Givro

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Almanic Corp. (株式会社アルマニック) was started in March 1990 by Noriyuki Tomiyama (富山徳之) from Technos Japan, Takashi Yoneda (米田喬) from Enix, and Takashige Shichijo (七條敬重) from Aicom. [1] It was later renamed Givro (株式会社ギブロ). [2]

Tomiyama was president of the company. After Givro was dissolved, he became the head of Atlus's second development division. [3] Shichijo was director and development manager until he left in 1996 to join Quintet. [4]

Research Methods: Actual mentions, online resources, shared staff

32X

  • Cyber Brawl / Cosmic Carnage (US/JP/EU Publisher: Sega)
Programming: ALU [5]

Arcade

  • Burning Street (unreleased) (Tecmo)

Mega Drive/Genesis

  • Mazin Saga / Mazin Saga: Mutant Fighter / Mazin Wars (JP/EU Publisher: Sega, US Publisher: Vic Tokai)
Programming: ALU

Nintendo 64

  • Wonder Project J2: Koruro no Mori no Josette (JP Publisher: Enix)
Music, Sound Programming: Mint

Saturn

  • Nanatsu Kaze no Shima Monogatari (JP Publisher: Enix)
Sound Effects: Two Five

Super Famicom/Super NES

  • 46 Okunen Monogatari / E.V.O.: Search for Eden (JP/US Publisher: Enix)
Sound Creation: Cube
  • CB Chara Wars: Ushinawareta Gag (JP Publisher: Banpresto)
Sound Programming: Mint
  • The Combatribes (some graphics?) (JP/US Publisher: Technos)
  • Shien: The Blade Chaser / Shien's Revenge (JP Publisher: Dynamic Kikaku; US Publisher: Vic Tokai)
Sound: Mint
  • Shin Nekketsu Kouha: Kunio-tachi no Banka (JP Publisher: Technos)
Some Dot CG: ALU; Sound: Mint
  • Super Mad Champ (JP Publisher: Tsukada Original)
  • Wonder Project J: Kikai no Shounen Pino (JP Publisher: Enix)
Sound: Mint

?

  • Secret Point (unreleased)
Source: A 3D game being developed with funds from Sega. Work was stopped in the middle of development when Givro decided to get capital from Enix.