Difference between revisions of "Aisystem Tokyo"

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__NOTOC__
 
__NOTOC__
 
[[Image:Ast.gif|right|Aisystem Tokyo logo]]
 
[[Image:Ast.gif|right|Aisystem Tokyo logo]]
'''Aisystem Tokyo''' (株式会社アイシステム東京) was a subsidiary of [http://www.go-net.ne.jp/gaiyo.htm Aisystem] established on May 2, 1989. [http://web.archive.org/web/*/http://www.go-net.ne.jp/jhomepage/kaisya.html] This was likely the incorporation of Aisystem's Tokyo development division, but details are fuzzy.
+
'''Aisystem Tokyo''' (株式会社アイシステム東京) was a group company of Aisystem [https://web.archive.org/web/20050828121929/http://www.go-net.ne.jp/jhomepage/kaisya.html] [https://web.archive.org/web/20051004070943/http://www.yo.rim.or.jp/~hiramatu/kaisya.html] established on May 2, 1989. [https://web.archive.org/web/19970726183042/http://www.qqq.or.jp/tenant/aisystem/gaiyou.html] Its head office was located near its parent company's in Matsudo, Chiba, while the development division was located in Chiyoda, Tokyo (hence the name of the company?). [https://web.archive.org/web/20041214094838/http://www.ai-town.co.jp/aisystem/company.html]
  
The following list came from a [http://web.archive.org/web/*/http://www.ai-town.co.jp/aisystem/company.html company overview]. We have attempted to corroborate it by running [[About:Research Methods#Code comparisons|code comparisons]] and looking at [http://gdri.smspower.org/credits/aisystemcredits.txt game credits]. Mobile games have been left off for the time being.
+
Aisystem Tokyo went bankrupt in 2005 [https://jp.linkedin.com/in/%E5%92%8C%E4%B9%9F-%E6%B4%A5%E5%B1%B1-706954116] [https://books.google.com/books?id=O1XkAAAAMAAJ&focus=searchwithinvolume&q=%22%E3%82%A2%E3%82%A4%E3%82%B7%E3%82%B9%E3%83%86%E3%83%A0%E6%9D%B1%E4%BA%AC%22], but Aisystem remained in business and continued to operate the Go-Net online igo service and salon until August 2021. [https://web.archive.org/web/20220128055336/http://go-net.ne.jp/igosalon/igosalon_gonet.htm]
 +
 
 +
(We decided to write the name as "Aisystem" long ago, but Aisystem Tokyo and its parent company have written it inconsistently over the years [Ai System, AI-system].)
 +
 
 +
The following list is mostly derived from a [https://web.archive.org/web/20041214094838/http://www.ai-town.co.jp/aisystem/company.html company overview on the Aisystem Tokyo website]. We have attempted to corroborate it by running [[About:Research Methods#Code comparisons|code comparisons]] and looking at [[Aisystem Tokyo (credits)|game credits]] and [[Aisystem Tokyo (hidden data)|hidden data]].
  
 
===Arcade===
 
===Arcade===
*''Change Air Blade'' (Sammy)
+
*''Change Air Blade'' (programming?) (Sammy)
 +
:<small>Sound: [[Fupac]] [https://twitter.com/Z80B_XOR_A/status/1686932413098962944]</small>
 +
:<small>This is an educated guess. The company website just says "Air Blade." (Former NMK staff allegedly worked on this. [https://twitter.com/Z80B_XOR_A/status/1687373193420713984])</small>
 
*''Go Go Cowboy'' [medal game] (Sammy)
 
*''Go Go Cowboy'' [medal game] (Sammy)
 
*''Doki Doki Kingyo Sukui'' [medal game] (Sammy)
 
*''Doki Doki Kingyo Sukui'' [medal game] (Sammy)
Line 12: Line 18:
  
