Difference between revisions of "Aicom"

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__NOTOC__
 
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[[Image:Aicom.png|right|Aicom logo]]
 
[[Image:Aicom.png|right|Aicom logo]]
''This entry is about the "original" Aicom. For the Aicom responsible for ''Pulstar'', see [[Yumekobo]].''
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''This entry is about the original Aicom. For the Aicom responsible for ''Pulstar'', see [[Yumekobo]].''
  
'''Aicom Corporation''' (株式会社エイコム) was originally established in the 1980s. It was acquired by Sammy [http://gdri.smspower.org/wiki/index.php/Interview:Hitoshi_Akashi] in 1990 and became a subsidiary called '''Nippon Aicom''' (株式会社日本エイコム). Nippon Aicom and another Sammy subsidiary, Japan Soft Technology, were merged into Sammy in 1992. [http://web.archive.org/web/20090506003243/http://www.sammy.co.jp/japanese/company/history/index.html]
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'''Aicom Corporation''' (株式会社エイコム) was originally established in the 1980s. It was acquired by Sammy [http://gdri.smspower.org/wiki/index.php/Interview:Hitoshi_Akashi] in 1990 and became a subsidiary called '''Nippon Aicom''' (株式会社日本エイコム). [http://web.archive.org/web/20090506003243/http://www.sammy.co.jp/japanese/company/history/index.html] Some executives and staff left as a result. [https://twitter.com/sizokmr/status/302308464552714240]
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Aicom and another Sammy subsidiary, Japan Soft Technology, were merged into Sammy [http://web.archive.org/web/20090506003243/http://www.sammy.co.jp/japanese/company/history/index.html] in February 1992.  Half of Aicom's staff continued to work at Sammy. [https://twitter.com/sizokmr/status/302308956527804416] Sammy eventually cancelled most ongoing projects and fired most of the remaining former Aicom staff. [https://twitter.com/sizokmr/status/302309545957527553]
  
 
Aicom is alledgedly short for "Akio Inoue COMputer." (Akio Inoue was the president.) [http://www.varusu.com/thread/arc/1015360217/#R16]
 
Aicom is alledgedly short for "Akio Inoue COMputer." (Akio Inoue was the president.) [http://www.varusu.com/thread/arc/1015360217/#R16]
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:<small>Some System Design, Programming: ALU</small>
 
:<small>Some System Design, Programming: ALU</small>
 
*<div style="color:red">''Super Real Basketball'' / ''Pat Riley Basketball'' (JP/US/EU Publisher: Sega)
 
*<div style="color:red">''Super Real Basketball'' / ''Pat Riley Basketball'' (JP/US/EU Publisher: Sega)
*<div style="color:red">''Wonder Boy III: Monster Lair'' / ''Monster Lair'' / ''Monster Lair: Wonder Boy III'' (JP/EU Publisher: Sega; SK Publisher: Samsung)</div>
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*<div style="color:red">''Wonder Boy III: Monster Lair'' / ''Monster Lair'' / ''Monster Lair: Wonder Boy III'' (JP/EU Publisher: Sega; KR Publisher: Samsung)</div>
  
 
===Neo Geo===
 
===Neo Geo===
 
*''Dunk Shoot'' / ''Dunk Star'' (unreleased) (Sammy)
 
*''Dunk Shoot'' / ''Dunk Star'' (unreleased) (Sammy)
*''Viewpoint'' [MVS/AES] (SNK)
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*''Viewpoint'' (SNK)
  
 
===PC Engine/TurboGrafx-16===
 
===PC Engine/TurboGrafx-16===
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*''USA Pro Basketball'' / ''Takin' It to the Hoop'' (JP Publisher: Aicom; US Publisher: NEC)
 
*''USA Pro Basketball'' / ''Takin' It to the Hoop'' (JP Publisher: Aicom; US Publisher: NEC)
 
:<small>Some Programming: Eleca?</small>
 
:<small>Some Programming: Eleca?</small>
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===Super Famicom/Super NES===
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*''Battle Blaze'' (co-developer) (JP/US Publisher: Sammy)
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:<small>Co-Developer: Eleca; Sound Driver?: [[C-lab.]]</small>
  
 
==Links==
 
==Links==

Revision as of 15:09, 15 February 2013

Aicom logo

This entry is about the original Aicom. For the Aicom responsible for Pulstar, see Yumekobo.

