Difference between revisions of "Aicom"

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[[Image:Aicom.png|right|Aicom logo]]
 
[[Image:Aicom.png|right|Aicom logo]]
''This entry is about the "original" Aicom. For the Aicom responsible for "Pulstar," see [[Yumekobo]].''
+
''This entry is about the original Aicom. For the Aicom responsible for ''Pulstar'', see [[Yumekobo]].''
  
'''Aicom''' (株式会社エイコム) was originally established in the 1980s. It was acquired by Sammy [http://gdri.smspower.org/wiki/index.php/Interview:Hitoshi_Akashi] in 1990 and became a subsidiary called Nippon Aicom (株式会社日本エイコム). Nippon Aicom and another Sammy subsidiary, Japan Soft Technology, were merged into Sammy in 1992. [http://www.sammy.co.jp/japanese/company/history/index.html]
+
'''Aicom Corporation''' (株式会社エイコム) was a game developer and publisher headed by Akio Inoue. (The name is allegedly short for "Akio Inoue COMputer.") The company was acquired by Sammy [http://gdri.smspower.org/wiki/index.php/Interview:Hitoshi_Akashi] in 1990 and became a subsidiary called '''Aicom Japan''' (株式会社日本エイコム). [http://web.archive.org/web/20090506003243/http://www.sammy.co.jp/japanese/company/history/index.html] Some executives and staff left as a result. [https://twitter.com/sizokmr/status/302308464552714240]
  
The company name is alledgedly short for "Akio Inoue COMputer." (Akio Inoue was the president of Aicom.) [http://www.varusu.com/thread/arc/1015360217/#R16]
+
Aicom and another Sammy subsidiary, Japan Soft Technology, were merged into Sammy [http://web.archive.org/web/20090506003243/http://www.sammy.co.jp/japanese/company/history/index.html] in February 1992.  Approximately half of Aicom's staff continued to work at Sammy. [https://twitter.com/sizokmr/status/302308956527804416] Sammy eventually cancelled most ongoing projects and fired most of the remaining former Aicom staff. [https://twitter.com/sizokmr/status/302309545957527553]
  
Aicom may have originally been Exa Planning, but this has not been confirmed. Exa Planning games (''Angel Kids'' and ''Pythagoras no Nazo'') have been included below in red.
+
The name "EXA Planning" is seen on several arcade games (''Angel Kids'', ''Megumi Rescue'', and ''Pythagoras no Nazo''). Depending on who you ask, this was either a name used on games jointly developed by Aicom and [[Eleca]] (E = Eleca; A = Aicom), or it was another company run by Aicom's president. (It is worth noting that Eleca's name turns up in these games, but not Aicom's.)
  
 
[[Cyclone System]] and [[C.P. Brain]] were both started by former Aicom staff.
 
[[Cyclone System]] and [[C.P. Brain]] were both started by former Aicom staff.
  
'''[[About:Research Methods|Research Methods]]:''' Actual mentions, code comparisons, interviews, online resources (see [[#Links|Links]]), [http://gdri.smspower.org/credits/aicomcredits.txt shared staff]
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'''[[About:Research Methods|Research Methods]]:''' Actual mentions, code comparisons, interviews, online resources (see [[#Links|Links]]), shared staff
  
 
===Arcade===
 
===Arcade===
 
*''A.B. Cop'' (Sega)
 
*''A.B. Cop'' (Sega)
 
*<div style="color:red">''Angel Kids'' (Sega)</div>
 
*<div style="color:red">''Angel Kids'' (Sega)</div>
:<small>Programming: [[Eleca]]</small>
+
:<small>Programming: Eleca</small>
*<div style="color:red">''Bombs Away'' (Jaleco)</div>
+
*''Bombs Away'' (Jaleco)
 
*''Hachoo!'' (Jaleco)
 
*''Hachoo!'' (Jaleco)
*''Lord of King, The / Astyanax, The'' (Jaleco)
+
*''The Lord of King'' / ''The Astyanax'' (Jaleco)
 +
*<div style="color:red">''Megumi Rescue'' (unreleased) (Sega)</div>
 +
:<small>Programming: Eleca</small>
 
*<div style="color:red">''Pythagoras no Nazo'' (Sega)</div>
 
*<div style="color:red">''Pythagoras no Nazo'' (Sega)</div>
:<small>Programming: [[Eleca]]</small>
+
:<small>Programming: Eleca</small>
 
