-net.ne.jp/ the Go-Net online igo service and salon].
+
Aisystem Tokyo went bankrupt in 2005 [https://jp.linkedin.com/in/%E5%92%8C%E4%B9%9F-%E6%B4%A5%E5%B1%B1-706954116] [https://books.google.com/books?id=O1XkAAAAMAAJ&focus=searchwithinvolume&q=%22%E3%82%A2%E3%82%A4%E3%82%B7%E3%82%B9%E3%83%86%E3%83%A0%E6%9D%B1%E4%BA%AC%22], but Aisystem remained in business and continued to operate the Go-Net online igo service and salon until August 2021. [https://web.archive.org/web/20220128055336/http://go-net.ne.jp/igosalon/igosalon_gonet.htm]
  
(We decided to write the name as "Aisystem" long ago, but the company and its parent have written it inconsistently over the years [Ai System, AI-system].)
+
(We decided to write the name as "Aisystem" long ago, but Aisystem Tokyo and its parent company have written it inconsistently over the years [Ai System, AI-system].)
  
The following list came from a [http://web.archive.org/web/*/http://www.ai-town.co.jp/aisystem/company.html company overview]. We have attempted to corroborate it by running [[About:Research Methods#Code comparisons|code comparisons]] and looking at [http://gdri.smspower.org/credits/aisystemcredits.txt game credits].
+
The following list is mostly derived from a [https://web.archive.org/web/20041214094838/http://www.ai-town.co.jp/aisystem/company.html company overview on the Aisystem Tokyo website]. We have attempted to corroborate it by running [[About:Research Methods#Code comparisons|code comparisons]] and looking at [[Aisystem Tokyo (credits)|game credits]] and [[Aisystem Tokyo (hidden data)|hidden data]].
  
 
===Arcade===
 
===Arcade===
*''Change Air Blade'' (Sammy)
+
*''Change Air Blade'' (programming?) (Sammy)
:<small>This is an educated guess. The company website just says "Air Blade."</small>
+
:<small>Sound: [[Fupac]] [https://twitter.com/Z80B_XOR_A/status/1686932413098962944]</small>
 +
:<small>This is an educated guess. The company website just says "Air Blade." (Former NMK staff allegedly worked on this. [https://twitter.com/Z80B_XOR_A/status/1687373193420713984])</small>
 
*''Go Go Cowboy'' [medal game] (Sammy)
 
*''Go Go Cowboy'' [medal game] (Sammy)
 
*''Doki Doki Kingyo Sukui'' [medal game] (Sammy)
 
*''Doki Doki Kingyo Sukui'' [medal game] (Sammy)
Line 19: Line 20:
 
*''Pachislot Adventure 3: Bitaoshii 7 Kenzan!'' (programming) (JP Publisher: Coconuts Japan)
 
*''Pachislot Adventure 3: Bitaoshii 7 Kenzan!'' (programming) (JP Publisher: Coconuts Japan)
 
*''Perfect Bowling'' (programming?) (JP Publisher: Tonkin House)
 
*''Perfect Bowling'' (programming?) (JP Publisher: Tonkin House)
:<small>A Coconuts Japan game [https://tcrf.net/Perfect_Bowling]</small>
+
:<small>This was originally a Coconuts Japan game. [https://tcrf.net/Perfect_Bowling]</small>
  
 
===Game Boy===
 
===Game Boy===
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===Game Boy Color===
 
===Game Boy Color===
*''Kanzume Monster Parfait'' (JP Publisher: Starfish)
+
*''Kandume Monsters Parfait'' (JP Publisher: Starfish)
 
*''Macross 7: Ginga no Heart o Furuwa Sero!!'' (JP Publisher: Epoch)
 
*''Macross 7: Ginga no Heart o Furuwa Sero!!'' (JP Publisher: Epoch)
 
:<small>?: Gamates</small>
 
:<small>?: Gamates</small>
Line 36: Line 37:
  
