Difference between revisions of "Aisystem Tokyo"

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__NOTOC__
 
[[Image:Ast.gif|right|Aisystem Tokyo logo]]
 
[[Image:Ast.gif|right|Aisystem Tokyo logo]]
Established on May 2, 1989, '''Aisystem Tokyo''', the (now seemingly defunct) Tokyo development studio of Matsudo City, Chiba-based Aisystem, was involved with the contract development of video game and computer software, web page editing, and the management of its own information site called "Ai-town." Most notable of the company's video game-related accomplishments were its ports of various Taito games.
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'''Aisystem Tokyo''' (株式会社アイシステム東京) was a group company of Aisystem established on May 2, 1989. Its head office was located near its parent company's in Matsudo, Chiba, while the development division was located in Chiyoda, Tokyo (hence the name of the company?). [http://web.archive.org/web/20050828121929/http://www.go-net.ne.jp/jhomepage/kaisya.html] [http://web.archive.org/web/20051004070943/http://www.yo.rim.or.jp/~hiramatu/kaisya.html]
  
("Aisystem" has also been seen written as "Ai System," "Ai system," and "ai・system.")
+
Aisystem Tokyo allegedly went bankrupt around 2005 [https://jp.linkedin.com/in/%E5%92%8C%E4%B9%9F-%E6%B4%A5%E5%B1%B1-706954116], but Aisystem still exists and continues to operate [http://www.go-net.ne.jp/ the Go-Net online igo service and salon].
  
The following list came from a company overview (see [[#Links|links]]). We have attempted to corroborate it by running [[Research Methods#Code comparisons|code comparisons]] and looking at game credits (see [[#Links|links]]).
+
(We decided to write the name as "Aisystem" long ago, but the company and its parent have written it inconsistently over the years [Ai System, AI-system].)
  
A common denominator between many of the PC Engine, Mega Drive, Mega CD, and Super Famicom games is programmer Daikoku Hisaya.
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The following list came from a [http://web.archive.org/web/*/http://www.ai-town.co.jp/aisystem/company.html company overview]. We have attempted to corroborate it by running [[About:Research Methods#Code comparisons|code comparisons]] and looking at [http://gdri.smspower.org/credits/aisystemcredits.txt game credits].
  
 
===Arcade===
 
===Arcade===
*''Change Air Blade'' (Manufacturer: Sammy)
+
*''Change Air Blade'' (Sammy)
*''Go Go Cowboy'' (Manufacturer: Sammy)
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:<small>This is an educated guess. The company website just says "Air Blade."</small>
*''Kingyo Sukui''
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*''Go Go Cowboy'' [medal game] (Sammy)
*Under Development
+
*''Doki Doki Kingyo Sukui'' [medal game] (Sammy)
 
+
*"Under Development"
===au===
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*''City Connection''
+
*''Exerion''
+
 
+
===DoComo 503i===
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*''Gundam Smash''
+
*''Party Gundam''
+
 
+
===DoCoMo 504i===
+
*''City Connection DX''
+
*''Exerion DX''
+
  
 
===Famicom/NES===
 
===Famicom/NES===
*''Pachi Slot Adventure 3: Bitaoshii 7 Kenzan!'' (JP Publisher: Coconuts Japan)
+
*''Pachislot Adventure 3: Bitaoshii 7 Kenzan!'' (programming) (JP Publisher: Coconuts Japan)
*''Perfect Bowling'' (JP Publisher: Tonkin House)
+
*''Perfect Bowling'' (programming?) (JP Publisher: Tonkin House)
 +
:<small>A Coconuts Japan game [https://tcrf.net/Perfect_Bowling]</small>
  
 
===Game Boy===
 
===Game Boy===
*''Konchuu Hakase''??? (CG development) (JP Publisher: J-Wing)
+
*''Konchuu Hakase'' (some graphics) (JP Publisher: J-Wing)
*''Pachi Slot Kids 2'' (JP Publisher: Coconuts Japan)
+
:<small>Sound: Sound Media</small>
*''Pachi Slot Kids 3'' (JP Publisher: Coconuts Japan)
+
*''Pachio-kun 2'' (programming) (JP Publisher: Coconuts Japan)
 +
*''Pachio-kun 3'' (programming) (JP Publisher: Coconuts Japan)
 +
*''Pachislot Kids 2'' (programming) (JP Publisher: Coconuts Japan)
 +
*''Pachislot Kids 3'' (programming) (JP Publisher: Coconuts Japan)
  