 
===Famicom/NES===
 
===Famicom/NES===
*''Pachi Slot Adventure 3: Bitaoshii 7 Kenzan!'' (programming) (JP Publisher: Coconuts Japan)
+
*''Pachislot Adventure 3: Bitaoshii 7 Kenzan!'' (programming) (JP Publisher: Coconuts Japan)
 
*''Perfect Bowling'' (programming?) (JP Publisher: Tonkin House)
 
*''Perfect Bowling'' (programming?) (JP Publisher: Tonkin House)
 +
:<small>This was originally a Coconuts Japan game. [https://tcrf.net/Perfect_Bowling]</small>
  
 
===Game Boy===
 
===Game Boy===
 
*''Konchuu Hakase'' (some graphics) (JP Publisher: J-Wing)
 
*''Konchuu Hakase'' (some graphics) (JP Publisher: J-Wing)
*''Pachi Slot Kids 2'' (programming) (JP Publisher: Coconuts Japan)
+
:<small>Sound: Sound Media</small>
*''Pachi Slot Kids 3'' (programming) (JP Publisher: Coconuts Japan)
+
 
*''Pachio-kun 2'' (programming) (JP Publisher: Coconuts Japan)
 
*''Pachio-kun 2'' (programming) (JP Publisher: Coconuts Japan)
 
*''Pachio-kun 3'' (programming) (JP Publisher: Coconuts Japan)
 
*''Pachio-kun 3'' (programming) (JP Publisher: Coconuts Japan)
 +
*''Pachislot Kids 2'' (programming) (JP Publisher: Coconuts Japan)
 +
*''Pachislot Kids 3'' (programming) (JP Publisher: Coconuts Japan)
  
 
===Game Boy Color===
 
===Game Boy Color===
*''Kanzume Monster Parfait'' (JP Publisher: Starfish)
+
*''Kandume Monsters Parfait'' (JP Publisher: Starfish)
 
*''Macross 7: Ginga no Heart o Furuwa Sero!!'' (JP Publisher: Epoch)
 
*''Macross 7: Ginga no Heart o Furuwa Sero!!'' (JP Publisher: Epoch)
:<small>???: Gamates</small>
+
:<small>?: Gamates</small>
 
*"Under Development"
 
*"Under Development"
  
 
===Mark III/Master System===
 
===Mark III/Master System===
*''Solomon no Kagi: Oujo Rihita no Namida'' (programming only?) (JP Publisher: Salio)
+
*''Solomon no Kagi: Oujo Rihita no Namida'' (programming?) (JP Publisher: [[Salio]])
 +
:<small>This came out over a year before Aisystem Tokyo was started, but it was listed on the Aisystem Tokyo website.</small>
  
 
===Mega Drive/Genesis===
 
===Mega Drive/Genesis===
*''Bad Omen / Devilish'' (programming) (JP Publisher: Hot-B; US Publisher: Sage's Creation)
+
*''Bad Omen'' / ''Devilish: The Next Possession'' (programming?) (JP Publisher: [[Hot-B]]; US Publisher: Sage's Creation; KR Publisher: Samsung)
*''Go Net'' (JP Publisher: Sega)
+
*''Go-Net'' (JP Publisher: Sega)
 
*''Hit the Ice'' (US Publisher: Taito)
 
*''Hit the Ice'' (US Publisher: Taito)
*''Nakajima Satoru Kanshuu F1 Hero MD / Ferrari Grand Prix Challenge'' (programming, sound) (JP Publisher: Varie; US/EU Publisher: Flying Edge)
+
*''Nakajima Satoru Kanshuu F-1 Hero MD'' / ''Ferrari Grand Prix Challenge'' (programming, sound) (JP Publisher: [[Varie]]; US/EU Publisher: Flying Edge)
 
*''Rainbow Islands Extra'' (programming?) (JP Publisher: Taito)
 
*''Rainbow Islands Extra'' (programming?) (JP Publisher: Taito)
 +
:<small>Sound Driver: Cube?</small>
 
*''Thunder Fox'' (programming, graphics) (JP/US Publisher: Taito)
 