Aicom Corporation (株式会社エイコム) was originally established in the 1980s. It was acquired by Sammy [1] in 1990 and became a subsidiary called Nippon Aicom (株式会社日本エイコム). [2] Some executives and staff left as a result. [3]

Aicom and another Sammy subsidiary, Japan Soft Technology, were merged into Sammy [4] in February 1992. Half of Aicom's staff continued to work at Sammy. [5] Sammy eventually cancelled most ongoing projects and fired most of the remaining former Aicom staff. [6]

Aicom is alledgedly short for "Akio Inoue COMputer." (Akio Inoue was the president.) [7]

EXA Planning (Angel Kids, Pythagoras no Nazo) was a name used on games jointly developed by Aicom and Eleca (E = Eleca; A = Aicom).

Cyclone System and C.P. Brain were both started by former Aicom staff.

Research Methods: Actual mentions, code comparisons, interviews, online resources (see Links), shared staff

Arcade

  • A.B. Cop (Sega)
  • Angel Kids (Sega)
Programming: Eleca
  • Bombs Away (Jaleco)
  • Hachoo! (Jaleco)
  • The Lord of King / The Astyanax (Jaleco)
  • Megumi Rescue (unreleased) (Sega)
Programming: Eleca
  • Pythagoras no Nazo (Sega)
Programming: Eleca
  • Racing Hero (Sega)

Famicom/NES

  • Bomber King / RoboWarrior (co-developer) (JP Publisher: Hudson; US/EU Publisher: Jaleco) [8]
  • Chuugoku Senseijutsu (JP Publisher: Jaleco)
  • Flying Hero (JP Publisher: Epic)
  • Golgo 13: Dai 2 Shou: Riddle of Icarus / Golgo 13: The Mafat Conspiracy (JP/US Publisher: Vic Tokai)
  • Gun-Dec / Vice: Project Doom (JP/US Publisher: Sammy)
  • Moero!! Junior Basket: Two on Two / Hoops (JP/US Publisher: Jaleco)
  • Totsuzen! Machoman / Amagon (JP Publisher: VIC Tokai; US Publisher: Sammy)
  • Ultimate Basketball / Taito Basketball (US Publisher: Sammy; JP Publisher: Taito)
  • Zenbei!! Pro Basket / All-Pro Basketball (JP/US Publisher: Vic Tokai)

Mark III/Master System

  • Basketball Nightmare (EU Publisher: Sega)

Mega Drive/Genesis

  • Dando / Vasum (unreleased) (Treco) [9]
  • Fighting Masters (JP/US Publisher: Treco)
Some System Design, Programming: ALU
  • Super Real Basketball / Pat Riley Basketball (JP/US/EU Publisher: Sega)
  • Wonder Boy III: Monster Lair / Monster Lair / Monster Lair: Wonder Boy III (JP/EU Publisher: Sega; KR Publisher: Samsung)

Neo Geo

  • Dunk Shoot / Dunk Star (unreleased) (Sammy)
  • Viewpoint (SNK)

PC Engine/TurboGrafx-16

  • Makyou Densetsu / The Legendary Axe (JP Publisher: Victor; US Publisher: NEC)
Programming: Eleca?; Balance Adjustment, Debugging [10], Sound?: Hudson
  • USA Pro Basketball / Takin' It to the Hoop (JP Publisher: Aicom; US Publisher: NEC)
Some Programming: Eleca?

Super Famicom/Super NES

  • Battle Blaze (co-developer) (JP/US Publisher: Sammy)
Co-Developer: Eleca; Sound Driver?: C-lab.

Links

Retrieved from "http://gdri.smspower.org/wiki/index.php?title=Aicom&oldid=13985"