 
===Mark III/Master System===
 
===Mark III/Master System===
*''Solomon no Kagi: Oujo Rihita no Namida'' (programming?) (JP Publisher: Salio)
+
*''Solomon no Kagi: Oujo Rihita no Namida'' (programming?) (JP Publisher: [[Salio]])
 +
:<small>This came out over a year before Aisystem Tokyo was started, but it was listed on the Aisystem Tokyo website.</small>
  
 
===Mega Drive/Genesis===
 
===Mega Drive/Genesis===
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*''Nakajima Satoru Kanshuu F-1 Hero MD'' / ''Ferrari Grand Prix Challenge'' (programming, sound) (JP Publisher: [[Varie]]; US/EU Publisher: Flying Edge)
 
*''Nakajima Satoru Kanshuu F-1 Hero MD'' / ''Ferrari Grand Prix Challenge'' (programming, sound) (JP Publisher: [[Varie]]; US/EU Publisher: Flying Edge)
 
*''Rainbow Islands Extra'' (programming?) (JP Publisher: Taito)
 
*''Rainbow Islands Extra'' (programming?) (JP Publisher: Taito)
 +
:<small>Sound Driver: Cube?</small>
 
*''Thunder Fox'' (programming, graphics) (JP/US Publisher: Taito)
 
*''Thunder Fox'' (programming, graphics) (JP/US Publisher: Taito)
 
*''Uchuu Senkan Gomora'' (JP Publisher: UPL)
 
*''Uchuu Senkan Gomora'' (JP Publisher: UPL)
:<small>Sound Driver?: Cube</small>
+
:<small>Sound Driver: Cube?</small>
  
 
===Mega CD/Sega CD===
 
===Mega CD/Sega CD===
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*''撃て!波動砲!'' [DoCoMo 503i]
 
*''撃て!波動砲!'' [DoCoMo 503i]
 
*''ヤマト波動砲ルーレット'' [DoCoMo 503i]
 
*''ヤマト波動砲ルーレット'' [DoCoMo 503i]
 +
 +
Several of the games listed above are minigames that were part of a service from Bandai Networks called ''Chara Gameland''. It is difficult to pin down the final names for some of them. [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=394&ref=200103] [https://web.archive.org/web/20030519230815/http://www.bandai-net.com/english/pressrelease/press001206.html]
  
 
===MSX2===
 
===MSX2===
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===Nintendo 64===
 
===Nintendo 64===
*''Nushi Tsuri 64'' (some graphics?) (JP Publisher: Pack-In-Video)
+
*''Nushi Tsuri 64: Shiokaze ni Notte'' (some graphics?) (JP Publisher: Pack-In-Video)
:<small>Developer: DDL</small>
+
:<small>The [https://gdri.smspower.org/wiki/index.php/Credits_Repository_Archive_02 ending credits] and [https://www.mobygames.com/game/38772/nushi-tsuri-64/credits/n64/ the credits in the manual] are very different. Only the latter mentions Aisystem Tokyo. (The Aisystem Tokyo website also lists ''Nushi Tsuri 64''.)</small>
  
 
===PC Engine/TurboGrafx-16===
 
===PC Engine/TurboGrafx-16===
 
*''Final Blaster'' (programming) (JP Publisher: Namco)
 
*''Final Blaster'' (programming) (JP Publisher: Namco)
*''The New Zealand Story'' (JP Publisher: Taito)
+
:<small>Developer: [[N.H. System]]/[[Nova]]</small>
 +
*''The NewZealand Story'' (JP Publisher: Taito)
  
 
===PC Engine CD/TurboGrafx-CD===
 
===PC Engine CD/TurboGrafx-CD===
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===PlayStation===
 
===PlayStation===
 
*''G Darius'' (JP Publisher: Taito; US/EU Publisher: THQ)
 