*''Thunder Fox'' (programming, graphics) (JP/US Publisher: Taito)
 
*''Uchuu Senkan Gomora'' (JP Publisher: UPL)
 
*''Uchuu Senkan Gomora'' (JP Publisher: UPL)
:<small>Sound Driver?: Cube</small>
+
:<small>Sound Driver: Cube?</small>
  
 
===Mega CD/Sega CD===
 
===Mega CD/Sega CD===
Line 45: Line 55:
 
:<small>Planning, Production: Arrow Soft</small>
 
:<small>Planning, Production: Arrow Soft</small>
 
*''Night Striker'' (JP Publisher: Taito)
 
*''Night Striker'' (JP Publisher: Taito)
*''Ninja Warriors, The'' (JP Publisher: Taito)
+
*''The Ninja Warriors'' (JP Publisher: Taito)
 +
 
 +
===Mobile===
 +
*''Choro Q'' [DoCoMo 503i]
 +
*''City Connection'' [au]
 +
*''City Connection'' [DoCoMo 503i]
 +
*''City Connection DX'' [DoCoMo 504i]
 +
*''Dengeki! Radar Sakusen'' [DoCoMo 503i]
 +
*''Exerion'' [au]
 +
*''Exerion'' [DoCoMo 503i]
 +
*''Exerion DX'' [DoCoMo 504i]
 +
*''Gundam Smash'' [DoCoMo 503i]
 +
*''Isoge! Iscandar'' [DoCoMo 503i]
 +
*''Kokumin-teki Bishoujo'' [DoCoMo 503i]
 +
*''Newtype Kenkyuujo'' [DoCoMo 503i]
 +
*''Party Gundam'' [DoCoMo 503i]
 +
*''積み上がれG!'' [DoCoMo 503i]
 +
*''撃て!波動砲!'' [DoCoMo 503i]
 +
*''ヤマト波動砲ルーレット'' [DoCoMo 503i]
 +
 
 +
Several of the games listed above are minigames that were part of a service from Bandai Networks called ''Chara Gameland''. It is difficult to pin down the final names for some of them. [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=394&ref=200103] [https://web.archive.org/web/20030519230815/http://www.bandai-net.com/english/pressrelease/press001206.html]
  
 
===MSX2===
 
===MSX2===
Line 52: Line 82:
  
 
===Nintendo 64===
 
===Nintendo 64===
*<div style="color:gray">''Nushi Tsuri 64'' (CG development) (JP Publisher: Pack-In-Video)</div>
+
*''Nushi Tsuri 64: Shiokaze ni Notte'' (some graphics?) (JP Publisher: Pack-In-Video)
:<small>Developer: DDL</small>
+
:<small>The [https://gdri.smspower.org/wiki/index.php/Credits_Repository_Archive_02 ending credits] and [https://www.mobygames.com/game/38772/nushi-tsuri-64/credits/n64/ the credits in the manual] are very different. Only the latter mentions Aisystem Tokyo. (The Aisystem Tokyo website also lists ''Nushi Tsuri 64''.)</small>
  
 
===PC Engine/TurboGrafx-16===
 
===PC Engine/TurboGrafx-16===
 
*''Final Blaster'' (programming) (JP Publisher: Namco)
 
*''Final Blaster'' (programming) (JP Publisher: Namco)
*''New Zealand Story, The'' (JP Publisher: Taito)
+
:<small>Developer: [[N.H. System]]/[[Nova]]</small>
 +
*''The NewZealand Story'' (JP Publisher: Taito)
  
 
===PC Engine CD/TurboGrafx-CD===
 
===PC Engine CD/TurboGrafx-CD===
Line 63: Line 94:
  