 
===Game Boy Color===
 
===Game Boy Color===
*''Kandume Monster Parfait'' (JP Publisher: Starfish)
+
*''Kanzume Monster Parfait'' (JP Publisher: Starfish)
 
*''Macross 7: Ginga no Heart o Furuwa Sero!!'' (JP Publisher: Epoch)
 
*''Macross 7: Ginga no Heart o Furuwa Sero!!'' (JP Publisher: Epoch)
 +
:<small>?: Gamates</small>
 +
*"Under Development"
  
 
===Mark III/Master System===
 
===Mark III/Master System===
*''Solomon no Kagi: Oujo Rihita no Namida'' (JP Publisher: Salio)
+
*''Solomon no Kagi: Oujo Rihita no Namida'' (programming?) (JP Publisher: Salio)
  
 
===Mega Drive/Genesis===
 
===Mega Drive/Genesis===
*''Bad Omen / Devilish'' (JP Publisher: Hot-B, US Publisher: Sage's Creation)
+
*''Bad Omen'' / ''Devilish: The Next Possession'' (programming?) (JP Publisher: [[Hot-B]]; US Publisher: Sage's Creation; KR Publisher: Samsung)
 +
*''Go-Net'' (JP Publisher: Sega)
 
*''Hit the Ice'' (US Publisher: Taito)
 
*''Hit the Ice'' (US Publisher: Taito)
*''Nakajima Satoru Kanshuu F1 Hero MD / Ferrari Grand Prix Challenge'' (JP Publisher: Varie, US/EU Publisher: Flying Edge)
+
*''Nakajima Satoru Kanshuu F-1 Hero MD'' / ''Ferrari Grand Prix Challenge'' (programming, sound) (JP Publisher: [[Varie]]; US/EU Publisher: Flying Edge)
*''Rainbow Islands Extra'' (JP Publisher: Taito)
+
*''Rainbow Islands Extra'' (programming?) (JP Publisher: Taito)
*''Thunder Fox'' (JP/US Publisher: Taito)
+
*''Thunder Fox'' (programming, graphics) (JP/US Publisher: Taito)
 
*''Uchuu Senkan Gomora'' (JP Publisher: UPL)
 
*''Uchuu Senkan Gomora'' (JP Publisher: UPL)
 +
:<small>Sound Driver?: Cube</small>
  
 
===Mega CD/Sega CD===
 
===Mega CD/Sega CD===
*''Gen'ei Toshi: Illusion City'' (JP Publisher: Micro Cabin)
+
*''Genei Toshi: Illusion City'' (JP Publisher: Micro Cabin)
 +
:<small>Planning, Production: Arrow Soft</small>
 
*''Night Striker'' (JP Publisher: Taito)
 
*''Night Striker'' (JP Publisher: Taito)
*''Ninja Warriors, The'' (JP Publisher: Taito)
+
*''The Ninja Warriors'' (JP Publisher: Taito)
 +
 
 +
===Mobile===
 +
*''Choro Q'' [DoCoMo 503i]
 +
*''City Connection'' [au]
 +
*''City Connection'' [DoCoMo 503i]
 +
*''City Connection DX'' [DoCoMo 504i]
 +
*''Dengeki! Radar Sakusen'' [DoCoMo 503i]
 +
*''Exerion'' [au]
 +
*''Exerion'' [DoCoMo 503i]
 +
*''Exerion DX'' [DoCoMo 504i]
 +
*''Gundam Smash'' [DoCoMo 503i]
 +
*''Isoge! Iscandar'' [DoCoMo 503i]
 +
*''Kokumin-teki Bishoujo'' [DoCoMo 503i]
 +
*''Newtype Kenkyuujo'' [DoCoMo 503i]
 +
*''Party Gundam'' [DoCoMo 503i]
 +
*''積み上がれG!'' [DoCoMo 503i]
 +
*''撃て!波動砲!'' [DoCoMo 503i]
 +
*''ヤマト波動砲ルーレット'' [DoCoMo 503i]
  
