Aicom

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Aicom logo

In 1990, Sammy established a subsidiary called "Nippon Aicom" in Itabashi-ku, Tokyo. In 1992, Aicom and Japan Soft Technology (another subsidiary) were merged into Sammy. [1] Aicom eventually broke away from Sammy, received investment from SNK and Takara, and became Yumekobo. [2]

Unfortunately, that's about all the information on Aicom there is. Contrary to what Sammy's corporate history might imply, Aicom clearly existed prior to 1990.

Aicom appears to have its roots in Exa Planning, which produced the arcade games Angel Kids and Pythagoras no Nazo for Sega. In fact, "Terayan" (who worked for Aicom) has a piece of graph paper with the Exa Planning logo on it.

The list below only includes games released prior to 1992, the year Aicom and Japan Soft Technology were merged into Sammy.

Cyclone System and C.P. Brain were both started by former Aicom staff.

Research Methods: Actual mentions, code comparisons, interviews, online resources (see Links), shared credits

Arcade

  • A.B. Cop (Sega)
  • Lord of King, The / Astyanax, The (Jaleco)
  • Racing Hero (Sega)

Famicom/NES

  • Chuugoku Senseijutsu (JP Publisher: Jaleco)
  • Flying Hero (JP Publisher: Epic/Sony Records)
  • Golgo 13: Dai 2 Shou: Riddle of Icarus / Golgo 13: The Mafat Conspiracy (JP/US Publisher: VIC Tokai)
  • Gun-Dec / Vice: Project Doom (JP/US Publisher: Sammy)
  • Moero!! Junior Basket: Two on Two / Hoops (JP/US Publisher: Jaleco)
  • Totsuzen! Machoman / Amagon (JP Publisher: VIC Tokai; US Publisher: Sammy)
  • Ultimate Basketball / Taito Basketball (US Publisher: Sammy; JP Publisher: Taito)
  • Zenbei!! Pro Basket / All-Pro Basketball (JP/US Publisher: VIC Tokai)

Mega Drive/Genesis

  • Dando / Vasome (unreleased) (Treco) [3]

PC Engine/Turbo Grafx-16

  • Makyou Densetsu / The Legendary Axe (JP Publisher: Victor; US Publisher: NEC Home Electronics)
  • USA Pro Basketball / Takin' It to the Hoop (JP Publisher: Aicom; US Publisher: NEC Home Electronics)

Links