*''Racing Hero'' (Sega)
 
*''Racing Hero'' (Sega)
  
 
===Famicom/NES===
 
===Famicom/NES===
*<div style="color:red">''Bomber King / RoboWarrior'' (JP Publisher: Hudson; US/EU Publisher: Jaleco) [http://gdri.smspower.org/wiki/index.php/Blog:Bomb's_Your_Uncle]</div>
+
*''Bomber King'' / ''RoboWarrior'' (co-developer) (JP Publisher: Hudson; US/EU Publisher: Jaleco) [http://gdri.smspower.org/wiki/index.php/Blog:Bomb's_Your_Uncle]
 
*''Chuugoku Senseijutsu'' (JP Publisher: Jaleco)
 
*''Chuugoku Senseijutsu'' (JP Publisher: Jaleco)
*''Flying Hero'' (JP Publisher: Epic/Sony Records)
+
*''Flying Hero'' (JP Publisher: Epic)
*''Golgo 13: Dai 2 Shou: Riddle of Icarus / Golgo 13: The Mafat Conspiracy'' (JP/US Publisher: [[VIC Tokai]])
+
*''Golgo 13: Dai 2 Shou: Riddle of Icarus'' / ''Golgo 13: The Mafat Conspiracy'' (JP/US Publisher: [[Vic Tokai]])
*''Gun-Dec / Vice: Project Doom'' (JP/US Publisher: Sammy)
+
*''Gun-Dec'' / ''Vice: Project Doom'' (JP/US Publisher: Sammy)
*''Moero!! Junior Basket: Two on Two / Hoops'' (JP/US Publisher: Jaleco)
+
*<div style="color:red">''The Lord of King'' / ''Astyanax'' (production? some sound?) (JP/US/EU Publisher: Jaleco)</div>
*''Totsuzen! Machoman / Amagon'' (JP Publisher: VIC Tokai; US Publisher: Sammy)
+
:<small>Developer: [[C-lab.]]?</small>
*''Ultimate Basketball / Taito Basketball'' (US Publisher: Sammy; JP Publisher: Taito)
+
*<div style="color:red">''Magic John'' / ''Totally Rad'' (production? sound?) (JP/US Publisher: Jaleco)</div>
*''Zenbei!! Pro Basket / All-Pro Basketball'' (JP/US Publisher: VIC Tokai)
+
:<small>Developer: C-lab.?</small>
 +
*''Magical Kids Doropie'' / ''The Krion Conquest'' (sound) (JP/US Publisher: Vic Tokai)
 +
*''Moero!! Junior Basket: Two on Two'' / ''Hoops'' (JP/US Publisher: Jaleco)
 +
*<div style="color:red">''Takeshi no Sengoku Fuuunko'' (sound?) (JP Publisher: Taito)</div>
 +
*''Totsuzen! Machoman'' / ''Amagon'' (JP Publisher: Vic Tokai; US Publisher: Sammy)
 +
*''Ultimate Basketball'' / ''Taito Basketball'' (US Publisher: Sammy; JP Publisher: Taito)
 +
*''Ultimate Soccer'' (unreleased) (game design) (Sammy)
 +
:<small>Programming, Graphics, Sound: [[Beyond]]</small>
 +
*''Zenbei!! Pro Basket'' / ''All-Pro Basketball'' (JP/US Publisher: Vic Tokai)
 +
 
 +
===Mark III/Master System===
 +
*<div style="color:red">''Basketball Nightmare'' (EU Publisher: Sega)</div>
 +
*<div style="color:red">''Great Basketball'' / ''Great Basket'' (JP/US/EU Publisher: Sega; BR Publisher: Tec Toy)</div>
 +
*''Psycho Fox'' / ''Sapo Xulé Vs Os Invasores do Brejo'' (sound) (US/EU Publisher: Sega; KR Publisher: Samsung; BR Publisher: Tec Toy)
  