 
===MSX2===
 
===MSX2===
Line 60: Line 77:
  
 
===Nintendo 64===
 
===Nintendo 64===
*''Nushi Tsuri 64'' (CG development) (Developer: DDL, JP Publisher: Pack-In-Video)
+
*''Nushi Tsuri 64'' (some graphics?) (JP Publisher: Pack-In-Video)
 +
:<small>Developer: DDL</small>
  
 
===PC Engine/TurboGrafx-16===
 
===PC Engine/TurboGrafx-16===
 
*''Final Blaster'' (programming) (JP Publisher: Namco)
 
*''Final Blaster'' (programming) (JP Publisher: Namco)
*Karaoke Game (CD)
+
*''The New Zealand Story'' (JP Publisher: Taito)
*''New Zealand Story, The'' (All Other Work, JP Publisher: Taito)
+
 
 +
===PC Engine CD/TurboGrafx-CD===
 +
*"Karaoke Game"
  
 
===PlayStation===
 
===PlayStation===
*''G Darius'' (US Publisher: THQ, CN Publisher: Sony Computer Entertainment, JP Publisher: Taito)
+
*''G Darius'' (JP Publisher: Taito; US/EU Publisher: THQ)
 
*''King of Bowling'' (JP Publisher: Coconuts Japan)
 
*''King of Bowling'' (JP Publisher: Coconuts Japan)
*''Nishijin Pachinko Tengoku EX'' (CG development) (JP Publisher: KSS)
+
*''Kochira Katsushikaku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Kan'' (JP Publisher: Bandai)
*Pachinko Simulation
+
*''Nishijin Pachinko Tengoku EX'' (graphics) (JP Publisher: KSS)
*''Puzzle Bobble 3 DX / Bust-A-Move 3 DX / Bust-A-Move 3 '99'' (JP Publisher: Taito, EU/US Publisher: Acclaim)
+
*"Pachinko Simulation"
 +
*''Puzzle Bobble 3 DX'' / ''Bust-A-Move 3 DX'' / ''Bust-A-Move '99'' (programming, some graphics) (JP Publisher: Taito; EU/US Publisher: Acclaim)
  
 
===Saturn===
 
===Saturn===
Line 79: Line 100:
  
 
===Super Famicom/Super NES===
 
===Super Famicom/Super NES===
*''Honkaku Shougi: Fuuunji Ryuuou'' (CG development) (JP Publisher: Virgin)
+
*''Honkaku Shougi: Fuuunji Ryuuou'' (graphics) (JP Publisher: Virgin)
 
*''Honkakuha Igo: Gosei'' (JP Publisher: Taito)
 
*''Honkakuha Igo: Gosei'' (JP Publisher: Taito)
 
*''Honke Hanafuda'' (JP Publisher: Imagineer)
 
*''Honke Hanafuda'' (JP Publisher: Imagineer)
*Kyoutei Eiyuu Den
+
*''Jissen Kyoutei'' (programming, graphics) (JP Publisher: Imagineer)
 +
:<small>Game Design: ?; Sound (Except Music Composition): Pure Sound</small>
 
*''Operation Thunderbolt'' (US Publisher: Taito)
 
*''Operation Thunderbolt'' (US Publisher: Taito)
*''Thunderbirds'' (JP Publisher: Bandai)
+
*''Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo!'' (some programming) (JP Publisher: Bandai)
 +
:<small>Co-Developer: [[Nova]]; Some Programming: [[Soft Machine]]?; Sound: USP</small>
  
 
===Virtual Boy===
 
===Virtual Boy===
*Sports Game
+
*"Sports"
  
 
===Windows===
 
===Windows===
*Common Adventure Development System
+
*"Common Adventure Development System"
 +
*"Under Development"
  
 
===WonderSwan===
 
===WonderSwan===
 
*''Lode Runner for WonderSwan'' (JP Publisher: Banpresto)
 