*''G Darius'' (JP Publisher: Taito; US/EU Publisher: THQ)
*''King of Bowling'' (JP Publisher: Coconuts Japan)
+
*''King of Bowling'' (programming, [some?] graphics) (JP Publisher: Coconuts Japan)
*''Kochira Katsushikaku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Kan'' (JP Publisher: Bandai)
+
:<small>Sound Effects: Pure Sound</small>
*''Nishijin Pachinko Tengoku EX'' (graphics) (JP Publisher: KSS)
+
*''Kochira Katsushika-ku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Maki'' (JP Publisher: Bandai)
 +
*''Nishijin Pachinko Tengoku EX'' (some graphics?) (JP Publisher: KSS)
 +
:<small>Developer: [[Soft Machine]]</small>
 
*"Pachinko Simulation"
 
*"Pachinko Simulation"
 
*''Puzzle Bobble 3 DX'' / ''Bust-A-Move 3 DX'' / ''Bust-A-Move '99'' (programming, some graphics) (JP Publisher: Taito; EU/US Publisher: Acclaim)
 
*''Puzzle Bobble 3 DX'' / ''Bust-A-Move 3 DX'' / ''Bust-A-Move '99'' (programming, some graphics) (JP Publisher: Taito; EU/US Publisher: Acclaim)
Line 100: Line 108:
  
 
===Super Famicom/Super NES===
 
===Super Famicom/Super NES===
*''Honkaku Shougi: Fuuunji Ryuuou'' (graphics) (JP Publisher: Virgin)
+
*''Honkaku Shogi: Fuuunji Ryuuou'' (graphics) (JP Publisher: Virgin)
 +
:<small>?: [[OeRSTED]]</small>
 
*''Honkakuha Igo: Gosei'' (JP Publisher: Taito)
 
*''Honkakuha Igo: Gosei'' (JP Publisher: Taito)
 
*''Honke Hanafuda'' (JP Publisher: Imagineer)
 
*''Honke Hanafuda'' (JP Publisher: Imagineer)
 +
:<small>Some Graphics: ?; Sound Programming, Sound Effects: Pure Sound</small>
 
*''Jissen Kyoutei'' (programming, graphics) (JP Publisher: Imagineer)
 
*''Jissen Kyoutei'' (programming, graphics) (JP Publisher: Imagineer)
:<small>Game Design: ?; Sound (Except Music Composition): Pure Sound</small>
+
:<small>Game Design: ?; Sound Programming, Sound Effects: Pure Sound</small>
*''Operation Thunderbolt'' (US Publisher: Taito)
+
*''Operation Thunderbolt'' (programming, some graphics) (US Publisher: Taito)
 
*''Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo!'' (some programming) (JP Publisher: Bandai)
 
*''Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo!'' (some programming) (JP Publisher: Bandai)
:<small>Co-Developer: [[Nova]]; Some Programming: [[Soft Machine]]?; Sound: USP</small>
+
:<small>Developer: [[Nova]]; Some Programming: Soft Machine?; Sound: USP?</small>
  
 
===Virtual Boy===
 
===Virtual Boy===
Line 117: Line 127:
  
 
===WonderSwan===
 
===WonderSwan===
*''Lode Runner for WonderSwan'' (JP Publisher: Banpresto)
+
*''Lode Runner for WonderSwan'' (programming, graphics) (JP Publisher: Banpresto)
:<small>Planning: Team N.G.X [http://review-site.net/dt/index.php/え#.E3.82.A8.E3.83.8C.E3.82.B8.E3.83.BC.E3.82.A8.E3.83.83.E3.82.AF.E3.82.B9.EF.BC.88Team_N.G.X.EF.BC.89]; Stage Design: [[Fupac]]</small>
+
:<small>Coordination: Arowana; Stage Design: Fupac</small>
 
*''Nice On'' (JP Publisher: Sammy)
 
*''Nice On'' (JP Publisher: Sammy)
 
:<small>Some Sound: Studio PJ</small>
 
:<small>Some Sound: Studio PJ</small>
Line 124: Line 134:
  