 
===Mega Drive/Genesis===
 
===Mega Drive/Genesis===
*<div style="color:red">''Dando / Vasome'' (unreleased) (Treco) [http://www.iris.dti.ne.jp/~haya-c/funkykh/profile.html]</div>
+
*<div style="color:red">''Dando'' / ''Vasum'' (unreleased) (Treco) [http://www.iris.dti.ne.jp/~haya-c/funkykh/profile.html]</div>
*<div style="color:red">''Wonder Boy III: Monster Lair / Monster Lair / Monster Lair: Wonder Boy III'' (JP/US Publisher: Sega; SK Publisher: Samsung)</div>
+
*''Fighting Masters'' (JP/US Publisher: Treco; KR Publisher: Samsung)
 +
:<small>Some System Design, Programming: [[ALU]]</small>
 +
*<div style="color:red">''Magical Hat no Buttobi Turbo! Daibouken'' (sound?) (JP Publisher: Sega)</div>
 +
*''Super Real Basketball'' / ''Pat Riley Basketball'' (JP/US/EU Publisher: Sega)
 +
*<div style="color:red">''Whip Rush: Wakusei Voltegas no Nazo'' / ''Whip Rush'' (sound?) (JP Publisher: Sega; US Publisher: Renovation)</div>
 +
*<div style="color:red">''Wonder Boy III: Monster Lair'' / ''Monster Lair'' / ''Monster Lair: Wonder Boy III'' (JP/EU Publisher: Sega; KR Publisher: Samsung)</div>
  
 
===Neo Geo===
 
===Neo Geo===
*''Viewpoint'' [MVS/AES] (SNK)
+
*''Dunk Shoot'' / ''Dunk Star'' (unreleased; co-developed with C-lab.) (Sammy) [https://twitter.com/sizokmr/status/510693168489037824]
 +
*Untitled action game (unreleased) [https://twitter.com/sizokmr/status/510692566061170688]
 +
*''Viewpoint'' (SNK)
 +
Three additional games never went beyond the planning stage. [https://twitter.com/sizokmr/status/510693810976735232]
  
 
===PC Engine/TurboGrafx-16===
 
===PC Engine/TurboGrafx-16===
*''Makyou Densetsu / The Legendary Axe'' (JP Publisher: Victor; US Publisher: NEC Home Electronics)
+
*''Makyou Densetsu'' / ''The Legendary Axe'' (JP Publisher: Victor; US Publisher: NEC)
*''USA Pro Basketball / Takin' It to the Hoop'' (JP Publisher: Aicom; US Publisher: NEC Home Electronics)
+
:<small>Programming: Eleca?; Balance Adjustment, Debugging [http://www.highriskrevolution.com/gamelife/index.php?e=25], Sound?: Hudson</small>
 +
*''USA Pro Basketball'' / ''Takin' It to the Hoop'' (JP Publisher: Aicom; US Publisher: NEC)
 +
:<small>Some Programming: Eleca?</small>
 +
 
 +
===Super Famicom/Super NES===
 +
*''Battle Blaze'' (co-developed with Eleca) (JP/US Publisher: Sammy)
 +
:<small>Sound Driver: C-lab.</small>
  
 
==Links==
 
==Links==
*[http://3rd.geocities.jp/view001sp/ "Terayan"'s homepage (former Aicom employee)] (Japanese)
+
*[http://3rd.geocities.jp/view001sp/ Terayan's homepage (former Aicom employee)] (Japanese)
 
*[http://web.archive.org/web/*/http://www.hibari.ne.jp/gal.html Hibari Works (company headed by former Aicom and C.P. Brain employee Shigenori Hashimoto) gallery (Internet Archive Wayback Archive)] (Japanese)
 
*[http://web.archive.org/web/*/http://www.hibari.ne.jp/gal.html Hibari Works (company headed by former Aicom and C.P. Brain employee Shigenori Hashimoto) gallery (Internet Archive Wayback Archive)] (Japanese)
 
*[http://www.digitpress.com/forum/showthread.php?t=87370 Investigative thread at Digital Press]
 
*[http://www.digitpress.com/forum/showthread.php?t=87370 Investigative thread at Digital Press]
  
 
[[Category:Companies]]
 
[[Category:Companies]]

Revision as of 15:49, 17 August 2017

Aicom logo

This entry is about the original Aicom. For the Aicom responsible for Pulstar, see Yumekobo.

Aicom Corporation (株式会社エイコム) was a game developer and publisher headed by Akio Inoue. (The name is allegedly short for "Akio Inoue COMputer.") The company was acquired by Sammy [1] in 1990 and became a subsidiary called Aicom Japan (株式会社日本エイコム). [2] Some executives and staff left as a result. [3]

Aicom and another Sammy subsidiary, Japan Soft Technology, were merged into Sammy [4] in February 1992. Approximately half of Aicom's staff continued to work at Sammy. [5] Sammy eventually cancelled most ongoing projects and fired most of the remaining former Aicom staff. [6]

The name "EXA Planning" is seen on several arcade games (Angel Kids, Megumi Rescue, and Pythagoras no Nazo). Depending on who you ask, this was either a name used on games jointly developed by Aicom and Eleca (E = Eleca; A = Aicom), or it was another company run by Aicom's president. (It is worth noting that Eleca's name turns up in these games, but not Aicom's.)