*''Lode Runner for WonderSwan'' (JP Publisher: Banpresto)
 +
:<small>Planning: Team N.G.X [http://review-site.net/dt/index.php/え#.E3.82.A8.E3.83.8C.E3.82.B8.E3.83.BC.E3.82.A8.E3.83.83.E3.82.AF.E3.82.B9.EF.BC.88Team_N.G.X.EF.BC.89]; Stage Design: [[Fupac]]</small>
 
*''Nice On'' (JP Publisher: Sammy)
 
*''Nice On'' (JP Publisher: Sammy)
 +
:<small>Some Sound: Studio PJ</small>
 +
*"Under Development"
  
 
===X68000===
 
===X68000===
*''Super Shanghai: Dragon's Eye'' (JP Publisher: Hot-B)
+
*''Super Shanghai: Dragon's Eye'' (some programming, some graphics, some sound?) (JP Publisher: Takeru [Brother])
 +
:<small>Production, Direction, Some Graphics: Hot-B; Some Programming: Soft Machine?; [Some?] Sound: Cube</small>
  
==Links==
+
[[Category:Companies]]
* [http://web.archive.org/web/20041026002106/http://www.ai-town.co.jp/aisystem/company.html Internet Archive Wayback Machine - Aisystem Tokyo Company Overview]
+
* [http://web.archive.org/web/19990204002738/http://island.qqq.or.jp/hp/aisystem/ Internet Archive Wayback Machine - Circa 1999 Version of Aisystem Tokyo Home Page]
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* [http://www.ai-system.ne.jp/ Official Aisystem Web Site]
+
* [http://gdri.smspower.org/credits/aisystemcredits.txt Credits from Aisystem Tokyo games]
+
* [http://www.vector.co.jp/soft/win95/art/se248411.html?y PicoDio Player, a free image/audio player for Windows by Aisystem Tokyo]
+
__NOTOC__
+

Revision as of 03:52, 15 April 2018

Aisystem Tokyo logo

Aisystem Tokyo (株式会社アイシステム東京) was a group company of Aisystem established on May 2, 1989. Its head office was located near its parent company's in Matsudo, Chiba, while the development division was located in Chiyoda, Tokyo (hence the name of the company?). [1] [2]

Aisystem Tokyo allegedly went bankrupt around 2005 [3], but Aisystem still exists and continues to operate the Go-Net online igo service and salon.

(We decided to write the name as "Aisystem" long ago, but the company and its parent have written it inconsistently over the years [Ai System, AI-system].)

The following list came from a company overview. We have attempted to corroborate it by running code comparisons and looking at game credits.

Arcade

  • Change Air Blade (Sammy)
This is an educated guess. The company website just says "Air Blade."
  • Go Go Cowboy [medal game] (Sammy)
  • Doki Doki Kingyo Sukui [medal game] (Sammy)
  • "Under Development"

Famicom/NES

  • Pachislot Adventure 3: Bitaoshii 7 Kenzan! (programming) (JP Publisher: Coconuts Japan)
  • Perfect Bowling (programming?) (JP Publisher: Tonkin House)
A Coconuts Japan game [4]

Game Boy

  • Konchuu Hakase (some graphics) (JP Publisher: J-Wing)
Sound: Sound Media
  • Pachio-kun 2 (programming) (JP Publisher: Coconuts Japan)
  • Pachio-kun 3 (programming) (JP Publisher: Coconuts Japan)
  • Pachislot Kids 2 (programming) (JP Publisher: Coconuts Japan)
  • Pachislot Kids 3 (programming) (JP Publisher: Coconuts Japan)

Game Boy Color

  • Kanzume Monster Parfait (JP Publisher: Starfish)
  • Macross 7: Ginga no Heart o Furuwa Sero!! (JP Publisher: Epoch)
?: Gamates
  • "Under Development"

Mark III/Master System

  • Solomon no Kagi: Oujo Rihita no Namida (programming?) (JP Publisher: Salio)

Mega Drive/Genesis

  • Bad Omen / Devilish: The Next Possession (programming?) (JP Publisher: Hot-B; US Publisher: Sage's Creation; KR Publisher: Samsung)
  • Go-Net (JP Publisher: Sega)
  • Hit the Ice (US Publisher: Taito)
  • Nakajima Satoru Kanshuu F-1 Hero MD / Ferrari Grand Prix Challenge (programming, sound) (JP Publisher: Varie; US/EU Publisher: Flying Edge)
  • Rainbow Islands Extra (programming?) (JP Publisher: Taito)
  • Thunder Fox (programming, graphics) (JP/US Publisher: Taito)
  • Uchuu Senkan Gomora (JP Publisher: UPL)
Sound Driver?: Cube