 
===X68000===
 
===X68000===
*''Super Shanghai: Dragon's Eye'' (some programming, some graphics, some sound?) (JP Publisher: Takeru [Brother])
+
*''Super Shanghai: Dragon's Eye'' (some programming, some graphics) (JP Publisher: Takeru [Brother])
:<small>Production, Direction, Some Graphics: Hot-B; Some Programming: Soft Machine?; [Some?] Sound: Cube</small>
+
:<small>Production, Direction, Some Graphics: Hot-B; Some Programming: Soft Machine?; (Some?) Sound: Cube</small>
  
 
[[Category:Companies]]
 
[[Category:Companies]]

Latest revision as of 01:55, 28 December 2023

Aisystem Tokyo logo

Aisystem Tokyo (株式会社アイシステム東京) was a group company of Aisystem [1] [2] established on May 2, 1989. [3] Its head office was located near its parent company's in Matsudo, Chiba, while the development division was located in Chiyoda, Tokyo (hence the name of the company?). [4]

Aisystem Tokyo went bankrupt in 2005 [5] [6], but Aisystem remained in business and continued to operate the Go-Net online igo service and salon until August 2021. [7]

(We decided to write the name as "Aisystem" long ago, but Aisystem Tokyo and its parent company have written it inconsistently over the years [Ai System, AI-system].)

The following list is mostly derived from a company overview on the Aisystem Tokyo website. We have attempted to corroborate it by running code comparisons and looking at game credits and hidden data.

Arcade

  • Change Air Blade (programming?) (Sammy)
Sound: Fupac [8]
This is an educated guess. The company website just says "Air Blade." (Former NMK staff allegedly worked on this. [9])
  • Go Go Cowboy [medal game] (Sammy)
  • Doki Doki Kingyo Sukui [medal game] (Sammy)
  • "Under Development"

Famicom/NES

  • Pachislot Adventure 3: Bitaoshii 7 Kenzan! (programming) (JP Publisher: Coconuts Japan)
  • Perfect Bowling (programming?) (JP Publisher: Tonkin House)
This was originally a Coconuts Japan game. [10]

Game Boy

  • Konchuu Hakase (some graphics) (JP Publisher: J-Wing)
Sound: Sound Media
  • Pachio-kun 2 (programming) (JP Publisher: Coconuts Japan)
  • Pachio-kun 3 (programming) (JP Publisher: Coconuts Japan)
  • Pachislot Kids 2 (programming) (JP Publisher: Coconuts Japan)
  • Pachislot Kids 3 (programming) (JP Publisher: Coconuts Japan)

Game Boy Color

  • Kandume Monsters Parfait (JP Publisher: Starfish)
  • Macross 7: Ginga no Heart o Furuwa Sero!! (JP Publisher: Epoch)
?: Gamates
  • "Under Development"

Mark III/Master System

  • Solomon no Kagi: Oujo Rihita no Namida (programming?) (JP Publisher: Salio)
This came out over a year before Aisystem Tokyo was started, but it was listed on the Aisystem Tokyo website.

Mega Drive/Genesis

  • Bad Omen / Devilish: The Next Possession (programming?) (JP Publisher: Hot-B; US Publisher: Sage's Creation; KR Publisher: Samsung)
  • Go-Net (JP Publisher: Sega)
  • Hit the Ice (US Publisher: Taito)
  • Nakajima Satoru Kanshuu F-1 Hero MD / Ferrari Grand Prix Challenge (programming, sound) (JP Publisher: Varie; US/EU Publisher: Flying Edge)
  • Rainbow Islands Extra (programming?) (JP Publisher: Taito)
Sound Driver: Cube?
  • Thunder Fox (programming, graphics) (JP/US Publisher: Taito)
  • Uchuu Senkan Gomora (JP Publisher: UPL)
Sound Driver: Cube?