 
===PlayStation===
 
===PlayStation===
*''G Darius'' (US Publisher: THQ; CN Publisher: Sony Computer Entertainment; JP Publisher: Taito)
+
*''G Darius'' (JP Publisher: Taito; US/EU Publisher: THQ)
*''King of Bowling'' (JP Publisher: Coconuts Japan)
+
*''King of Bowling'' (programming, [some?] graphics) (JP Publisher: Coconuts Japan)
*''Kochira Katsushikaku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Kan'' (JP Publisher: Bandai)
+
:<small>Sound Effects: Pure Sound</small>
*<div style="color:gray">''Nishijin Pachinko Tengoku EX'' (CG development) (JP Publisher: KSS)</div>
+
*''Kochira Katsushika-ku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Maki'' (JP Publisher: Bandai)
 +
*''Nishijin Pachinko Tengoku EX'' (some graphics?) (JP Publisher: KSS)
 +
:<small>Developer: [[Soft Machine]]</small>
 
*"Pachinko Simulation"
 
*"Pachinko Simulation"
*''Puzzle Bobble 3 DX / Bust-A-Move 3 DX / Bust-A-Move '99'' (JP Publisher: Taito; EU/US Publisher: Acclaim)
+
*''Puzzle Bobble 3 DX'' / ''Bust-A-Move 3 DX'' / ''Bust-A-Move '99'' (programming, some graphics) (JP Publisher: Taito; EU/US Publisher: Acclaim)
  
 
===Saturn===
 
===Saturn===
Line 75: Line 108:
  
 
===Super Famicom/Super NES===
 
===Super Famicom/Super NES===
*<div style="color:gray">''Honkaku Shougi: Fuuunji Ryuuou'' (CG development) (JP Publisher: Virgin)</div>
+
*''Honkaku Shogi: Fuuunji Ryuuou'' (graphics) (JP Publisher: Virgin)
 +
:<small>?: [[OeRSTED]]</small>
 
*''Honkakuha Igo: Gosei'' (JP Publisher: Taito)
 
*''Honkakuha Igo: Gosei'' (JP Publisher: Taito)
 
*''Honke Hanafuda'' (JP Publisher: Imagineer)
 
*''Honke Hanafuda'' (JP Publisher: Imagineer)
 +
:<small>Some Graphics: ?; Sound Programming, Sound Effects: Pure Sound</small>
 
*''Jissen Kyoutei'' (programming, graphics) (JP Publisher: Imagineer)
 
*''Jissen Kyoutei'' (programming, graphics) (JP Publisher: Imagineer)
:<small>Game Design: ?; Sound (Except Music Composition): Pure Sound</small>
+
:<small>Game Design: ?; Sound Programming, Sound Effects: Pure Sound</small>
*''Operation Thunderbolt'' (US Publisher: Taito)
+
*''Operation Thunderbolt'' (programming, some graphics) (US Publisher: Taito)
*''Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo!'' (some programming?) (JP Publisher: Bandai)
+
*''Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo!'' (some programming) (JP Publisher: Bandai)
:<small>Some Programming: [[Soft Machine]]?; Sound: USP</small>
+
:<small>Developer: [[Nova]]; Some Programming: Soft Machine?; Sound: USP?</small>
  
 
===Virtual Boy===
 
===Virtual Boy===
Line 92: Line 127:
  
 
===WonderSwan===
 
===WonderSwan===
*''Lode Runner for WonderSwan'' (JP Publisher: Banpresto)
+
*''Lode Runner for WonderSwan'' (programming, graphics) (JP Publisher: Banpresto)
:<small>Planning: Team N.G.X [http://review-site.net/dt/index.php/え#.E3.82.A8.E3.83.8C.E3.82.B8.E3.83.BC.E3.82.A8.E3.83.83.E3.82.AF.E3.82.B9.EF.BC.88Team_N.G.X.EF.BC.89]; Stage Design: [[Fupac]]</small>
+
:<small>Coordination: Arowana; Stage Design: Fupac</small>
 
*''Nice On'' (JP Publisher: Sammy)
 
*''Nice On'' (JP Publisher: Sammy)
 +
:<small>Some Sound: Studio PJ</small>
 
*"Under Development"
 
*"Under Development"
  