Mega CD/Sega CD

  • Genei Toshi: Illusion City (JP Publisher: Micro Cabin)
Planning, Production: Arrow Soft
  • Night Striker (JP Publisher: Taito)
  • The Ninja Warriors (JP Publisher: Taito)

Mobile

  • Choro Q [DoCoMo 503i]
  • City Connection [au]
  • City Connection [DoCoMo 503i]
  • City Connection DX [DoCoMo 504i]
  • Dengeki! Radar Sakusen [DoCoMo 503i]
  • Exerion [au]
  • Exerion [DoCoMo 503i]
  • Exerion DX [DoCoMo 504i]
  • Gundam Smash [DoCoMo 503i]
  • Isoge! Iscandar [DoCoMo 503i]
  • Kokumin-teki Bishoujo [DoCoMo 503i]
  • Newtype Kenkyuujo [DoCoMo 503i]
  • Party Gundam [DoCoMo 503i]
  • 積み上がれG! [DoCoMo 503i]
  • 撃て!波動砲! [DoCoMo 503i]
  • ヤマト波動砲ルーレット [DoCoMo 503i]

MSX2

  • Daisenryaku II: Campaign Version (JP Publisher: Micro Cabin)
  • Super Shanghai: Dragon's Eye (JP Publisher: Hot-B)

Nintendo 64

  • Nushi Tsuri 64 (some graphics?) (JP Publisher: Pack-In-Video)
Developer: DDL

PC Engine/TurboGrafx-16

  • Final Blaster (programming) (JP Publisher: Namco)
  • The New Zealand Story (JP Publisher: Taito)

PC Engine CD/TurboGrafx-CD

  • "Karaoke Game"

PlayStation

  • G Darius (JP Publisher: Taito; US/EU Publisher: THQ)
  • King of Bowling (JP Publisher: Coconuts Japan)
  • Kochira Katsushikaku Kameari Kouenmae Hashutsujo: High-Tech Building Shinkou Soshi Sakusen! no Kan (JP Publisher: Bandai)
  • Nishijin Pachinko Tengoku EX (graphics) (JP Publisher: KSS)
  • "Pachinko Simulation"
  • Puzzle Bobble 3 DX / Bust-A-Move 3 DX / Bust-A-Move '99 (programming, some graphics) (JP Publisher: Taito; EU/US Publisher: Acclaim)

Saturn

  • Darius Gaiden (JP Publisher: Taito, US Publisher: Acclaim)
  • Skull Fang: Kuuga Gaiden (JP Publisher: Data East)

Super Famicom/Super NES

  • Honkaku Shougi: Fuuunji Ryuuou (graphics) (JP Publisher: Virgin)
  • Honkakuha Igo: Gosei (JP Publisher: Taito)
  • Honke Hanafuda (JP Publisher: Imagineer)
  • Jissen Kyoutei (programming, graphics) (JP Publisher: Imagineer)
Game Design: ?; Sound (Except Music Composition): Pure Sound
  • Operation Thunderbolt (US Publisher: Taito)
  • Thunderbirds, Gerry Anderson's: Kokusai Kyuujotai Shutsudou seyo! (some programming) (JP Publisher: Bandai)
Co-Developer: Nova; Some Programming: Soft Machine?; Sound: USP

Virtual Boy

  • "Sports"

Windows

  • "Common Adventure Development System"
  • "Under Development"

WonderSwan

  • Lode Runner for WonderSwan (JP Publisher: Banpresto)
Planning: Team N.G.X [5]; Stage Design: Fupac
  • Nice On (JP Publisher: Sammy)
Some Sound: Studio PJ
  • "Under Development"

X68000

  • Super Shanghai: Dragon's Eye (some programming, some graphics, some sound?) (JP Publisher: Takeru [Brother])
Production, Direction, Some Graphics: Hot-B; Some Programming: Soft Machine?; [Some?] Sound: Cube