Mega CD/Sega CD

  • Genei Toshi: Illusion City (JP Publisher: Micro Cabin)
Planning, Production: Arrow Soft
  • Night Striker (JP Publisher: Taito)
  • The Ninja Warriors (JP Publisher: Taito)

Mobile

  • Choro Q [DoCoMo 503i]
  • City Connection [au]
  • City Connection [DoCoMo 503i]
  • City Connection DX [DoCoMo 504i]
  • Dengeki! Radar Sakusen [DoCoMo 503i]
  • Exerion [au]
  • Exerion [DoCoMo 503i]
  • Exerion DX [DoCoMo 504i]
  • Gundam Smash [DoCoMo 503i]
  • Isoge! Iscandar [DoCoMo 503i]
  • Kokumin-teki Bishoujo [DoCoMo 503i]
  • Newtype Kenkyuujo [DoCoMo 503i]
  • Party Gundam [DoCoMo 503i]
  • 積み上がれG! [DoCoMo 503i]
  • 撃て!波動砲! [DoCoMo 503i]
  • ヤマト波動砲ルーレット [DoCoMo 503i]

Several of the games listed above are minigames that were part of a service from Bandai Networks called Chara Gameland. It is difficult to pin down the final names for some of them. [11] [12]

MSX2

  • Daisenryaku II: Campaign Version (JP Publisher: Micro Cabin)
  • Super Shanghai: Dragon's Eye (JP Publisher: Hot-B)

Nintendo 64

  • Nushi Tsuri 64: Shiokaze ni Notte (some graphics?) (JP Publisher: Pack-In-Video)
The ending credits and the credits in the manual are very different. Only the latter mentions Aisystem Tokyo. (The Aisystem Tokyo website also lists Nushi Tsuri 64.)

PC Engine/TurboGrafx-16

  • Final Blaster (programming) (JP Publisher: Namco)
Developer: N.H. System/Nova
  • The NewZealand Story (JP Publisher: Taito)

PC Engine CD/TurboGrafx-CD

  • "Karaoke Game"

PlayStation

  • G Darius (JP Publisher: Taito; US/EU Publisher: THQ)
  • King of Bowling (programming, [some?] graphics) (JP Publisher: Coconuts Japan)
Sound Effects: Pure Sound
  • Kochira Katsushika-ku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Maki (JP Publisher: Bandai)
  • Nishijin Pachinko Tengoku EX (some graphics?) (JP Publisher: KSS)
Developer: Soft Machine
  • "Pachinko Simulation"
  • Puzzle Bobble 3 DX / Bust-A-Move 3 DX / Bust-A-Move '99 (programming, some graphics) (JP Publisher: Taito; EU/US Publisher: Acclaim)

Saturn

  • Darius Gaiden (JP Publisher: Taito, US Publisher: Acclaim)
  • Skull Fang: Kuuga Gaiden (JP Publisher: Data East)

Super Famicom/Super NES

  • Honkaku Shogi: Fuuunji Ryuuou (graphics) (JP Publisher: Virgin)
?: OeRSTED
  • Honkakuha Igo: Gosei (JP Publisher: Taito)
  • Honke Hanafuda (JP Publisher: Imagineer)
Some Graphics: ?; Sound Programming, Sound Effects: Pure Sound
  • Jissen Kyoutei (programming, graphics) (JP Publisher: Imagineer)
Game Design: ?; Sound Programming, Sound Effects: Pure Sound
  • Operation Thunderbolt (programming, some graphics) (US Publisher: Taito)
  • Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo! (some programming) (JP Publisher: Bandai)
Developer: Nova; Some Programming: Soft Machine?; Sound: USP?

Virtual Boy

  • "Sports"

Windows

  • "Common Adventure Development System"
  • "Under Development"

WonderSwan

  • Lode Runner for WonderSwan (programming, graphics) (JP Publisher: Banpresto)
Coordination: Arowana; Stage Design: Fupac
  • Nice On (JP Publisher: Sammy)
Some Sound: Studio PJ
  • "Under Development"

X68000

  • Super Shanghai: Dragon's Eye (some programming, some graphics) (JP Publisher: Takeru [Brother])
Production, Direction, Some Graphics: Hot-B; Some Programming: Soft Machine?; (Some?) Sound: Cube