Cyclone System and C.P. Brain were both started by former Aicom staff.

Research Methods: Actual mentions, code comparisons, interviews, online resources (see Links), shared staff

Arcade

  • A.B. Cop (Sega)
  • Angel Kids (Sega)
Programming: Eleca
  • Bombs Away (Jaleco)
  • Hachoo! (Jaleco)
  • The Lord of King / The Astyanax (Jaleco)
  • Megumi Rescue (unreleased) (Sega)
Programming: Eleca
  • Pythagoras no Nazo (Sega)
Programming: Eleca
  • Racing Hero (Sega)

Famicom/NES

  • Bomber King / RoboWarrior (co-developer) (JP Publisher: Hudson; US/EU Publisher: Jaleco) [7]
  • Chuugoku Senseijutsu (JP Publisher: Jaleco)
  • Flying Hero (JP Publisher: Epic)
  • Golgo 13: Dai 2 Shou: Riddle of Icarus / Golgo 13: The Mafat Conspiracy (JP/US Publisher: Vic Tokai)
  • Gun-Dec / Vice: Project Doom (JP/US Publisher: Sammy)
  • The Lord of King / Astyanax (production? some sound?) (JP/US/EU Publisher: Jaleco)
Developer: C-lab.?
  • Magic John / Totally Rad (production? sound?) (JP/US Publisher: Jaleco)
Developer: C-lab.?
  • Magical Kids Doropie / The Krion Conquest (sound) (JP/US Publisher: Vic Tokai)
  • Moero!! Junior Basket: Two on Two / Hoops (JP/US Publisher: Jaleco)
  • Takeshi no Sengoku Fuuunko (sound?) (JP Publisher: Taito)
  • Totsuzen! Machoman / Amagon (JP Publisher: Vic Tokai; US Publisher: Sammy)
  • Ultimate Basketball / Taito Basketball (US Publisher: Sammy; JP Publisher: Taito)
  • Ultimate Soccer (unreleased) (game design) (Sammy)
Programming, Graphics, Sound: Beyond
  • Zenbei!! Pro Basket / All-Pro Basketball (JP/US Publisher: Vic Tokai)

Mark III/Master System

  • Basketball Nightmare (EU Publisher: Sega)
  • Great Basketball / Great Basket (JP/US/EU Publisher: Sega; BR Publisher: Tec Toy)
  • Psycho Fox / Sapo Xulé Vs Os Invasores do Brejo (sound) (US/EU Publisher: Sega; KR Publisher: Samsung; BR Publisher: Tec Toy)

Mega Drive/Genesis

  • Dando / Vasum (unreleased) (Treco) [8]
  • Fighting Masters (JP/US Publisher: Treco; KR Publisher: Samsung)
Some System Design, Programming: ALU
  • Magical Hat no Buttobi Turbo! Daibouken (sound?) (JP Publisher: Sega)
  • Super Real Basketball / Pat Riley Basketball (JP/US/EU Publisher: Sega)
  • Whip Rush: Wakusei Voltegas no Nazo / Whip Rush (sound?) (JP Publisher: Sega; US Publisher: Renovation)
  • Wonder Boy III: Monster Lair / Monster Lair / Monster Lair: Wonder Boy III (JP/EU Publisher: Sega; KR Publisher: Samsung)

Neo Geo

  • Dunk Shoot / Dunk Star (unreleased; co-developed with C-lab.) (Sammy) [9]
  • Untitled action game (unreleased) [10]
  • Viewpoint (SNK)

Three additional games never went beyond the planning stage. [11]

PC Engine/TurboGrafx-16

  • Makyou Densetsu / The Legendary Axe (JP Publisher: Victor; US Publisher: NEC)
Programming: Eleca?; Balance Adjustment, Debugging [12], Sound?: Hudson
  • USA Pro Basketball / Takin' It to the Hoop (JP Publisher: Aicom; US Publisher: NEC)
Some Programming: Eleca?

Super Famicom/Super NES

  • Battle Blaze (co-developed with Eleca) (JP/US Publisher: Sammy)
Sound Driver: C-lab.

Links