 
===X68000===
 
===X68000===
*''Super Shanghai: Dragon's Eye'' (JP Publisher: Hot-B)
+
*''Super Shanghai: Dragon's Eye'' (some programming, some graphics) (JP Publisher: Takeru [Brother])
 +
:<small>Production, Direction, Some Graphics: Hot-B; Some Programming: Soft Machine?; (Some?) Sound: Cube</small>
 +
 
 
[[Category:Companies]]
 
[[Category:Companies]]

Latest revision as of 01:55, 28 December 2023

Aisystem Tokyo logo

Aisystem Tokyo (株式会社アイシステム東京) was a group company of Aisystem [1] [2] established on May 2, 1989. [3] Its head office was located near its parent company's in Matsudo, Chiba, while the development division was located in Chiyoda, Tokyo (hence the name of the company?). [4]

Aisystem Tokyo went bankrupt in 2005 [5] [6], but Aisystem remained in business and continued to operate the Go-Net online igo service and salon until August 2021. [7]

(We decided to write the name as "Aisystem" long ago, but Aisystem Tokyo and its parent company have written it inconsistently over the years [Ai System, AI-system].)

The following list is mostly derived from a company overview on the Aisystem Tokyo website. We have attempted to corroborate it by running code comparisons and looking at game credits and hidden data.

Arcade

  • Change Air Blade (programming?) (Sammy)
Sound: Fupac [8]
This is an educated guess. The company website just says "Air Blade." (Former NMK staff allegedly worked on this. [9])
  • Go Go Cowboy [medal game] (Sammy)
  • Doki Doki Kingyo Sukui [medal game] (Sammy)
  • "Under Development"

Famicom/NES

  • Pachislot Adventure 3: Bitaoshii 7 Kenzan! (programming) (JP Publisher: Coconuts Japan)
  • Perfect Bowling (programming?) (JP Publisher: Tonkin House)
This was originally a Coconuts Japan game. [10]

Game Boy

  • Konchuu Hakase (some graphics) (JP Publisher: J-Wing)
Sound: Sound Media
  • Pachio-kun 2 (programming) (JP Publisher: Coconuts Japan)
  • Pachio-kun 3 (programming) (JP Publisher: Coconuts Japan)
  • Pachislot Kids 2 (programming) (JP Publisher: Coconuts Japan)
  • Pachislot Kids 3 (programming) (JP Publisher: Coconuts Japan)

Game Boy Color

  • Kandume Monsters Parfait (JP Publisher: Starfish)
  • Macross 7: Ginga no Heart o Furuwa Sero!! (JP Publisher: Epoch)
?: Gamates
  • "Under Development"

Mark III/Master System

  • Solomon no Kagi: Oujo Rihita no Namida (programming?) (JP Publisher: Salio)
This came out over a year before Aisystem Tokyo was started, but it was listed on the Aisystem Tokyo website.

Mega Drive/Genesis

  • Bad Omen / Devilish: The Next Possession (programming?) (JP Publisher: Hot-B; US Publisher: Sage's Creation; KR Publisher: Samsung)
  • Go-Net (JP Publisher: Sega)
  • Hit the Ice (US Publisher: Taito)
  • Nakajima Satoru Kanshuu F-1 Hero MD / Ferrari Grand Prix Challenge (programming, sound) (JP Publisher: Varie; US/EU Publisher: Flying Edge)
  • Rainbow Islands Extra (programming?) (JP Publisher: Taito)
Sound Driver: Cube?
  • Thunder Fox (programming, graphics) (JP/US Publisher: Taito)
  • Uchuu Senkan Gomora (JP Publisher: UPL)
Sound Driver: Cube?

