Difference between revisions of "Aicom"

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In 1990, Sammy established a subsidiary called "Nippon Eicom" [http://www.sammy.co.jp/english/corporate/history.html] in Itabashi-ku, Tokyo. In 1992, Aicom and Japan Soft Technology (another subsidiary) were merged into Sammy. [http://www.sammy.co.jp/japanese/company/history/index.html] Aicom eventually broke away from Sammy, received investment from SNK and Takara, and became Yumekobo. [http://www.review-site.net/developer/xe.html#エイコム]
 
In 1990, Sammy established a subsidiary called "Nippon Eicom" [http://www.sammy.co.jp/english/corporate/history.html] in Itabashi-ku, Tokyo. In 1992, Aicom and Japan Soft Technology (another subsidiary) were merged into Sammy. [http://www.sammy.co.jp/japanese/company/history/index.html] Aicom eventually broke away from Sammy, received investment from SNK and Takara, and became Yumekobo. [http://www.review-site.net/developer/xe.html#エイコム]
  
Contrary to what [http://www.sammy.co.jp/japanese/company/history/index.html Sammy's corporate history] might imply, Aicom clearly existed prior to 1990. In actuality, Aicom had been purchased by Sammy around that time. [http://gdri.smspower.org/wiki/index.php/Interview:Hitoshi_Akashi]
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Contrary to what [http://www.sammy.co.jp/japanese/company/history/index.html Sammy's corporate history] might imply, Aicom existed prior to 1990. Aicom was actually purchased by Sammy around that time. [http://gdri.smspower.org/wiki/index.php/Interview:Hitoshi_Akashi]
  
 
Aicom appears to have its roots in Exa Planning, which produced the arcade games Angel Kids and Pythagoras no Nazo for [http://gdri.smspower.org/wiki/index.php/Category:Sega Sega]. In fact, "Terayan" (who worked for Aicom) has [http://r-type486sp.hp.infoseek.co.jp/ngvp09d.html a piece of graph paper with the Exa Planning logo on it].
 
Aicom appears to have its roots in Exa Planning, which produced the arcade games Angel Kids and Pythagoras no Nazo for [http://gdri.smspower.org/wiki/index.php/Category:Sega Sega]. In fact, "Terayan" (who worked for Aicom) has [http://r-type486sp.hp.infoseek.co.jp/ngvp09d.html a piece of graph paper with the Exa Planning logo on it].
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[[Company:Cyclone System|Cyclone System]] and [[Company:C.P. Brain|C.P. Brain]] were both started by former Aicom staff.
 
[[Company:Cyclone System|Cyclone System]] and [[Company:C.P. Brain|C.P. Brain]] were both started by former Aicom staff.
  
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, code comparisons, interviews, online resources (see [[#Links|Links]]), [http://gdri.smspower.org/credits/aicomcredits.txt shared credits]
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'''[[About:Research Methods|Research Methods]]:''' Actual mentions, code comparisons, interviews, online resources (see [[#Links|Links]]), [http://gdri.smspower.org/credits/aicomcredits.txt shared staff]
  
 
===Arcade===
 
===Arcade===
 
*''A.B. Cop'' (Sega)
 
*''A.B. Cop'' (Sega)
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*''Hachoo!'' (Jaleco)
 
*''Lord of King, The / Astyanax, The'' (Jaleco)
 
*''Lord of King, The / Astyanax, The'' (Jaleco)
 
*''Racing Hero'' (Sega)
 
*''Racing Hero'' (Sega)
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===PC Engine/TurboGrafx-16===
 
===PC Engine/TurboGrafx-16===
*<div style="color:red">''Makyou Densetsu / The Legendary Axe'' (JP Publisher: Victor; US Publisher: NEC Home Electronics)</div>
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*''Makyou Densetsu / The Legendary Axe'' (JP Publisher: Victor; US Publisher: NEC Home Electronics)
*<div style="color:red">''USA Pro Basketball / Takin' It to the Hoop'' (JP Publisher: Aicom; US Publisher: NEC Home Electronics)</div>
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*''USA Pro Basketball / Takin' It to the Hoop'' (JP Publisher: Aicom; US Publisher: NEC Home Electronics)
  
 
==Links==
 
==Links==

Revision as of 09:41, 9 July 2009

< Companies

Aicom logo

In 1990, Sammy established a subsidiary called "Nippon Eicom" [1] in Itabashi-ku, Tokyo. In 1992, Aicom and Japan Soft Technology (another subsidiary) were merged into Sammy. [2] Aicom eventually broke away from Sammy, received investment from SNK and Takara, and became Yumekobo. [3]

Contrary to what Sammy's corporate history might imply, Aicom existed prior to 1990. Aicom was actually purchased by Sammy around that time. [4]

Aicom appears to have its roots in Exa Planning, which produced the arcade games Angel Kids and Pythagoras no Nazo for Sega. In fact, "Terayan" (who worked for Aicom) has a piece of graph paper with the Exa Planning logo on it.

The list below only includes games released prior to 1992, the year Aicom and Japan Soft Technology were merged into Sammy.

Cyclone System and C.P. Brain were both started by former Aicom staff.

Research Methods: Actual mentions, code comparisons, interviews, online resources (see Links), shared staff

Arcade

  • A.B. Cop (Sega)
  • Hachoo! (Jaleco)
  • Lord of King, The / Astyanax, The (Jaleco)
  • Racing Hero (Sega)

Famicom/NES

  • Chuugoku Senseijutsu (JP Publisher: Jaleco)
  • Flying Hero (JP Publisher: Epic/Sony Records)
  • Golgo 13: Dai 2 Shou: Riddle of Icarus / Golgo 13: The Mafat Conspiracy (JP/US Publisher: VIC Tokai)
  • Gun-Dec / Vice: Project Doom (JP/US Publisher: Sammy)
  • Moero!! Junior Basket: Two on Two / Hoops (JP/US Publisher: Jaleco)
  • Totsuzen! Machoman / Amagon (JP Publisher: VIC Tokai; US Publisher: Sammy)
  • Ultimate Basketball / Taito Basketball (US Publisher: Sammy; JP Publisher: Taito)
  • Zenbei!! Pro Basket / All-Pro Basketball (JP/US Publisher: VIC Tokai)

Mega Drive/Genesis

  • Dando / Vasome (unreleased) (Treco) [5]
  • Wonder Boy III: Monster Lair / Monster Lair / Monster Lair: Wonder Boy III (JP/US Publisher: Sega; SK Publisher: Samsung)

PC Engine/TurboGrafx-16

  • Makyou Densetsu / The Legendary Axe (JP Publisher: Victor; US Publisher: NEC Home Electronics)
  • USA Pro Basketball / Takin' It to the Hoop (JP Publisher: Aicom; US Publisher: NEC Home Electronics)

Links