Mega CD/Sega CD

  • Genei Toshi: Illusion City (JP Publisher: Micro Cabin)
Planning, Production: Arrow Soft
  • Night Striker (JP Publisher: Taito)
  • The Ninja Warriors (JP Publisher: Taito)

Mobile

  • Choro Q [DoCoMo 503i]
  • City Connection [au]
  • City Connection [DoCoMo 503i]
  • City Connection DX [DoCoMo 504i]
  • Dengeki! Radar Sakusen [DoCoMo 503i]
  • Exerion [au]
  • Exerion [DoCoMo 503i]
  • Exerion DX [DoCoMo 504i]
  • Gundam Smash [DoCoMo 503i]
  • Isoge! Iscandar [DoCoMo 503i]
  • Kokumin-teki Bishoujo [DoCoMo 503i]
  • Newtype Kenkyuujo [DoCoMo 503i]
  • Party Gundam [DoCoMo 503i]
  • 積み上がれG! [DoCoMo 503i]
  • 撃て!波動砲! [DoCoMo 503i]
  • ヤマト波動砲ルーレット [DoCoMo 503i]

Several of the games listed above are minigames that were part of a service from Bandai Networks called Chara Gameland. It is difficult to pin down the final names for some of them. [11] [12]

MSX2

  • Daisenryaku II: Campaign Version (JP Publisher: Micro Cabin)
  • Super Shanghai: Dragon's Eye (JP Publisher: Hot-B)

Nintendo 64

  • Nushi Tsuri 64: Shiokaze ni Notte (some graphics?) (JP Publisher: Pack-In-Video)
The ending credits and the credits in the manual are very different. Only the latter mentions Aisystem Tokyo. (The Aisystem Tokyo website also lists Nushi Tsuri 64.)

PC Engine/TurboGrafx-16

  • Final Blaster (programming) (JP Publisher: Namco)
Developer: N.H. System/Nova
  • The NewZealand Story (JP Publisher: Taito)

PC Engine CD/TurboGrafx-CD

  • "Karaoke Game"

PlayStation

  • G Darius (JP Publisher: Taito; US/EU Publisher: THQ)
  • King of Bowling (programming, [some?] graphics) (JP Publisher: Coconuts Japan)
Sound Effects: Pure Sound
  • Kochira Katsushika-ku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Maki (JP Publisher: Bandai)
  • Nishijin Pachinko Tengoku EX (some graphics?) (JP Publisher: KSS)
Developer: Soft Machine
  • "Pachinko Simulation"
  • Puzzle Bobble 3 DX / Bust-A-Move 3 DX / Bust-A-Move '99 (programming, some graphics) (JP Publisher: Taito; EU/US Publisher: Acclaim)

Saturn

  • Darius Gaiden (JP Publisher: Taito, US Publisher: Acclaim)
  • Skull Fang: Kuuga Gaiden (JP Publisher: Data East)

Super Famicom/Super NES

  • Honkaku Shogi: Fuuunji Ryuuou (graphics) (JP Publisher: Virgin)
?: OeRSTED
  • Honkakuha Igo: Gosei (JP Publisher: Taito)
  • Honke Hanafuda (JP Publisher: Imagineer)
Some Graphics: ?; Sound Programming, Sound Effects: Pure Sound
  • Jissen Kyoutei (programming, graphics) (JP Publisher: Imagineer)
Game Design: ?; Sound Programming, Sound Effects: Pure Sound
  • Operation Thunderbolt (programming, some graphics) (US Publisher: Taito)
  • Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo! (some programming) (JP Publisher: Bandai)
Developer: Nova; Some Programming: Soft Machine?; Sound: USP?

Virtual Boy

  • "Sports"

Windows

  • "Common Adventure Development System"
  • "Under Development"

WonderSwan

  • Lode Runner for WonderSwan (programming, graphics) (JP Publisher: Banpresto)
Coordination: Arowana; Stage Design: Fupac
  • Nice On (JP Publisher: Sammy)
Some Sound: Studio PJ
  • "Under Development"

X68000

  • Super Shanghai: Dragon's Eye (some programming, some graphics) (JP Publisher: Takeru [Brother])
Production, Direction, Some Graphics: Hot-B; Some Programming: Soft Machine?; (Some?) Sound: Cube